Hildebear: Difference between revisions

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<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"  
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Damage
! Damage
|-
|-
| Spawn Damage|| 5
| Forest 2 || rowspan="2"|Drop || 5
|-
|-
| Jump Attack || 24
| Temple || 5
|-
|-
| {{Foie}} || 22
|  Forest 2 || rowspan="2"|Jump Attack || 24
|-
| Temple || 14
|-
| Forest 2 || rowspan="2"|{{Foie}} || 22
|-
| Temple || 22
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Damage
! Damage
|-
|-
| Spawn Damage || 5
| Forest 2 || rowspan="2"|Drop || 5
|-
|-
| Jump Attack || 14
| Temple || 5
|-
|-
| {{Foie}} || 22
| Forest 2 || rowspan="2"|Jump Attack || 14
|-
| Temple || 14
|-
| Forest 2 || rowspan="2"|{{Foie}} || 22
|-
| Temple || 22
|}
|}
</tabber>
</tabber>
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<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Damage
! Damage
|-
|-
| Spawn Damage || 5
| Forest 2 || rowspan="2"|Drop || 5
|-
| Temple || 5
|-
| Forest 2 || rowspan="2"|Jump Attack || 120
|-
| Temple || 60
|-
|-
| Jump Attack || 120
| Forest 2 || rowspan="2"|{{Foie}} || 22
|-
|-
| {{Foie}} || 22
| Temple || 22
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Damage
! Damage
|-
|-
| Spawn Damage || 5
| Forest 2 || rowspan="2"|Drop || 5
|-
| Temple  || 5
|-
|-
| Jump Attack || 60
| Forest 2 || rowspan="2"|Jump Attack || 60
|-
|-
| {{Foie}} || 22
| Temple || 60
|-
| Forest 2 || rowspan="2"|{{Foie}} || 22
|-
| Temple || 22
|}
|}
</tabber>
</tabber>
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<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Damage
! Damage
|-
|-
| Spawn Damage || 5
| Forest 2 || rowspan="2"|Drop || 5
|-
|-
| Jump Attack || 240
| Temple || 5
|-
|-
| {{Foie}} || 22
| Forest 2 || rowspan="2"|Jump Attack || 240
|-
| Temple || 140
|-
| Forest 2 || rowspan="2"|{{Foie}} || 22
|-
| Temple || 22
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Damage
! Damage
|-
|-
| Spawn Damage || 5
| Forest 2 || rowspan="2"|Drop || 5
|-
| Temple || 5
|-
| Forest 2 || rowspan="2"|Jump Attack || 140
|-
|-
| Jump Attack || 140
| Temple || 140
|-
|-
| {{Foie}} || 22
| Forest 2 || rowspan="2"|{{Foie}} || 22
|-
| Temple || 22
|}
|}
</tabber>
</tabber>
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<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Damage
! Damage
|-
|-
| Spawn Damage|| 5
| Forest 2 || rowspan="2"|Drop || 5
|-
|-
| Jump Attack || 300
| Temple || 5
|-
|-
| {{Gizonde}} || 136
| Forest 2 || rowspan="2"|Jump Attack || 300
|-
| Temple || 300
|-
| Forest 2 || rowspan="2"|{{Gizonde}} || 136
|-
| Temple || 136
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Damage
! Damage
|-
|-
| Spawn Damage || 5
| Forest 2 || rowspan="2"|Drop || 5
|-
|-
| Jump Attack || 300
| Temple || 5
|-
|-
| {{Gizonde}} || 136
| Forest 2 || rowspan="2"|Jump Attack || 300
|-
| Temple || 220
|-
| Forest 2 || rowspan="2"|{{Gizonde}} || 136
|-
| Temple || 48
|}
|}
</tabber>
</tabber>
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===Episode 1===
===Episode 1===
The following quests are recommended for hunting this enemy in Episode 1:  
The following quests are recommended for hunting this enemy in Episode 1:  
* [Event] [[Maximum Attack E: Forest]]: Clear quest (32)
{{HuntingTableHead}}
* [VR] [[Tyrell's Ego]]: Clear Forest (52)
{{HuntingTableRow|category=Event|catspan=|quest=Maximum Attack E: Forest|questspan=|details=Clear quest|count=32}}
* [VR] [[Simulator 2.0]]: Clear Forest (10)
{{HuntingTableRow|category=VR|catspan=3|quest=Tyrell's Ego|questspan=|details=Clear Forest|count=52}}
* [VR] [[Towards the Future]]: Clear First 2 Rooms (4)
{{HuntingTableRow|category=|catspan=|quest=Simulator 2.0|questspan=|details=Clear Forest|count=10}}
* [Retrieval] [[Rappy's Holiday]]: Clear Forest 2 (75)
{{HuntingTableRow|category=|catspan=|quest=Towards the Future|questspan=|details={{Note|First two rooms|Clear Forest}}|count=4}}
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (17)
{{HuntingTableRow|category=Retrieval|catspan=|quest=Rappy's Holiday|questspan=|details=Clear Forest 2|count=75}}
* [Story] [[Forest of Sorrow]]: Clear quest (16)
{{HuntingTableRow|category=Maximum Attack|catspan=|quest=Maximum Attack E: Episode 1|questspan=|details=Clear Forest|count=17}}
{{HuntingTableRow|category=Side Story|catspan=|quest=Forest of Sorrow|questspan=|details=Clear quest|count=16}}
|}
 
===Episode 2===
===Episode 2===
The following quests are recommended for hunting this enemy in Episode 2:
The following quests are recommended for hunting this enemy in Episode 2:
* [Maximum Attack] [[MAXIMUM ATTACK 2 Ver2]]: "Beginning of a legacy" route (15)
{{HuntingTableHead}}
* [Extermination] [[CAL's Clock Challenge]]: Clear Temple (8)
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=MAXIMUM ATTACK 2 Ver2|questspan=|details="Beginning of a legacy" route (Clear first room,<br>proceed forward two rooms, proceed right one room, clear)|count=15}}
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (21)
{{HuntingTableRow2|category=Extermination|catspan=|quest=CAL's Clock Challenge|questspan=|details=Clear Temple|count=8}}
* [Event] [[Maximum Attack E: Temple]]: Clear Temple (22)
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Reality: Temple|questspan=|details=Clear quest|count=21}}
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (21)
{{HuntingTableRow2|category=Event|catspan=|quest=Maximum Attack E: Temple|questspan=|details=Clear Temple|count=22}}
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (20) / Clear Quest (41)
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack E: VR|questspan=|details=Clear Temple|count=21}}
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost SHOCK RIFLE|questspan=2|details=Clear Temple Alpha|count=20}}
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=41}}
|}


==Rare Drops==
==Rare Drops==

Latest revision as of 23:27, 26 June 2025

Hildebear (E1)
ヒルデベア (E1)
Hildebear (E1).png
Attribute:
Native
Location: Forest

HP XP DAR Set Drop Weakness
320 13 80 Sword icon.png Barta
ATPDFPMSTATAEVPLCK
210300803010
EFREICETHEDKELTESP
80040285025

Hildebear (E2)
ヒルデベア (E2)
Hildebear (E2).png
Attribute:
Native
Location: VR Temple

HP XP DAR Set Drop Weakness
343 13 80 Sword icon.png Barta
ATPDFPMSTATAEVPLCK
210390807510
EFREICETHEDKELTESP
751550285015

Behavior/Mechanics

Hildebears are quite dangerous and can kill a weaker character in one hit. At range, they will either spit Foie.pngFoie (Gizonde.pngGizonde in Ultimate difficulty) at their targets or leap to them, dealing damage where they land.

Fixed Damage

Area Attack Damage
Forest 2 Drop 5
Temple 5
Forest 2 Jump Attack 24
Temple 14
Forest 2 Foie.pngFoie 22
Temple 22

Strategy

Hunters

Hildebears have worse coverage on their right, so try to attack them from that side. Their punches seem to have better coverage on their left, so it's inadvisable to attack from that side. At range, they'll spit fireballs, but those are relatively easy to dodge and don't do as much damage.

Rangers

Once the Hildebear has closed the gap, attacking from its right is a good idea. If range can be maintained, Mechguns are a good option for quick damage.

Forces

Hildebears in Ep. 1 are weak to Barta until Ultimate, where they are weak to Grants. In Ep.2, they are weak to Barta and Megid in all difficulties.

Rare Spawns

A Hildebear has a 1/500 chance of spawning as a Hildeblue.

Hunting

Episode 1

The following quests are recommended for hunting this enemy in Episode 1:

Category Quest Details Count
Quest category icon.pngEvent Quest icon.pngMaximum Attack E: Forest Clear quest 32
Quest category icon.pngVR Quest icon.pngTyrell's Ego Clear Forest 52
Quest icon.pngSimulator 2.0 Clear Forest 10
Quest icon.pngTowards the Future Clear Forest 4
Quest category icon.pngRetrieval Quest icon.pngRappy's Holiday Clear Forest 2 75
Quest category icon.pngMaximum Attack Quest icon.pngMaximum Attack E: Episode 1 Clear Forest 17
Quest category icon.pngSide Story Quest icon.pngForest of Sorrow Clear quest 16

Episode 2

The following quests are recommended for hunting this enemy in Episode 2:

Category Quest Details Count
Quest category icon.pngMaximum Attack Quest icon.pngMAXIMUM ATTACK 2 Ver2 "Beginning of a legacy" route (Clear first room,
proceed forward two rooms, proceed right one room, clear)
15
Quest category icon.pngExtermination Quest icon.pngCAL's Clock Challenge Clear Temple 8
Quest category icon.pngHalloween Quest icon.pngHollow Reality: Temple Clear quest 21
Quest category icon.pngEvent Quest icon.pngMaximum Attack E: Temple Clear Temple 22
Quest category icon.pngMaximum Attack Quest icon.pngMaximum Attack E: VR Clear Temple 21
Quest category icon.pngRetrieval Quest icon.pngLost SHOCK RIFLE Clear Temple Alpha 20
Clear quest 41

Rare Drops

Episode 1

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate
1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22
Hard
Crush Bullet Visk-235W Flowen's Sword Brionac M&A60 Vise Fire Scepter: Agni Slicer of Assassin Flowen's Sword Flowen's Sword Slicer of Assassin
1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7
Very Hard
Hildebear's Head Hildebear's Head Dragon Slayer Hildebear's Head Hildebear's Head Hildebear's Head Custom Frame ver.OO Hildebear's Head Hildebear's Head Varista
1/43 1/43 1/43 1/43 1/43 1/43 1/43 1/43 1/43 1/43
Ultimate
Star Amplifier Star Amplifier Flowen's Sword (3064) Elysion Elysion Smartlink Heavenly/Battle Elysion Luminous Field Red Saber
1/371 1/371 1/75.3 1/371 1/371 1/1205 1/371 1/371 1/1205 1/371

Episode 2

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate
1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22
Hard
Meteor Smash Wals-MK2 Last Survivor Vjaya H&S25 Justice Ice Staff: Dagon Diska of Liberator Bloody Art Ice Staff: Dagon Diska of Liberator
1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7
Very Hard
Crush Bullet Magic Rock "Moola" Dragon Slayer Vjaya H&S25 Justice Ice Staff: Dagon Diska of Liberator Cross Scar Last Survivor Diska of Liberator
1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7 1/45.7
Ultimate
Asuka Flowen's Sword (3060) Ancient Saber Flowen's Sword (3067) Ancient Saber Technical Crozier Flowen's Sword (3082) Ancient Saber Agito (1977) Victor Axe
1/394 1/80 1/394 1/80 1/394 1/394 1/80 1/394 1/394 1/80