Hildebear: Difference between revisions

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{{Enemy|name=Hildebear (E1)}}
{{Enemy|name=Hildebear (E1)}}
{{Enemy|name=Hildebear (E2)}}
{{Enemy|name=Hildebear (E2)}}
[[Category:Enemies]]
==Behavior/Mechanics==
[[Category:Forest Enemies]]
[[Category:VR Temple Enemies]]
[[Category:Casts Foie]]
[[Category:Casts Gizonde]]
[[Category:Inflicts Shock]]
 
==Hunting==
===Episode 1===
The following quests are recommended for hunting this enemy in Episode 1:
* [Event] [[Maximum Attack E: Forest]]: Clear quest (32)
* [VR] [[Tyrell's Ego]]: Clear Forest (52)
*[VR] [[Simulator 2.0]]: Clear Forest (10)
*[VR] [[Towards the Future]]: Clear First 2 Rooms (4)
* [Retrieval] [[Rappy's Holiday]]: Clear Forest 2 (75)
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (17)
* [Story] [[Forest of Sorrow]]: Clear quest (16)
===Episode 2===
The following quests are recommended for hunting this enemy in Episode 2:
* [Maximum Attack] [[MAXIMUM ATTACK 2 Ver2]]: "Beginning of a legacy" route (15)
* [Extermination] [[CAL's Clock Challenge]]: Clear Temple (8)
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (21)
* [Event] [[Maximum Attack E: Temple]]: Clear Temple (22)
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (21)
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (20) / Clear Quest (41)
 
==Strategy==
Hildebears are quite dangerous and can kill a weaker character in one hit. At range, they will either spit Foie (Zonde in Ultimate mode) at their targets or leap to them, dealing damage where they land.
Hildebears are quite dangerous and can kill a weaker character in one hit. At range, they will either spit Foie (Zonde in Ultimate mode) at their targets or leap to them, dealing damage where they land.
===Hunters===
Hildebears have worse coverage on their right, so try to attack them from that side. Their punches seem to have better coverage on their left, so it's inadvisable to attack from that side. At range, they'll spit fireballs, but those are relatively easy to dodge and don't do as much damage.


===Rangers===
===Fixed Damage===
Once the Hildebear has closed the gap, attacking from its right is a good idea. If range can be maintained, [[Mechguns]] are a good option for quick damage.
{|
===Forces===
|
Hildebears in Ep. 1 are weak to Barta until Ultimate, where they are weak to Grants. In Ep.2, they are weak to Barta and Megid in all difficulties.
==Set Damage==
{{#tag:tabber|
{{#tag:tabber|
Normal=
Normal=
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|- class="sticky-main"
|- class="sticky-main"
! Attack
! Attack
! Set Damage
! Damage
|-
|-
| Spawn Damage|| 5
| Spawn Damage|| 5
Line 50: Line 20:
| Jump Attack || 24
| Jump Attack || 24
|-
|-
| Foie Attack || 22
| {{Foie}} || 22
|}
|}
|-|
|-|
Line 57: Line 27:
|- class="sticky-main"
|- class="sticky-main"
! Attack
! Attack
! Set Damage
! Damage
|-
|-
| Spawn Damage || 5
| Spawn Damage || 5
Line 63: Line 33:
| Jump Attack || 14
| Jump Attack || 14
|-
|-
| Foie Attack || 22
| {{Foie}} || 22
|}
|}
</tabber>
</tabber>
Line 73: Line 43:
|- class="sticky-main"
|- class="sticky-main"
! Attack
! Attack
! Set Damage
! Damage
|-
|-
| Spawn Damage || 5
| Spawn Damage || 5
Line 79: Line 49:
| Jump Attack || 120
| Jump Attack || 120
|-
|-
| Foie Attack || 22
| {{Foie}} || 22
|}
|}
|-|
|-|
Line 86: Line 56:
|- class="sticky-main"
|- class="sticky-main"
! Attack
! Attack
! Set Damage
! Damage
|-
|-
| Spawn Damage || 5
| Spawn Damage || 5
Line 92: Line 62:
| Jump Attack || 60
| Jump Attack || 60
|-
|-
| Foie Attack || 22
| {{Foie}} || 22
|}
|}
</tabber>
</tabber>
Line 102: Line 72:
|- class="sticky-main"
|- class="sticky-main"
! Attack
! Attack
! Set Damage
! Damage
|-
|-
| Spawn Damage || 5
| Spawn Damage || 5
Line 108: Line 78:
| Jump Attack || 240
| Jump Attack || 240
|-
|-
| Foie Attack || 22
| {{Foie}} || 22
|}
|}
|-|
|-|
Line 115: Line 85:
|- class="sticky-main"
|- class="sticky-main"
! Attack
! Attack
! Set Damage
! Damage
|-
|-
| Spawn Damage || 5
| Spawn Damage || 5
Line 121: Line 91:
| Jump Attack || 140
| Jump Attack || 140
|-
|-
| Foie Attack || 20
| {{Foie}} || 22
|}
|}
</tabber>
</tabber>
Line 131: Line 101:
|- class="sticky-main"
|- class="sticky-main"
! Attack
! Attack
! Set Damage
! Damage
|-
|-
| Spawn Damage|| 5
| Spawn Damage|| 5
Line 137: Line 107:
| Jump Attack || 300
| Jump Attack || 300
|-
|-
| Gizonde Attack || 136
| {{Gizonde}} || 136
|}
|}
|-|
|-|
Line 144: Line 114:
|- class="sticky-main"
|- class="sticky-main"
! Attack
! Attack
! Set Damage
! Damage
|-
|-
| Spawn Damage || 5
| Spawn Damage || 5
Line 150: Line 120:
| Jump Attack || 300
| Jump Attack || 300
|-
|-
| Gizonde Attack || 136
| {{Gizonde}} || 136
|}
|}
</tabber>
</tabber>
}}
}}
|}
<nowiki>*</nowiki>Elemental Attack is the Damage number Multiply by [(100 - Your Resistance)/100]. Example: Gizonde deals 136 Damage x [(100-20)/100]= 108.8 which PSO always rounds down. So in this case it deals 108 damage if you have 20 ETH.
==Strategy==
===Hunters===
Hildebears have worse coverage on their right, so try to attack them from that side. Their punches seem to have better coverage on their left, so it's inadvisable to attack from that side. At range, they'll spit fireballs, but those are relatively easy to dodge and don't do as much damage.
===Rangers===
Once the Hildebear has closed the gap, attacking from its right is a good idea. If range can be maintained, [[Mechguns]] are a good option for quick damage.
===Forces===
Hildebears in Ep. 1 are weak to Barta until Ultimate, where they are weak to Grants. In Ep.2, they are weak to Barta and Megid in all difficulties.


==Rare Spawns==
==Rare Spawns==
A Hildebear has a {{RareEnemyRate}} chance of spawning as a [[Hildeblue]].
A Hildebear has a {{RareEnemyRate}} chance of spawning as a [[Hildeblue]].
==Hunting==
===Episode 1===
The following quests are recommended for hunting this enemy in Episode 1:
* [Event] [[Maximum Attack E: Forest]]: Clear quest (32)
* [VR] [[Tyrell's Ego]]: Clear Forest (52)
* [VR] [[Simulator 2.0]]: Clear Forest (10)
* [VR] [[Towards the Future]]: Clear First 2 Rooms (4)
* [Retrieval] [[Rappy's Holiday]]: Clear Forest 2 (75)
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (17)
* [Story] [[Forest of Sorrow]]: Clear quest (16)
===Episode 2===
The following quests are recommended for hunting this enemy in Episode 2:
* [Maximum Attack] [[MAXIMUM ATTACK 2 Ver2]]: "Beginning of a legacy" route (15)
* [Extermination] [[CAL's Clock Challenge]]: Clear Temple (8)
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (21)
* [Event] [[Maximum Attack E: Temple]]: Clear Temple (22)
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (21)
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (20) / Clear Quest (41)
==Rare Drops==
==Rare Drops==
===Episode 1===
===Episode 1===
Line 162: Line 163:
===Episode 2===
===Episode 2===
{{EnemyDropTable|Hildebear (E2)}}
{{EnemyDropTable|Hildebear (E2)}}
{{Episode1Enemies}}{{Episode2Enemies}}
 
{{Episode1Enemies}}
{{Episode2Enemies}}
[[Category:Enemies]]
[[Category:Forest Enemies]]
[[Category:VR Temple Enemies]]
[[Category:Casts Foie]]
[[Category:Casts Gizonde]]
[[Category:Inflicts Shock]]

Latest revision as of 17:16, 8 February 2025

Hildebear (E1)
ヒルデベア (E1)
Hildebear (E1).png
Attribute:
Native
Location: Forest

HP XP DAR Set Drop Weakness
320 13 80 Sword icon.png Barta
ATPDFPMSTATAEVPLCK
210300803010
EFREICETHEDKELTESP
80040285025

Hildebear (E2)
ヒルデベア (E2)
Hildebear (E2).png
Attribute:
Native
Location: VR Temple

HP XP DAR Set Drop Weakness
343 13 80 Sword icon.png Barta
ATPDFPMSTATAEVPLCK
210390807510
EFREICETHEDKELTESP
751550285015

Behavior/Mechanics

Hildebears are quite dangerous and can kill a weaker character in one hit. At range, they will either spit Foie (Zonde in Ultimate mode) at their targets or leap to them, dealing damage where they land.

Fixed Damage

Attack Damage
Spawn Damage 5
Jump Attack 24
Foie.pngFoie 22

*Elemental Attack is the Damage number Multiply by [(100 - Your Resistance)/100]. Example: Gizonde deals 136 Damage x [(100-20)/100]= 108.8 which PSO always rounds down. So in this case it deals 108 damage if you have 20 ETH.

Strategy

Hunters

Hildebears have worse coverage on their right, so try to attack them from that side. Their punches seem to have better coverage on their left, so it's inadvisable to attack from that side. At range, they'll spit fireballs, but those are relatively easy to dodge and don't do as much damage.

Rangers

Once the Hildebear has closed the gap, attacking from its right is a good idea. If range can be maintained, Mechguns are a good option for quick damage.

Forces

Hildebears in Ep. 1 are weak to Barta until Ultimate, where they are weak to Grants. In Ep.2, they are weak to Barta and Megid in all difficulties.

Rare Spawns

A Hildebear has a 1/500 chance of spawning as a Hildeblue.

Hunting

Episode 1

The following quests are recommended for hunting this enemy in Episode 1:

Episode 2

The following quests are recommended for hunting this enemy in Episode 2:

Rare Drops

Episode 1

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate
1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22
Hard
Crush Bullet Visk-235W Flowen's Sword Brionac M&A60 Vise Fire Scepter: Agni Slicer of Assassin Flowen's Sword Flowen's Sword Slicer of Assassin
1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7
Very Hard
Hildebear's Head Hildebear's Head Dragon Slayer Hildebear's Head Hildebear's Head Hildebear's Head Custom Frame ver.OO Hildebear's Head Hildebear's Head Varista
1/43 1/43 1/43 1/43 1/43 1/43 1/43 1/43 1/43 1/43
Ultimate
Star Amplifier Star Amplifier Flowen's Sword (3064) Elysion Elysion Smartlink Heavenly/Battle Elysion Luminous Field Red Saber
1/371 1/371 1/75.3 1/371 1/371 1/1205 1/371 1/371 1/1205 1/371

Episode 2

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate
1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22
Hard
Meteor Smash Wals-MK2 Last Survivor Vjaya H&S25 Justice Ice Staff: Dagon Diska of Liberator Bloody Art Ice Staff: Dagon Diska of Liberator
1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7
Very Hard
Crush Bullet Magic Rock "Moola" Dragon Slayer Vjaya H&S25 Justice Ice Staff: Dagon Diska of Liberator Cross Scar Last Survivor Diska of Liberator
1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7
Ultimate
Asuka Flowen's Sword (3060) Ancient Saber Flowen's Sword (3067) Ancient Saber Technical Crozier Flowen's Sword (3082) Ancient Saber Agito (1977) Victor Axe
1/394 1/80 1/394 1/80 1/394 1/394 1/80 1/394 1/394 1/80