Dubchic: Difference between revisions

From Ephinea PSO Wiki
Line 22: Line 22:
Dubchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.
Dubchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.


Dubchics are nearly invincible, and when their health is depleted, they get knocked down and disabled, and come back up with full health after a short period. The only way to destroy them is destroying the nearby [[Dubwitch]], which will destroy all of them at once, or depleting their health five times. Only Dubchics that were tagged (by damaging or applying a status effect to them) will give XP when destroyed. When a Dubchic is knocked down, the nearby Dubwitch (if any) will descend from the ceiling or hidden location and extend yellow spikes from its body, making it easier to find and destroy.
Dubchics are very similar to Gillchics, except they have multiple lives. When a Dubchic's health is depleted, each arm and the Dubchic's head has a 50% chance to break off from the body. The Dubchic will stay on the ground for some number of frames defined in the battle parameters before attempting to reattach any of the three body parts that may be on the ground. Each body part has a 50% chance to reattach. Once reattaching to any body parts has completed, the Dubchic will stand up with full health.
 
<tabber>
Normal=
{| class="wikitable sticky" style="text-align:center;"
|- class="sticky-main"
! Difficulty
! "Dead" time in frames
|-
| Normal || 90
|-
| Hard || 90
|-
| Very Hard || 60
|-
| Ultimate || 60
|}
|-|
One Person=
{| class="wikitable sticky" style="text-align:center;"
|- class="sticky-main"
! Difficulty
! "Dead" time in frames
|-
| Normal || 100
|-
| Hard || 100
|-
| Very Hard || 60
|-
| Ultimate || 60
|}
</tabber>
 
The main way to defeat them is destroying a [[Dubwitch]], which will destroy all of the Dubchics alive. When a Dubchic is knocked down, the nearby Dubwitch (if any) will descend from the ceiling or hidden location and extend yellow spikes from its body, making it easier to find and destroy. Dubchics can also be defeated when their health is depleted five times. Depleting their health five times works regardless of any active Dubwitches. Only Dubchics that were tagged (by damaging or applying a status effect to them) will give XP when destroyed.  


Dubchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow.
Dubchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow.
Line 28: Line 62:
In Normal through Very Hard difficulties, Dubchics are always knocked down when hit. In Ultimate difficulty, a Dubchich has a 20% chance of being knocked down. This includes 0 damage attacks. If an attack will shock a Dubchic or Dubchich, the status effect has priority over knockdown.
In Normal through Very Hard difficulties, Dubchics are always knocked down when hit. In Ultimate difficulty, a Dubchich has a 20% chance of being knocked down. This includes 0 damage attacks. If an attack will shock a Dubchic or Dubchich, the status effect has priority over knockdown.


Attacks that do not knock down a Dubchich will only stun it for an instant, and will not interrupt any attack it is making. Dubchiches are therefore very dangerous to engage in melee distance.
Attacks that do not knock down a Dubchich will only stun it for an instant, and will not interrupt any attack it is making. Dubchichs are therefore very dangerous to engage in melee distance.


[[Category:Enemies]]
[[Category:Enemies]]

Revision as of 21:42, 26 December 2023

Dubchic (E1)
ダブチック (E1)
Dubchic (E1).png
Attribute:
Machine
Location: Mine

HP XP DAR Set Drop Weakness
200 3 28 Sword icon.png Zonde
ATPDFPMSTATAEVPLCK
274500100905
EFREICETHEDKELTESP
9090100305

Dubchic (E2)
ダブチック (E2)
Dubchic (E2).png
Attribute:
Machine
Location: VR Spaceship

HP XP DAR Set Drop Weakness
108 2 30 Sword icon.png BartaGrants
ATPDFPMSTATAEVPLCK
185500100895
EFREICETHEDKELTESP
701070005

Hunting

Episode 1

The following quests are recommended for hunting this enemy in Episode 1:

Episode 2

The following quests are recommended for hunting this enemy in Episode 2:

Mechanics

Dubchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.

Dubchics are very similar to Gillchics, except they have multiple lives. When a Dubchic's health is depleted, each arm and the Dubchic's head has a 50% chance to break off from the body. The Dubchic will stay on the ground for some number of frames defined in the battle parameters before attempting to reattach any of the three body parts that may be on the ground. Each body part has a 50% chance to reattach. Once reattaching to any body parts has completed, the Dubchic will stand up with full health.

Difficulty "Dead" time in frames
Normal 90
Hard 90
Very Hard 60
Ultimate 60

The main way to defeat them is destroying a Dubwitch, which will destroy all of the Dubchics alive. When a Dubchic is knocked down, the nearby Dubwitch (if any) will descend from the ceiling or hidden location and extend yellow spikes from its body, making it easier to find and destroy. Dubchics can also be defeated when their health is depleted five times. Depleting their health five times works regardless of any active Dubwitches. Only Dubchics that were tagged (by damaging or applying a status effect to them) will give XP when destroyed.

Dubchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow.

In Normal through Very Hard difficulties, Dubchics are always knocked down when hit. In Ultimate difficulty, a Dubchich has a 20% chance of being knocked down. This includes 0 damage attacks. If an attack will shock a Dubchic or Dubchich, the status effect has priority over knockdown.

Attacks that do not knock down a Dubchich will only stun it for an instant, and will not interrupt any attack it is making. Dubchichs are therefore very dangerous to engage in melee distance.

Rare Drops

Episode 1

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
HP/Restorate General/Arm HP/Restorate TP/Restorate Dragon/HP TP/Restorate TP/Restorate TP/Restorate HP/Restorate TP/Restorate
1/6502 1/6502 1/6502 1/6502 1/6502 1/6502 1/6502 1/6502 1/6502 1/6502
Hard
DB's Saber Varista DB's Saber DB's Saber Club of Laconium Club of Laconium Club of Laconium DB's Saber Varista Varista
1/457 1/457 1/457 1/457 1/457 1/457 1/457 1/457 1/457 1/457
Very Hard
God/Body God/Arm God/Arm Devil/Battle God/Arm TP/Revival Cure/Paralysis God/TP Devil/Battle PB/Create
1/213 1/213 1/213 1/213 1/213 1/213 1/213 1/213 1/213 1/213
Ultimate
Heavenly/Battle Hero/Ability Justy-23ST Yamato HP/Revival Magic Rock "Moola" Luminous Field Oran Card Cure/Shock Inferno Bazooka
1/1707 1/1707 1/213 1/213 1/1707 1/1050 1/1707 1/33608 1/1707 1/1050

Episode 2