Hildebear: Difference between revisions

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{{Enemy|name=Hildebear (E1)}}
{{Enemy|name=Hildebear (E1)}}
{{Enemy|name=Hildebear (E2)}}
{{Enemy|name=Hildebear (E2)}}
[[Category:Enemies]]
==Behavior/Mechanics==
[[Category:Forest Enemies]]
Hildebears are quite dangerous and can kill a weaker character in one hit. At range, they will either spit {{Foie}} ({{Gizonde}} in Ultimate difficulty) at their targets or leap to them, dealing damage where they land.
[[Category:VR Temple Enemies]]
[[Category:Casts Foie]]
[[Category:Casts Gizonde]]
[[Category:Inflicts Shock]]
 
==Hunting==
===Episode 1===
The following quests are recommended for hunting this enemy in Episode 1:
* [Event] [[Maximum Attack E: Forest]]: Clear quest (32)
* [VR] [[Tyrell's Ego]]: Clear Forest (52)
*[VR] [[Simulator 2.0]]: Clear Forest (10)
*[VR] [[Towards the Future]]: Clear First 2 Rooms (4)
* [Retrieval] [[Rappy's Holiday]]: Clear Forest 2 (75)
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (17)
* [Story] [[Forest of Sorrow]]: Clear quest (16)
===Episode 2===
The following quests are recommended for hunting this enemy in Episode 2:
* [Maximum Attack] [[MAXIMUM ATTACK 2 Ver2]]: "Beginning of a legacy" route (15)
* [Extermination] [[CAL's Clock Challenge]]: Clear Temple (8)
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (21)
* [Event] [[Maximum Attack E: Temple]]: Clear Temple (22)
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (21)
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (20) / Clear Quest (41)


==Strategy==
===Fixed Damage===
Hildebears are quite dangerous and can kill a weaker character in one hit. At range, they will either spit Foie (Zonde in Ultimate mode) at their targets or leap to them, dealing damage where they land.
{|
===Hunters===
|
Hildebears have worse coverage on their right, so try to attack them from that side. Their punches seem to have better coverage on their left, so it's inadvisable to attack from that side. At range, they'll spit fireballs, but those are relatively easy to dodge and don't do as much damage.
 
===Rangers===
Once the Hildebear has closed the gap, attacking from its right is a good idea. If range can be maintained, [[Mechguns]] are a good option for quick damage.
===Forces===
Hildebears in Ep. 1 are weak to Barta until Ultimate, where they are weak to Grants. In Ep.2, they are weak to Barta and Megid in all difficulties.
==Set Damage==
{{#tag:tabber|
{{#tag:tabber|
Normal=
Normal=
<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"  
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Set Damage
! Damage
|-
|-
| Spawn Damage|| 5
| Forest 2 || rowspan="2"|Drop || 5
|-
|-
| Jump Attack || 24
| Temple || 5
|-
|-
| {{Foie}} || 22
|  Forest 2 || rowspan="2"|Jump Attack || 24
|-
| Temple || 14
|-
| Forest 2 || rowspan="2"|{{Foie}} || 22
|-
| Temple || 22
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Set Damage
! Damage
|-
|-
| Spawn Damage || 5
| Forest 2 || rowspan="2"|Drop || 5
|-
|-
| Jump Attack || 14
| Temple || 5
|-
|-
| {{Foie}} || 22
| Forest 2 || rowspan="2"|Jump Attack || 14
|-
| Temple || 14
|-
| Forest 2 || rowspan="2"|{{Foie}} || 22
|-
| Temple || 22
|}
|}
</tabber>
</tabber>
Line 70: Line 52:
<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Set Damage
! Damage
|-
|-
| Spawn Damage || 5
| Forest 2 || rowspan="2"|Drop || 5
|-
|-
| Jump Attack || 120
| Temple || 5
|-
|-
| {{Foie}} || 22
| Forest 2 || rowspan="2"|Jump Attack || 120
|-
| Temple || 60
|-
| Forest 2 || rowspan="2"|{{Foie}} || 22
|-
| Temple || 22
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Set Damage
! Damage
|-
| Forest 2 || rowspan="2"|Drop || 5
|-
| Temple  || 5
|-
| Forest 2 || rowspan="2"|Jump Attack || 60
|-
|-
| Spawn Damage || 5
| Temple || 60
|-
|-
| Jump Attack || 60
| Forest 2 || rowspan="2"|{{Foie}} || 22
|-
|-
| {{Foie}} || 22
| Temple || 22
|}
|}
</tabber>
</tabber>
Line 99: Line 93:
<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Set Damage
! Damage
|-
| Forest 2 || rowspan="2"|Drop || 5
|-
| Temple || 5
|-
|-
| Spawn Damage || 5
| Forest 2 || rowspan="2"|Jump Attack || 240
|-
|-
| Jump Attack || 240
| Temple || 140
|-
|-
| {{Foie}} || 22
| Forest 2 || rowspan="2"|{{Foie}} || 22
|-
| Temple || 22
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Set Damage
! Damage
|-
|-
| Spawn Damage || 5
| Forest 2 || rowspan="2"|Drop || 5
|-
|-
| Jump Attack || 140
| Temple || 5
|-
|-
| {{Foie}} || 22
| Forest 2 || rowspan="2"|Jump Attack || 140
|-
| Temple || 140
|-
| Forest 2 || rowspan="2"|{{Foie}} || 22
|-
| Temple || 22
|}
|}
</tabber>
</tabber>
Line 128: Line 134:
<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Set Damage
! Damage
|-
|-
| Spawn Damage|| 5
| Forest 2 || rowspan="2"|Drop || 5
|-
|-
| Jump Attack || 300
| Temple || 5
|-
|-
| {{Gizonde}} || 136
| Forest 2 || rowspan="2"|Jump Attack || 300
|-
| Temple || 300
|-
| Forest 2 || rowspan="2"|{{Gizonde}} || 136
|-
| Temple || 136
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Set Damage
! Damage
|-
| Forest 2 || rowspan="2"|Drop || 5
|-
| Temple || 5
|-
|-
| Spawn Damage || 5
| Forest 2 || rowspan="2"|Jump Attack || 300
|-
|-
| Jump Attack || 300
| Temple || 220
|-
|-
| {{Gizonde}} || 136
| Forest 2 || rowspan="2"|{{Gizonde}} || 136
|-
| Temple || 48
|}
|}
</tabber>
</tabber>
}}
}}
|}


<nowiki>*</nowiki>Elemental Attack is the Damage number Multiply by [(100 - Your Resistance)/100]. Example: You have 20 ETH so Gizonde deals 136 Damage x [(100-20)/100]= 108.8 which PSO always rounds down. So in this case it deals 108 damage with 20 ETH.
==Strategy==
===Hunters===
Hildebears have worse coverage on their right, so try to attack them from that side. Their punches seem to have better coverage on their left, so it's inadvisable to attack from that side. At range, they'll spit fireballs, but those are relatively easy to dodge and don't do as much damage.
===Rangers===
Once the Hildebear has closed the gap, attacking from its right is a good idea. If range can be maintained, [[Mechguns]] are a good option for quick damage.
===Forces===
Hildebears in Ep. 1 are weak to Barta until Ultimate, where they are weak to Grants. In Ep.2, they are weak to Barta and Megid in all difficulties.


==Rare Spawns==
==Rare Spawns==
A Hildebear has a {{RareEnemyRate}} chance of spawning as a [[Hildeblue]].
A Hildebear has a {{RareEnemyRate}} chance of spawning as a [[Hildeblue]].
==Hunting==
===Episode 1===
The following quests are recommended for hunting this enemy in Episode 1:
{{HuntingTableHead}}
{{HuntingTableRow|category=Event|catspan=|quest=Maximum Attack E: Forest|questspan=|details=Clear quest|count=32}}
{{HuntingTableRow|category=VR|catspan=3|quest=Tyrell's Ego|questspan=|details=Clear Forest|count=52}}
{{HuntingTableRow|category=|catspan=|quest=Simulator 2.0|questspan=|details=Clear Forest|count=10}}
{{HuntingTableRow|category=|catspan=|quest=Towards the Future|questspan=|details={{Note|First two rooms|Clear Forest}}|count=4}}
{{HuntingTableRow|category=Retrieval|catspan=|quest=Rappy's Holiday|questspan=|details=Clear Forest 2|count=75}}
{{HuntingTableRow|category=Maximum Attack|catspan=|quest=Maximum Attack E: Episode 1|questspan=|details=Clear Forest|count=17}}
{{HuntingTableRow|category=Side Story|catspan=|quest=Forest of Sorrow|questspan=|details=Clear quest|count=16}}
|}
===Episode 2===
The following quests are recommended for hunting this enemy in Episode 2:
{{HuntingTableHead}}
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=MAXIMUM ATTACK 2 Ver2|questspan=|details="Beginning of a legacy" route (Clear first room,<br>proceed forward two rooms, proceed right one room, clear)|count=15}}
{{HuntingTableRow2|category=Extermination|catspan=|quest=CAL's Clock Challenge|questspan=|details=Clear Temple|count=8}}
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Reality: Temple|questspan=|details=Clear quest|count=21}}
{{HuntingTableRow2|category=Event|catspan=|quest=Maximum Attack E: Temple|questspan=|details=Clear Temple|count=22}}
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack E: VR|questspan=|details=Clear Temple|count=21}}
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost SHOCK RIFLE|questspan=2|details=Clear Temple Alpha|count=20}}
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=41}}
|}
==Rare Drops==
==Rare Drops==
===Episode 1===
===Episode 1===
Line 164: Line 215:
===Episode 2===
===Episode 2===
{{EnemyDropTable|Hildebear (E2)}}
{{EnemyDropTable|Hildebear (E2)}}
{{Episode1Enemies}}{{Episode2Enemies}}
 
{{Episode1Enemies}}
{{Episode2Enemies}}
[[Category:Enemies]]
[[Category:Forest Enemies]]
[[Category:VR Temple Enemies]]
[[Category:Casts Foie]]
[[Category:Casts Gizonde]]
[[Category:Inflicts Shock]]

Latest revision as of 23:27, 26 June 2025

Hildebear (E1)
ヒルデベア (E1)
Hildebear (E1).png
Attribute:
Native
Location: Forest

HP XP DAR Set Drop Weakness
320 13 80 Sword icon.png Barta
ATPDFPMSTATAEVPLCK
210300803010
EFREICETHEDKELTESP
80040285025

Hildebear (E2)
ヒルデベア (E2)
Hildebear (E2).png
Attribute:
Native
Location: VR Temple

HP XP DAR Set Drop Weakness
343 13 80 Sword icon.png Barta
ATPDFPMSTATAEVPLCK
210390807510
EFREICETHEDKELTESP
751550285015

Behavior/Mechanics

Hildebears are quite dangerous and can kill a weaker character in one hit. At range, they will either spit Foie.pngFoie (Gizonde.pngGizonde in Ultimate difficulty) at their targets or leap to them, dealing damage where they land.

Fixed Damage

Area Attack Damage
Forest 2 Drop 5
Temple 5
Forest 2 Jump Attack 24
Temple 14
Forest 2 Foie.pngFoie 22
Temple 22

Strategy

Hunters

Hildebears have worse coverage on their right, so try to attack them from that side. Their punches seem to have better coverage on their left, so it's inadvisable to attack from that side. At range, they'll spit fireballs, but those are relatively easy to dodge and don't do as much damage.

Rangers

Once the Hildebear has closed the gap, attacking from its right is a good idea. If range can be maintained, Mechguns are a good option for quick damage.

Forces

Hildebears in Ep. 1 are weak to Barta until Ultimate, where they are weak to Grants. In Ep.2, they are weak to Barta and Megid in all difficulties.

Rare Spawns

A Hildebear has a 1/500 chance of spawning as a Hildeblue.

Hunting

Episode 1

The following quests are recommended for hunting this enemy in Episode 1:

Category Quest Details Count
Quest category icon.pngEvent Quest icon.pngMaximum Attack E: Forest Clear quest 32
Quest category icon.pngVR Quest icon.pngTyrell's Ego Clear Forest 52
Quest icon.pngSimulator 2.0 Clear Forest 10
Quest icon.pngTowards the Future Clear Forest 4
Quest category icon.pngRetrieval Quest icon.pngRappy's Holiday Clear Forest 2 75
Quest category icon.pngMaximum Attack Quest icon.pngMaximum Attack E: Episode 1 Clear Forest 17
Quest category icon.pngSide Story Quest icon.pngForest of Sorrow Clear quest 16

Episode 2

The following quests are recommended for hunting this enemy in Episode 2:

Category Quest Details Count
Quest category icon.pngMaximum Attack Quest icon.pngMAXIMUM ATTACK 2 Ver2 "Beginning of a legacy" route (Clear first room,
proceed forward two rooms, proceed right one room, clear)
15
Quest category icon.pngExtermination Quest icon.pngCAL's Clock Challenge Clear Temple 8
Quest category icon.pngHalloween Quest icon.pngHollow Reality: Temple Clear quest 21
Quest category icon.pngEvent Quest icon.pngMaximum Attack E: Temple Clear Temple 22
Quest category icon.pngMaximum Attack Quest icon.pngMaximum Attack E: VR Clear Temple 21
Quest category icon.pngRetrieval Quest icon.pngLost SHOCK RIFLE Clear Temple Alpha 20
Clear quest 41

Rare Drops

Episode 1

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate
1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22
Hard
Crush Bullet Visk-235W Flowen's Sword Brionac M&A60 Vise Fire Scepter: Agni Slicer of Assassin Flowen's Sword Flowen's Sword Slicer of Assassin
1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7
Very Hard
Hildebear's Head Hildebear's Head Dragon Slayer Hildebear's Head Hildebear's Head Hildebear's Head Custom Frame ver.OO Hildebear's Head Hildebear's Head Varista
1/43 1/43 1/43 1/43 1/43 1/43 1/43 1/43 1/43 1/43
Ultimate
Star Amplifier Star Amplifier Flowen's Sword (3064) Elysion Elysion Smartlink Heavenly/Battle Elysion Luminous Field Red Saber
1/371 1/371 1/75.3 1/371 1/371 1/1205 1/371 1/371 1/1205 1/371

Episode 2

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate
1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22
Hard
Meteor Smash Wals-MK2 Last Survivor Vjaya H&S25 Justice Ice Staff: Dagon Diska of Liberator Bloody Art Ice Staff: Dagon Diska of Liberator
1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7
Very Hard
Crush Bullet Magic Rock "Moola" Dragon Slayer Vjaya H&S25 Justice Ice Staff: Dagon Diska of Liberator Cross Scar Last Survivor Diska of Liberator
1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7
Ultimate
Asuka Flowen's Sword (3060) Ancient Saber Flowen's Sword (3067) Ancient Saber Technical Crozier Flowen's Sword (3082) Ancient Saber Agito (1977) Victor Axe
1/394 1/80 1/394 1/80 1/394 1/394 1/80 1/394 1/394 1/80