Rag Rappy: Difference between revisions

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{{Enemy|name=Rag Rappy (E1)}}
{{Enemy|name=Rag Rappy (E1)}}
{{Enemy|name=Rag Rappy (E2)}}
{{Enemy|name=Rag Rappy (E2)}}
[[Category:Enemies]]
 
[[Category:Forest Enemies]]
[[Rag Rappy]] is an enemy native to the [[Forest]], and also appears in Episode 2's [[VR Temple]].
[[Category:VR Temple Enemies]]
'''Rag Rappy''' is an enemy native to the [[Forest]], and also appears in Episode 2's [[VR Temple]].


In Episode 1, a Rag Rappy has a {{RareEnemyRate}} chance of spawning as an [[Al Rappy]]. In Episode 2, a Rag Rappy can spawn as a [[Love Rappy]] with the same probability.
In Episode 1, a Rag Rappy has a {{RareEnemyRate}} chance of spawning as an [[Al Rappy]]. In Episode 2, a Rag Rappy can spawn as a [[Love Rappy]] with the same probability.
==Overview==
Rag Rappies will remain stationary until a player is in its nearby vicinity. It will then approach the player directly and attempt to attack the player with a short-ranged strike.
Rag Rappies are unique in that they can never be killed. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players in the nearby vicinity, the Rag Rappy will get up and run off the play field. If struck again while it is running, it will drop an item.
If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated.
===Attack Damage===
All attacks by this enemy are based off its ATP.
===Special activation===
====Episode 1====
{{EnemySpecial|Rag Rappy (E1)}}
====Episode 2====
{{EnemySpecial|Rag Rappy (E2)}}
==Strategy==
* Rag Rappies are best dealt with any long-ranged attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are handgun attacks, [[Power Maser]] or techniques such as [[Gizonde]] and [[Rafoie]].
* Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as [[Gifoie]].
* A damage trap used under a rappy spawning in from above will cause it to run immediately, as if it had been struck from far. Note that the rappies will still be active on other player clients, but spawns will still progress.
* In Episode 2, they have low EDK so are also susceptible to Megid and Hell.


==Location / Hunting==
==Location / Hunting==
Line 45: Line 24:
* [Government] [[5-2:Test/VR Temple 2]]: Clear to Bridge in Beta (12)
* [Government] [[5-2:Test/VR Temple 2]]: Clear to Bridge in Beta (12)
* [VR] [[Respective Tomorrow]]: Clear Temple (10)
* [VR] [[Respective Tomorrow]]: Clear Temple (10)
==Rare Drops==
 
==Overview==
Rag Rappies will remain stationary until a player is in their vicinity. It will then approach the player directly and attempt to attack the player with a short-ranged peck.
 
Rag Rappies are unique in that they can never be killed. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players nearby, the Rag Rappy will stand up and run away. If struck again while it is running, it will drop an item.
 
If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated. Rappies struck in this manner will not drop event-related items.
 
===Attack Damage===
All attacks by this enemy are based off its ATP.
 
===Special activation===
====Episode 1====
{{EnemySpecial|Rag Rappy (E1)}}
====Episode 2====
{{EnemySpecial|Rag Rappy (E2)}}
 
==Strategy==
* Rag Rappies are best handled with any long-range attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are [[Handguns|handgun]] attacks, {{Gun|rare|Power Maser}}, or techniques such as {{Gizonde}} and {{Rafoie}}.
* Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as {{Gifoie}}.
* A damage trap used under a Rag Rappy spawning in from above will cause it to run away immediately as if it had been struck from afar. Note that Rag Rappies dispatched in this manner will ''not'' run away on other players' clients, but the game ''will'' track them as though they were killed for the purpose of spawning in the next wave of enemies in a room, or clearing a room.
* In Episode 2, Rag Rappies have low EDK, making them susceptible to {{Megid}} and [[Weapons#Instant kill|Hell]].
 
==Rare drops==
===Episode 1===
===Episode 1===
{{EnemyDropTable|Rag Rappy (E1)}}
{{EnemyDropTable|Rag Rappy (E1)}}
Line 51: Line 53:
{{EnemyDropTable|Rag Rappy (E2)}}
{{EnemyDropTable|Rag Rappy (E2)}}


{{Episode1Enemies}}{{Episode2Enemies}}
{{Episode1Enemies}}
{{Episode2Enemies}}
 
[[Category:Enemies]]
[[Category:Forest Enemies]]
[[Category:VR Temple Enemies]]

Revision as of 07:48, 23 January 2024

Rag Rappy (E1)
ラグ・ラッピー (E1)
Rag Rappy (E1).png
Attribute:
Native
Location: Forest

HP XP DAR Set Drop Weakness
56 4 100 Frame icon.png Foie
ATPDFPMSTATAEVPLCK
88100708510
EFREICETHEDKELTESP
0306010450

Rag Rappy (E2)
ラグ・ラッピー (E2)
Rag Rappy (E2).png
Attribute:
Native
Location: VR Temple

HP XP DAR Set Drop Weakness
56 5 100 Frame icon.png FoieBarta
ATPDFPMSTATAEVPLCK
921507010015
EFREICETHEDKELTESP
101040102015

Rag Rappy is an enemy native to the Forest, and also appears in Episode 2's VR Temple.

In Episode 1, a Rag Rappy has a 1/500 chance of spawning as an Al Rappy. In Episode 2, a Rag Rappy can spawn as a Love Rappy with the same probability.

Location / Hunting

Episode 1

The following quests are recommended for hunting this enemy in Episode 1:

Episode 2

The following quests are recommended for hunting this enemy in Episode 2:

Overview

Rag Rappies will remain stationary until a player is in their vicinity. It will then approach the player directly and attempt to attack the player with a short-ranged peck.

Rag Rappies are unique in that they can never be killed. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players nearby, the Rag Rappy will stand up and run away. If struck again while it is running, it will drop an item.

If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated. Rappies struck in this manner will not drop event-related items.

Attack Damage

All attacks by this enemy are based off its ATP.

Special activation

Episode 1

Special Base Rate With Unit icon.pngV501 With Unit icon.pngV502
Paralysis & Freezing
Ice, Bind 32% 48%
Frost, Hold 48% 72%
Freeze, Seize 64% 96%
Blizzard, Arrest 80% 120%
Confusion
Panic 28% 42%
Riot 44% 66%
Havoc 60% 90%
Chaos 76% 114%
Instant kill
Dim 38% 57% 76%
Shadow 56% 84% 112%
Dark 68% 102% 136%
Hell 83% 124.5% 166%

Episode 2

Special Base Rate With Unit icon.pngV501 With Unit icon.pngV502
Paralysis & Freezing
Ice, Bind 17% 25.5%
Frost, Hold 33% 49.5%
Freeze, Seize 49% 73.5%
Blizzard, Arrest 65% 97.5%
Confusion
Panic 13% 19.5%
Riot 29% 43.5%
Havoc 45% 67.5%
Chaos 61% 91.5%
Instant kill
Dim 38% 57% 76%
Shadow 56% 84% 112%
Dark 68% 102% 136%
Hell 83% 124.5% 166%

Strategy

  • Rag Rappies are best handled with any long-range attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are handgun attacks, Gun icon.pngPower Maser, or techniques such as Gizonde.pngGizonde and Rafoie.pngRafoie.
  • Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as Gifoie.pngGifoie.
  • A damage trap used under a Rag Rappy spawning in from above will cause it to run away immediately as if it had been struck from afar. Note that Rag Rappies dispatched in this manner will not run away on other players' clients, but the game will track them as though they were killed for the purpose of spawning in the next wave of enemies in a room, or clearing a room.
  • In Episode 2, Rag Rappies have low EDK, making them susceptible to Megid.pngMegid and Hell.

Rare drops

Episode 1

Episode 2

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Monogrinder Monogrinder Monogrinder - - Monogrinder - Monogrinder Mind Material -
1/1820 1/1820 1/1820 1/1820 1/1820 1/745
Hard
Varista Custom Ray ver.OO Kaladbolg Club of Laconium Club of Laconium Mace of Adaman DB's Saber Club of Laconium DB's Saber Club of Laconium
1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128
Very Hard
Stink Frame Bloody Art Combat Gear Custom Barrier ver.OO H&S25 Justice Ice Staff: Dagon Diska of Liberator Bloody Art Vjaya Diska of Liberator
1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128
Ultimate
Windmill Suppressed Gun Vivienne Suppressed Gun Suppressed Gun Vivienne Rambling May DB's Saber (3070) Cross Scar Rambling May
1/315 1/315 1/1024 1/315 1/315 1/1024 1/1024 1/315 1/64 1/1024