Dark Falz
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Dark Falz is the main antagonist of the story of Phantasy Star Online Episode 1 and the area boss of the Ruins. It caused the explosion which destroyed the Central Dome and killed its inhabitants.
Defeating Dark Falz on certain Section IDs is the only source for a drop of Red Ring and is commonly farmed for this reason.
Mechanics/Behavior
The fight against Dark Falz occurs in three phases on Normal difficulty, and four phases on Hard difficulty and above. Upon arriving in the boss arena, begin the battle by approaching the monolith on the other side of the arena.
Darvants
- Note: Sometimes referred to as "Phase 0."
Dozens of Darvants spawn, filling the arena. Select Darvants can be targeted and killed; the rest are invulnerable. Darvants which are targetable appear with normal yellow dots on the minimap, whereas untargetable Darvants have faded yellow dots. The set of Darvants that are targetable will shift periodically. All Darvants deal damage on contact. This phase ends after a set number of Darvants are killed, after which all remaining Darvants die.
Phase 1
Dark Falz itself spawns, riding a huge three-headed beast. It will move around the arena, regularly disgorging Darvants from one of its heads. The Darvants it spawns will head toward one player and swarm around them, dealing damage on contact; these Darvants can be killed fairly easily. Dark Falz will also attack with Rafoie,
Rabarta (potentially inflicting
Freeze), and Divine Punishment.
During this phase, it is possible to become temporarily trapped against the edge of the arena by Dark Falz. This doesn't deal any damage or prevent attacks against Dark Falz, but it will be impossible to move away from the edge of the arena until Dark Falz shifts position again.
Phase 2
Dark Falz loses its mount and begins hovering around the edge of the arena. In between attacks, it will move to different positions around the edge. It can be attacked while moving or stopped, until it descends slightly to perform its own attacks. On Ultimate difficulty, it moves around the arena much more quickly.
Dark Falz continues to attack primarily with Rafoie from its right arm and
Rabarta from its left. Before attacking, Falz raises the corresponding arm, then fires a line of attacks that travel across the arena, bounce off the back wall, and return along the same path. In Ultimate difficulty, three Darvants also spawn around each player, with a movement vector through their associated player. Dark Falz may also slam the ground, inflicting
Slow on all non-android players, before attacking with Divine Punishment. Finally, Dark Falz will occasionally use a life-draining attack on a single player; this attack heals Dark Falz for a set amount of HP.
Phase 3
- Note: This phase only occurs on Hard difficulty or higher.
The battle arena transforms into a floating ring, with Dark Falz hovering in the center. After randomly swiping at the ring one to three times, it will move to the inner edge of the ring and hover in place for a few seconds before moving to a different spot. After a few such movements, Dark Falz will climb above the arena, make an attack, then cast Grants on all players. It will then descend back to the arena and repeat the cycle.
When beginning this phase, Dark Falz initially makes a swipe attack with its arm, dealing a large amount of fixed damage (see table below). It may make one or more of these attacks, switching position each time it does so to target different players.
Every few seconds, Dark Falz will gain an iridescent sheen. For the duration of this effect, Dark Falz is invulnerable to standard weapon damage. Special weapon attacks and techniques can still damage it.
When above the arena, Dark Falz attacks with a barrage of energy orbs which target and follow one player. These orbs also deal fixed damage; however, two orbs may make contact with the player at the same time, dealing double damage.
After Dark Falz reaches half HP, it will forego its initial swipe attack in favor of stealing a random player's soul. While it holds a player's soul, any damage Dark Falz takes is also dealt to the chosen player. If the chosen player dies, Dark Falz can be damaged as normal. After it completes a cycle while holding a soul, Dark Falz returns the soul to the player, then attacks them with a swipe. While holding a soul, after ascending above the arena, Dark Falz will substitute its energy orb attack with Megid.
Fixed damage
Many of Dark Falz's attacks do a set amount of damage.
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The rest are elemental attacks with a base damage that is scaled by resistance to that element (EFR, EIC, ELT).
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Megid levels
- Note: In Normal, Hard, and Very Hard difficulties,
Megid does not work in boss maps if the attacker is a monster. This is presumed to be a bug in the client.
Strategy
Darvants
Hunters
Hunters should mostly rely on ranged weapons such as Handguns, as the erratic movements of Darvants can interrupt melee weapon attacks that have momentum, and repositioning to dodge Darvants will be easier if you do not need to close distance. The rare handguns Master Raven (for male classes) and
Last Swan (for female classes) are particularly effective, as a single normal attack's 3-shot burst from these weapons can pick off Darvants quickly with minimal time spent standing still.
If a Force is using Gifoie from the center of the arena, focus on picking off Darvants at the edges of the arena that
Gifoie doesn't reach.
Rangers
Rangers can be very effective during the Darvant phase. As above with Hunters, relying on ranged weaponry is typically ideal, but the ability to use weapons with unique targeting ranges (e.g. Yasminkov 7000V,
Rianov 303SNR-2, or, while risky, the berserk special attack of
Heaven Striker) and Shots (though these are much slower and more committal) can enable Rangers to kill multiple Darvants in short amounts of time. If a Ranger is unable to kill a Darvant in one attack, Master Raven and Last Swan are effective options here as well.
As with Hunters, if a Force in the party is using Gifoie from the center of the arena, efforts should be focused on dealing with Darvants at the edges. Rifles or the non-special attacks of Heaven Striker (which have rifle range) are effective for this.
Forces
One of the most effective strategies for Forces to employ is to repeatedly cast Gifoie from the center of the arena, as Darvants will be killed by it as soon as they become vulnerable (if the damage is high enough) or when they are hit by more than one instance.
Gifoie's high endlag can leave the player vulnerable to Darvants, but being struck and having that endlag interrupted can actually be beneficial (being knocked down takes longer, but allows you to reposition).
If Gifoie proves ineffective (e.g. damage too low, Darvants swarming in the center), the techniques
Barta and
Grants can be used to strike Darvants from longer distances, with the latter having the advantages of high damage and an inability to miss.
Naturally, as the Force, it is also important to keep an eye on the status of your party members, providing Resta to those who sustain multiple attacks from stacked Darvants,
Reverser if this can't be done in time, and re-applying
Shifta as necessary.
Deband is unnecessary throughout the entirety of the fight, as all of Dark Falz's attacks are either fixed-damage or elemental.
Phase 3
Spread the party out around the ring to prevent multiple players from being hit by swipes and orbs. Attack Dark Falz at each opportunity, keeping in mind its intermittent immunity to weapon damage. Forces should spam mid-to-high level Foie due to its long range and Dark Falz's weakness to it. When Dark Falz steals a player's soul, stop attacking and wait out the remainder of the phase until the soul is returned, or have one player attack while repeatedly casting
Resta on the player whose soul was stolen.
Hunting
The following quests are recommended for hunting this enemy:
Category | Quest | Details | Count |
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Clear quest | 1 |
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Clear quest | 1 |
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Clear quest | 1 |
Rare drops
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Ultimate | |||||||||
Red Ring | Red Ring | Red Ring | DF Shield | Rico's Earring | Rico's Glasses | Red Ring | DF Shield | Rico's Earring | Red Ring |
1/186 | 1/186 | 1/186 | 1/39.4 | 1/46.5 | 1/46.5 | 1/186 | 1/39.4 | 1/46.5 | 1/186 |
Episode 1 Monsters | |
---|---|
Forest | Booma • Gobooma • Gigobooma • Rag Rappy (Rare: Al Rappy) • Savage Wolf • Barbarous Wolf • Monest • Mothmant • Hildebear (Rare: Hildeblue) |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily (Rare: Nar Lily) • Nano Dragon • Pan Arms (Hidoom • Migium) • Grass Assassin • Pofuilly Slime (Rare: Pouilly Slime) |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz (Darvant) |