Chaos Sorcerer: Difference between revisions
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A Chaos Sorcerer spawns with a pair of Bees flanking it, one for attacking and one for healing. After spawning, a Chaos Sorcerer will cycle through a rotation of techniques. This rotation consists of two offensive techniques, then [[Resta]]. Chaos Sorcerers remain stationary when casting, but between casts they will vanish and reappear in a different location. | A Chaos Sorcerer spawns with a pair of Bees flanking it, one for attacking and one for healing. After spawning, a Chaos Sorcerer will cycle through a rotation of techniques. This rotation consists of two offensive techniques, then [[Resta]]. Chaos Sorcerers remain stationary when casting, but between casts they will vanish and reappear in a different location. | ||
In Normal through Very Hard difficulties, a Chaos Sorcerer will cast [[Rafoie]] | In Normal through Very Hard difficulties, a Chaos Sorcerer will cast [[Rafoie]] followed by [[Gibarta]] in Episode 1. In Episode 2, the order of offensive techniques is [[Gizonde]] followed by [[Gibarta]]. In Ultimate difficulty, a Gran Sorcerer will instead cast [[Grants]] and [[Megid]]. The right-hand Bee is used to cast offensive techniques, and the left-hand Bee is used for Resta. The Bees can be targeted and destroyed. | ||
Chaos Sorcerers themselves cannot be stunned or have their attacks interrupted. However, destroying the Bee it is using for casting will interrupt the technique it is casting (if any) and cause it to vanish. After a couple cycles of vanishing and reappearing, the Chaos Sorcerer will regain its destroyed Bees. | Chaos Sorcerers themselves cannot be stunned or have their attacks interrupted. However, destroying the Bee it is using for casting will interrupt the technique it is casting (if any) and cause it to vanish. After a couple cycles of vanishing and reappearing, the Chaos Sorcerer will regain its destroyed Bees. | ||
Chaos and Gran Sorcerers generally target the nearest player within their target radius. The one exception is if any rangers are in the room, the enemy will spawn and target the nearest ranger regardless of distance. | |||
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Latest revision as of 10:57, 9 September 2024
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Hunting[edit | edit source]
Episode 1[edit | edit source]
The following quests are recommended for hunting this enemy in Episode 1:
- [Retrieval] Fragments of a Memory: Clear first room then first wave to right of warp (4) / Clear Ruins 1 (38)
- [Retrieval] Lost HELL PALLASCH: Clear Quest (61)
- [Halloween] Hollow Battlefield: Ruins: Clear Quest (27)
- [Event] Maximum Attack E: Ruins: Clear Quest (15)
Episode 2[edit | edit source]
The following quests are recommended for hunting this enemy in Episode 2;
- [Extermination] Penumbral Surge #2: Clear Quest (61)
- [Solo Only] Knight of Coral Advent: Clear Spaceship (21)
- [Event] Christmas Fiasco: Clear Spaceship (20)
- [Government] 6-4:Test/Spaceship 4: Clear Beta (11)
- [Government] 6-5:Test/Spaceship 5: Clear Beta (11)
Mechanics[edit | edit source]
A Chaos Sorcerer spawns with a pair of Bees flanking it, one for attacking and one for healing. After spawning, a Chaos Sorcerer will cycle through a rotation of techniques. This rotation consists of two offensive techniques, then Resta. Chaos Sorcerers remain stationary when casting, but between casts they will vanish and reappear in a different location.
In Normal through Very Hard difficulties, a Chaos Sorcerer will cast Rafoie followed by Gibarta in Episode 1. In Episode 2, the order of offensive techniques is Gizonde followed by Gibarta. In Ultimate difficulty, a Gran Sorcerer will instead cast Grants and Megid. The right-hand Bee is used to cast offensive techniques, and the left-hand Bee is used for Resta. The Bees can be targeted and destroyed.
Chaos Sorcerers themselves cannot be stunned or have their attacks interrupted. However, destroying the Bee it is using for casting will interrupt the technique it is casting (if any) and cause it to vanish. After a couple cycles of vanishing and reappearing, the Chaos Sorcerer will regain its destroyed Bees.
Chaos and Gran Sorcerers generally target the nearest player within their target radius. The one exception is if any rangers are in the room, the enemy will spawn and target the nearest ranger regardless of distance.
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Fixed Damage[edit | edit source]
Rare Drops[edit | edit source]
Episode 1[edit | edit source]
Normal | |||||||||
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Mind Material | Evade Material | Sol Atomizer | Sol Atomizer | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate |
1/5.93 | 1/3.81 | 1/5.93 | 1/5.93 | 1/5.93 | 1/5.93 | 1/5.93 | 1/5.93 | 1/5.93 | 1/5.93 |
Hard | |||||||||
Crush Bullet | Visk-235W | Flowen's Sword | Battle Verge | Blade Dance | Fire Scepter: Agni | Crush Bullet | Blade Dance | Crush Bullet | Slicer of Assassin |
1/91.4 | 1/91.4 | 1/91.4 | 1/91.4 | 1/91.4 | 1/91.4 | 1/91.4 | 1/91.4 | 1/91.4 | 1/91.4 |
Very Hard | |||||||||
Talis | Talis | Talis | Mahu | Talis | Mahu | Talis | Mahu | Talis | Talis |
1/104 | 1/104 | 1/104 | 1/104 | 1/104 | 1/104 | 1/104 | 1/104 | 1/104 | 1/104 |
Ultimate | |||||||||
Lavis Cannon | Psycho Wand | Psycho Wand | Sorcerer's Right Arm | Book of Hitogata | Sorcerer's Right Arm | Psycho Wand | Book of Hitogata | Sorcerer's Right Arm | Handgun: Guld |
1/28807 | 1/299593 | 1/299593 | 1/900 | 1/28807 | 1/900 | 1/299593 | 1/28807 | 1/900 | 1/28807 |
Episode 2[edit | edit source]
Normal | |||||||||
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Sol Atomizer | Monogrinder | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer |
1/7.11 | 1/7282 | 1/7.11 | 1/7.11 | 1/7.11 | 1/7.11 | 1/7.11 | 1/7.11 | 1/7.11 | 1/7.11 |
Hard | |||||||||
Meteor Smash | Wals-MK2 | Last Survivor | Vjaya | H&S25 Justice | Ice Staff: Dagon | Diska of Liberator | Bloody Art | Meteor Smash | Diska of Liberator |
1/146 | 1/146 | 1/146 | 1/146 | 1/146 | 1/146 | 1/146 | 1/146 | 1/146 | 1/146 |
Very Hard | |||||||||
Suppressed Gun | Justy-23ST | Sting Tip | Sting Tip | L&K14 Combat | Silence Claw | Diska of Braveman | Cross Scar | Light Relief | Diska of Braveman |
1/146 | 1/146 | 1/146 | 1/146 | 1/146 | 1/146 | 1/146 | 1/146 | 1/146 | 1/146 |
Ultimate | |||||||||
Heart of Crazy Tune | Greenill Card | Sorcerer's Right Arm | God/Technique | Ignition Cloak | Prophets of Motav | Redria Card | Guren | Rage de Foudre | Sting Tip |
1/6554 | 1/40330 | 1/1260 | 1/1260 | 1/1638 | 1/40330 | 1/40330 | 1/1260 | 1/4096 | 1/256 |
Episode 1 Monsters | |
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Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |
Episode 2 Monsters | |
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VR Temple | Rag Rappy • Love Rappy • St Rappy • Hallo Rappy • Egg Rappy • Dimenian • La Dimenian • So Dimenian • Poison Lily • Nar Lily • Mothmant • Monest • Grass Assassin • Hildebear • Hildeblue • Dark Belra |
VR Spaceship | Savage Wolf • Barbarous Wolf • Pan Arms • Hidoom • Migium • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer |
Central Control Area | Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus |
Seabed | Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter |
Control Tower | Del Lily • Ill Gill • Epsilon |
Bosses | Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow |