Rag Rappy: Difference between revisions
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{{Enemy|name=Rag Rappy (E1)}} | {{Enemy|name=Rag Rappy (E1)}} | ||
{{Enemy|name=Rag Rappy (E2)}} | {{Enemy|name=Rag Rappy (E2)}} | ||
[[ | |||
[[ | [[Rag Rappy]] is an enemy native to the [[Forest]]. It also appears in [[VR Temple]]. | ||
[[ | |||
In Episode 1, a Rag Rappy has a {{RareEnemyRate}} chance of spawning as an [[Al Rappy]]. In Episode 2, a Rag Rappy can spawn as a [[Love Rappy]] with the same probability. | |||
==Location / Hunting== | ==Location / Hunting== | ||
===Episode 1=== | ===Episode 1=== | ||
The following quests are recommended for hunting this enemy in Episode 1: | The following quests are recommended for hunting this enemy in Episode 1: | ||
* [Side Story] [[The Fake in Yellow]]: Clear quest (47) | {{HuntingTableHead}} | ||
{{HuntingTableRow|category=Side Story|ep=|quest=The Fake in Yellow|details=Clear quest|count=47}} | |||
{{HuntingTableRow|category=VR|quest=Tyrell's Ego|details=First spawn;<br>First room;<br>Clear Forest|count=5;<br>9;<br>28}} | |||
{{HuntingTableRow|category=Event|quest=Maximum Attack E: Forest|details=Clear quest|count=16}} | |||
{{HuntingTableRow|category=Maximum Attack|quest=Maximum Attack E: Episode 1|details=Clear Forest|count=12}} | |||
{{HuntingTableRow|category=Retrieval|quest=Rescue from Ragol|details=First set of rooms|count=7}} | |||
|} | |||
<!--* [Side Story] [[The Fake in Yellow]]: Clear quest (47) | |||
* [VR] [[Tyrell's Ego]]: First Spawn (5) / First Room (9) / Clear Forest (28) | * [VR] [[Tyrell's Ego]]: First Spawn (5) / First Room (9) / Clear Forest (28) | ||
* [Event] [[Maximum Attack E: Forest]]: Clear Quest (16) | * [Event] [[Maximum Attack E: Forest]]: Clear Quest (16) | ||
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (12) | * [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (12) | ||
* [Retrieval] [[Rescue from Ragol]]: | * [Retrieval] [[Rescue from Ragol]]: First set of rooms (7)--> | ||
===Episode 2=== | ===Episode 2=== | ||
The following quests are recommended for hunting this enemy in Episode 2: | The following quests are recommended for hunting this enemy in Episode 2: | ||
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear 3 rooms (11) / Clear Alpha (29) / Clear Quest (55) | |||
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear 3 rooms (11) / Clear Alpha ( | * [Extermination] [[CAL's Clock Challenge]]: Clear Temple (12) | ||
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (30) | |||
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (24) | * [Halloween] [[Hollow Reality: Temple]]: Clear Quest (24) | ||
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (22) | * [Event] [[Maximum Attack E: Temple]]: Clear Quest (22) | ||
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (17) | * [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (17) | ||
* [Government] [[5-2:Test/VR Temple 2]]: Clear to Bridge in Beta (12) | * [Government] [[5-2:Test/VR Temple 2]]: Clear to Bridge in Beta (12) | ||
* [VR] [[Respective Tomorrow]]: Clear Temple (10) | * [VR] [[Respective Tomorrow]]: Clear Temple (10) | ||
== | ==Overview== | ||
Rag Rappies will remain stationary until a player is in their vicinity. They will then approach the player directly and attempt to attack the player with a short-ranged peck. | |||
Rappies are unique | |||
Rag Rappies are unique in that they can never be killed. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players nearby, the Rag Rappy will stand up and run away. If struck again while it is running, it will drop an item. | |||
If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated. Rappies struck in this manner will not drop event-related items. | |||
=== | ===Attack damage=== | ||
Rag Rappy's attacks all deal physical damage, varying based on its ATP and the target's DFP. | |||
===Special activation=== | |||
====Episode 1==== | |||
{{EnemySpecial|Rag Rappy (E1)}} | |||
====Episode 2==== | |||
{{EnemySpecial|Rag Rappy (E2)}} | |||
== | ==Strategy== | ||
* Rag Rappies are best handled with any long-range attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are [[Handguns|handgun]] attacks, {{Gun|rare|Power Maser}}, or techniques such as {{Gizonde}} and {{Rafoie}}. | |||
==Rare | * Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as {{Gifoie}}. | ||
* A damage trap used under a Rag Rappy spawning in from above will cause it to run away immediately as if it had been struck from afar. Note that Rag Rappies dispatched in this manner will ''not'' run away on other players' clients, but the game ''will'' track them as though they were killed for the purpose of spawning in the next wave of enemies in a room, or clearing a room. | |||
* In Episode 2, Rag Rappies have low EDK, making them susceptible to {{Megid}} and [[Weapons#Instant kill|Hell]]. | |||
==Rare drops== | |||
===Episode 1=== | ===Episode 1=== | ||
{{ | {{EnemyDropTable|Rag Rappy (E1)}} | ||
===Episode 2=== | ===Episode 2=== | ||
{{ | {{EnemyDropTable|Rag Rappy (E2)}} | ||
{{Episode1Enemies}} | |||
{{ | {{Episode2Enemies}} | ||
{{ | |||
[[Category:Enemies]] | |||
[[Category:Forest Enemies]] | |||
[[Category:VR Temple Enemies]] |
Latest revision as of 02:55, 23 November 2024
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Rag Rappy is an enemy native to the Forest. It also appears in VR Temple.
In Episode 1, a Rag Rappy has a 1/500 chance of spawning as an Al Rappy. In Episode 2, a Rag Rappy can spawn as a Love Rappy with the same probability.
Location / Hunting[edit | edit source]
Episode 1[edit | edit source]
The following quests are recommended for hunting this enemy in Episode 1:
Category | Quest | Details | Count |
---|---|---|---|
Side Story | The Fake in Yellow | Clear quest | 47 |
VR | Tyrell's Ego | First spawn; First room; Clear Forest |
5; 9; 28 |
Event | Maximum Attack E: Forest | Clear quest | 16 |
Maximum Attack | Maximum Attack E: Episode 1 | Clear Forest | 12 |
Retrieval | Rescue from Ragol | First set of rooms | 7 |
Episode 2[edit | edit source]
The following quests are recommended for hunting this enemy in Episode 2:
- [Retrieval] Lost SHOCK RIFLE: Clear 3 rooms (11) / Clear Alpha (29) / Clear Quest (55)
- [Extermination] CAL's Clock Challenge: Clear Temple (12)
- [Extermination] Sweep-up Operation #5: Clear Quest (30)
- [Halloween] Hollow Reality: Temple: Clear Quest (24)
- [Event] Maximum Attack E: Temple: Clear Quest (22)
- [Maximum Attack] Maximum Attack E: VR: Clear Temple (17)
- [Government] 5-2:Test/VR Temple 2: Clear to Bridge in Beta (12)
- [VR] Respective Tomorrow: Clear Temple (10)
Overview[edit | edit source]
Rag Rappies will remain stationary until a player is in their vicinity. They will then approach the player directly and attempt to attack the player with a short-ranged peck.
Rag Rappies are unique in that they can never be killed. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players nearby, the Rag Rappy will stand up and run away. If struck again while it is running, it will drop an item.
If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated. Rappies struck in this manner will not drop event-related items.
Attack damage[edit | edit source]
Rag Rappy's attacks all deal physical damage, varying based on its ATP and the target's DFP.
Special activation[edit | edit source]
Episode 1[edit | edit source]
Non-Androids
Androids
Non-Androids
Androids
|
Episode 2[edit | edit source]
Non-Androids
Androids
Non-Androids
Androids
|
Strategy[edit | edit source]
- Rag Rappies are best handled with any long-range attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are handgun attacks, Power Maser, or techniques such as Gizonde and Rafoie.
- Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as Gifoie.
- A damage trap used under a Rag Rappy spawning in from above will cause it to run away immediately as if it had been struck from afar. Note that Rag Rappies dispatched in this manner will not run away on other players' clients, but the game will track them as though they were killed for the purpose of spawning in the next wave of enemies in a room, or clearing a room.
- In Episode 2, Rag Rappies have low EDK, making them susceptible to Megid and Hell.
Rare drops[edit | edit source]
Episode 1[edit | edit source]
Normal | |||||||||
---|---|---|---|---|---|---|---|---|---|
Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing |
1/7282 | 1/7282 | 1/7282 | 1/7282 | 1/7282 | 1/7282 | 1/7282 | 1/7282 | 1/7282 | 1/7282 |
Hard | |||||||||
Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing |
1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 |
Very Hard | |||||||||
Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing | Rappy's Wing |
1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 |
Ultimate | |||||||||
Angry Fist | Angry Fist | Angry Fist | Angry Fist | Red Handgun | Stag Cutlery | Sacred Cloth | Cross Scar | Cross Scar | Flowen's Sword (3079) |
1/64 | 1/64 | 1/64 | 1/64 | 1/315 | 1/64 | 1/512 | 1/64 | 1/64 | 1/64 |
Episode 2[edit | edit source]
Normal | |||||||||
---|---|---|---|---|---|---|---|---|---|
Monogrinder | Monogrinder | Monogrinder | - | - | Monogrinder | - | Monogrinder | Mind Material | - |
1/1820 | 1/1820 | 1/1820 | 1/1820 | 1/1820 | 1/745 | ||||
Hard | |||||||||
Varista | Custom Ray ver.OO | Kaladbolg | Club of Laconium | Club of Laconium | Mace of Adaman | DB's Saber | Club of Laconium | DB's Saber | Club of Laconium |
1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 |
Very Hard | |||||||||
Stink Frame | Bloody Art | Combat Gear | Custom Barrier ver.OO | H&S25 Justice | Ice Staff: Dagon | Diska of Liberator | Bloody Art | Vjaya | Diska of Liberator |
1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 | 1/128 |
Ultimate | |||||||||
Windmill | Suppressed Gun | Vivienne | Suppressed Gun | Suppressed Gun | Vivienne | Rambling May | DB's Saber (3070) | Cross Scar | Rambling May |
1/315 | 1/315 | 1/1024 | 1/315 | 1/315 | 1/1024 | 1/1024 | 1/315 | 1/64 | 1/1024 |
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |
Episode 2 Monsters | |
---|---|
VR Temple | Rag Rappy • Love Rappy • St Rappy • Hallo Rappy • Egg Rappy • Dimenian • La Dimenian • So Dimenian • Poison Lily • Nar Lily • Mothmant • Monest • Grass Assassin • Hildebear • Hildeblue • Dark Belra |
VR Spaceship | Savage Wolf • Barbarous Wolf • Pan Arms • Hidoom • Migium • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer |
Central Control Area | Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus |
Seabed | Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter |
Control Tower | Del Lily • Ill Gill • Epsilon |
Bosses | Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow |