Hildebear: Difference between revisions
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{{Enemy|name=Hildebear (E1)}} | {{Enemy|name=Hildebear (E1)}} | ||
{{Enemy|name=Hildebear (E2)}} | {{Enemy|name=Hildebear (E2)}} | ||
==Behavior/Mechanics== | |||
== | |||
Hildebears are quite dangerous and can kill a weaker character in one hit. At range, they will either spit Foie (Zonde in Ultimate mode) at their targets or leap to them, dealing damage where they land. | Hildebears are quite dangerous and can kill a weaker character in one hit. At range, they will either spit Foie (Zonde in Ultimate mode) at their targets or leap to them, dealing damage where they land. | ||
=== | ===Fixed Damage=== | ||
{| | |||
| | |||
{{#tag:tabber| | {{#tag:tabber| | ||
Normal= | Normal= | ||
Line 44: | Line 14: | ||
|- class="sticky-main" | |- class="sticky-main" | ||
! Attack | ! Attack | ||
! | ! Damage | ||
|- | |- | ||
| Spawn Damage|| 5 | | Spawn Damage|| 5 | ||
Line 50: | Line 20: | ||
| Jump Attack || 24 | | Jump Attack || 24 | ||
|- | |- | ||
| Foie | | {{Foie}} || 22 | ||
|} | |} | ||
|-| | |-| | ||
Line 57: | Line 27: | ||
|- class="sticky-main" | |- class="sticky-main" | ||
! Attack | ! Attack | ||
! | ! Damage | ||
|- | |- | ||
| Spawn Damage || 5 | | Spawn Damage || 5 | ||
Line 63: | Line 33: | ||
| Jump Attack || 14 | | Jump Attack || 14 | ||
|- | |- | ||
| Foie | | {{Foie}} || 22 | ||
|} | |} | ||
</tabber> | </tabber> | ||
Line 73: | Line 43: | ||
|- class="sticky-main" | |- class="sticky-main" | ||
! Attack | ! Attack | ||
! | ! Damage | ||
|- | |- | ||
| Spawn Damage || 5 | | Spawn Damage || 5 | ||
Line 79: | Line 49: | ||
| Jump Attack || 120 | | Jump Attack || 120 | ||
|- | |- | ||
| Foie | | {{Foie}} || 22 | ||
|} | |} | ||
|-| | |-| | ||
Line 86: | Line 56: | ||
|- class="sticky-main" | |- class="sticky-main" | ||
! Attack | ! Attack | ||
! | ! Damage | ||
|- | |- | ||
| Spawn Damage || 5 | | Spawn Damage || 5 | ||
Line 92: | Line 62: | ||
| Jump Attack || 60 | | Jump Attack || 60 | ||
|- | |- | ||
| Foie | | {{Foie}} || 22 | ||
|} | |} | ||
</tabber> | </tabber> | ||
Line 102: | Line 72: | ||
|- class="sticky-main" | |- class="sticky-main" | ||
! Attack | ! Attack | ||
! | ! Damage | ||
|- | |- | ||
| Spawn Damage || 5 | | Spawn Damage || 5 | ||
Line 108: | Line 78: | ||
| Jump Attack || 240 | | Jump Attack || 240 | ||
|- | |- | ||
| Foie | | {{Foie}} || 22 | ||
|} | |} | ||
|-| | |-| | ||
Line 115: | Line 85: | ||
|- class="sticky-main" | |- class="sticky-main" | ||
! Attack | ! Attack | ||
! | ! Damage | ||
|- | |- | ||
| Spawn Damage || 5 | | Spawn Damage || 5 | ||
Line 121: | Line 91: | ||
| Jump Attack || 140 | | Jump Attack || 140 | ||
|- | |- | ||
| Foie | | {{Foie}} || 22 | ||
|} | |} | ||
</tabber> | </tabber> | ||
Line 131: | Line 101: | ||
|- class="sticky-main" | |- class="sticky-main" | ||
! Attack | ! Attack | ||
! | ! Damage | ||
|- | |- | ||
| Spawn Damage|| 5 | | Spawn Damage|| 5 | ||
Line 137: | Line 107: | ||
| Jump Attack || 300 | | Jump Attack || 300 | ||
|- | |- | ||
| Gizonde | | {{Gizonde}} || 136 | ||
|} | |} | ||
|-| | |-| | ||
Line 144: | Line 114: | ||
|- class="sticky-main" | |- class="sticky-main" | ||
! Attack | ! Attack | ||
! | ! Damage | ||
|- | |- | ||
| Spawn Damage || 5 | | Spawn Damage || 5 | ||
Line 150: | Line 120: | ||
| Jump Attack || 300 | | Jump Attack || 300 | ||
|- | |- | ||
| Gizonde | | {{Gizonde}} || 136 | ||
|} | |} | ||
</tabber> | </tabber> | ||
}} | }} | ||
|} | |||
<nowiki>*</nowiki>Elemental Attack is the Damage number Multiply by [(100 - Your Resistance)/100]. Example: Gizonde deals 136 Damage x [(100-20)/100]= 108.8 which PSO always rounds down. So in this case it deals 108 damage if you have 20 ETH. | |||
==Strategy== | |||
===Hunters=== | |||
Hildebears have worse coverage on their right, so try to attack them from that side. Their punches seem to have better coverage on their left, so it's inadvisable to attack from that side. At range, they'll spit fireballs, but those are relatively easy to dodge and don't do as much damage. | |||
===Rangers=== | |||
Once the Hildebear has closed the gap, attacking from its right is a good idea. If range can be maintained, [[Mechguns]] are a good option for quick damage. | |||
===Forces=== | |||
Hildebears in Ep. 1 are weak to Barta until Ultimate, where they are weak to Grants. In Ep.2, they are weak to Barta and Megid in all difficulties. | |||
==Rare Spawns== | ==Rare Spawns== | ||
A Hildebear has a {{RareEnemyRate}} chance of spawning as a [[Hildeblue]]. | A Hildebear has a {{RareEnemyRate}} chance of spawning as a [[Hildeblue]]. | ||
==Hunting== | |||
===Episode 1=== | |||
The following quests are recommended for hunting this enemy in Episode 1: | |||
* [Event] [[Maximum Attack E: Forest]]: Clear quest (32) | |||
* [VR] [[Tyrell's Ego]]: Clear Forest (52) | |||
* [VR] [[Simulator 2.0]]: Clear Forest (10) | |||
* [VR] [[Towards the Future]]: Clear First 2 Rooms (4) | |||
* [Retrieval] [[Rappy's Holiday]]: Clear Forest 2 (75) | |||
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (17) | |||
* [Story] [[Forest of Sorrow]]: Clear quest (16) | |||
===Episode 2=== | |||
The following quests are recommended for hunting this enemy in Episode 2: | |||
* [Maximum Attack] [[MAXIMUM ATTACK 2 Ver2]]: "Beginning of a legacy" route (15) | |||
* [Extermination] [[CAL's Clock Challenge]]: Clear Temple (8) | |||
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (21) | |||
* [Event] [[Maximum Attack E: Temple]]: Clear Temple (22) | |||
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (21) | |||
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (20) / Clear Quest (41) | |||
==Rare Drops== | ==Rare Drops== | ||
===Episode 1=== | ===Episode 1=== | ||
Line 162: | Line 163: | ||
===Episode 2=== | ===Episode 2=== | ||
{{EnemyDropTable|Hildebear (E2)}} | {{EnemyDropTable|Hildebear (E2)}} | ||
{{Episode1Enemies}}{{Episode2Enemies}} | |||
{{Episode1Enemies}} | |||
{{Episode2Enemies}} | |||
[[Category:Enemies]] | |||
[[Category:Forest Enemies]] | |||
[[Category:VR Temple Enemies]] | |||
[[Category:Casts Foie]] | |||
[[Category:Casts Gizonde]] | |||
[[Category:Inflicts Shock]] |
Latest revision as of 17:16, 8 February 2025
Behavior/Mechanics
Hildebears are quite dangerous and can kill a weaker character in one hit. At range, they will either spit Foie (Zonde in Ultimate mode) at their targets or leap to them, dealing damage where they land.
Fixed Damage
*Elemental Attack is the Damage number Multiply by [(100 - Your Resistance)/100]. Example: Gizonde deals 136 Damage x [(100-20)/100]= 108.8 which PSO always rounds down. So in this case it deals 108 damage if you have 20 ETH.
Strategy
Hunters
Hildebears have worse coverage on their right, so try to attack them from that side. Their punches seem to have better coverage on their left, so it's inadvisable to attack from that side. At range, they'll spit fireballs, but those are relatively easy to dodge and don't do as much damage.
Rangers
Once the Hildebear has closed the gap, attacking from its right is a good idea. If range can be maintained, Mechguns are a good option for quick damage.
Forces
Hildebears in Ep. 1 are weak to Barta until Ultimate, where they are weak to Grants. In Ep.2, they are weak to Barta and Megid in all difficulties.
Rare Spawns
A Hildebear has a 1/500 chance of spawning as a Hildeblue.
Hunting
Episode 1
The following quests are recommended for hunting this enemy in Episode 1:
- [Event] Maximum Attack E: Forest: Clear quest (32)
- [VR] Tyrell's Ego: Clear Forest (52)
- [VR] Simulator 2.0: Clear Forest (10)
- [VR] Towards the Future: Clear First 2 Rooms (4)
- [Retrieval] Rappy's Holiday: Clear Forest 2 (75)
- [Maximum Attack] Maximum Attack E: Episode 1: Clear Forest (17)
- [Story] Forest of Sorrow: Clear quest (16)
Episode 2
The following quests are recommended for hunting this enemy in Episode 2:
- [Maximum Attack] MAXIMUM ATTACK 2 Ver2: "Beginning of a legacy" route (15)
- [Extermination] CAL's Clock Challenge: Clear Temple (8)
- [Halloween] Hollow Reality: Temple: Clear Quest (21)
- [Event] Maximum Attack E: Temple: Clear Temple (22)
- [Maximum Attack] Maximum Attack E: VR: Clear Temple (21)
- [Retrieval] Lost SHOCK RIFLE: Clear Alpha (20) / Clear Quest (41)
Rare Drops
Episode 1
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Normal | |||||||||
Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate |
1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 |
Hard | |||||||||
Crush Bullet | Visk-235W | Flowen's Sword | Brionac | M&A60 Vise | Fire Scepter: Agni | Slicer of Assassin | Flowen's Sword | Flowen's Sword | Slicer of Assassin |
1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 |
Very Hard | |||||||||
Hildebear's Head | Hildebear's Head | Dragon Slayer | Hildebear's Head | Hildebear's Head | Hildebear's Head | Custom Frame ver.OO | Hildebear's Head | Hildebear's Head | Varista |
1/43 | 1/43 | 1/43 | 1/43 | 1/43 | 1/43 | 1/43 | 1/43 | 1/43 | 1/43 |
Ultimate | |||||||||
Star Amplifier | Star Amplifier | Flowen's Sword (3064) | Elysion | Elysion | Smartlink | Heavenly/Battle | Elysion | Luminous Field | Red Saber |
1/371 | 1/371 | 1/75.3 | 1/371 | 1/371 | 1/1205 | 1/371 | 1/371 | 1/1205 | 1/371 |
Episode 2
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---|---|---|---|---|---|---|---|---|---|
Normal | |||||||||
Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate |
1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 |
Hard | |||||||||
Meteor Smash | Wals-MK2 | Last Survivor | Vjaya | H&S25 Justice | Ice Staff: Dagon | Diska of Liberator | Bloody Art | Ice Staff: Dagon | Diska of Liberator |
1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 |
Very Hard | |||||||||
Crush Bullet | Magic Rock "Moola" | Dragon Slayer | Vjaya | H&S25 Justice | Ice Staff: Dagon | Diska of Liberator | Cross Scar | Last Survivor | Diska of Liberator |
1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 |
Ultimate | |||||||||
Asuka | Flowen's Sword (3060) | Ancient Saber | Flowen's Sword (3067) | Ancient Saber | Technical Crozier | Flowen's Sword (3082) | Ancient Saber | Agito (1977) | Victor Axe |
1/394 | 1/80 | 1/394 | 1/80 | 1/394 | 1/394 | 1/80 | 1/394 | 1/394 | 1/80 |
CollapseEpisode 1 Monsters | |
---|---|
Forest | Rag Rappy (Rare: Al Rappy) • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear (Rare: Hildeblue) |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily (Rare: Nar Lily) • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime (Rare: Pouilly Slime) |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz (Darvant) |
CollapseEpisode 2 Monsters | |
---|---|
VR Temple | Rag Rappy (Rare: Love Rappy • St Rappy • Hallo Rappy • Egg Rappy) • Dimenian • La Dimenian • So Dimenian • Poison Lily (Rare: Nar Lily) • Mothmant • Monest • Grass Assassin • Hildebear (Rare: Hildeblue) • Dark Belra |
VR Spaceship | Savage Wolf • Barbarous Wolf • Pan Arms • Hidoom • Migium • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer |
Central Control Area | Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus |
Seabed | Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter |
Control Tower | Del Lily • Ill Gill • Epsilon |
Bosses | Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow |