Dubchic: Difference between revisions

From Ephinea PSO Wiki
m (fix'd)
Line 165: Line 165:
|}
|}


==Additional Info==
==Additional info==
* Dubchics and Gillchics will sometimes fire even when close to a player, and/or when a player gets close to any door in a room. This might be related to room IDs and/or flawed proximity detection.
* Dubchics and Gillchics will sometimes fire even when close to a player, and/or when a player gets close to any door in a room. This might be related to room IDs and/or flawed proximity detection.
* Under the hood, Dubchics and Gillchics are treated as the same entity with only their subtype variable determining the actual outcome monster at spawn.
* Functionally, the game treats Dubchics and Gillchics as the same entity, with only their subtype variable determining the actual outcome monster at spawn.


==Trivia==
==Trivia==

Revision as of 21:50, 9 March 2024

Dubchic (E1)
ダブチック (E1)
Dubchic (E1).png
Attribute:
Machine
Location: Mine

HPXPSet DropWeakness
2003Sword icon.pngZonde
ATPDFPMSTATAEVPLCK
274500100905
EFREICETHEDKELTESP
9090100305

HPXPSet DropWeakness
1503Sword icon.pngZondeGrants
ATPDFPMSTATAEVPLCK
220400100905
EFREICETHEDKELTESP
80800005

Dubchic (E1)
ダブチック (E1)
Dubchic (E1).png
Attribute:
Machine
Location: Mine

HPXPSet DropWeakness
57311Sword icon.pngZonde
ATPDFPMSTATAEVPLCK
615192016019710
EFREICETHEDKELTESP
90902504020

HPXPSet DropWeakness
48511Sword icon.pngZondeGrants
ATPDFPMSTATAEVPLCK
523138016012610
EFREICETHEDKELTESP
8080250020

Dubchic (E1)
ダブチック (E1)
Dubchic (E1).png
Attribute:
Machine
Location: Mine

HPXPSet DropWeakness
111022Sword icon.pngZonde
ATPDFPMSTATAEVPLCK
1013341023534417
EFREICETHEDKELTESP
90903605035

HPXPSet DropWeakness
83822Sword icon.pngZondeGrants
ATPDFPMSTATAEVPLCK
785263023518717
EFREICETHEDKELTESP
8080300035

Dubchich (E1)
ダブチッチ (E1)
Dubchich (E1).png
Attribute:
Machine
Location: Mine

HPXPSet DropWeakness
311159Sword icon.pngFoieMegid
ATPDFPMSTATAEVPLCK
1939726027865130
EFREICETHEDKELTESP
4588100707040

HPXPSet DropWeakness
207450Sword icon.pngFoieMegid
ATPDFPMSTATAEVPLCK
1590549026550530
EFREICETHEDKELTESP
3088100705035

Dubchic (E2)
ダブチック (E2)
Dubchic (E2).png
Attribute:
Machine
Location: VR Spaceship

HPXPSet DropWeakness
1082Sword icon.pngBartaGrants
ATPDFPMSTATAEVPLCK
185500100895
EFREICETHEDKELTESP
701070005

HPXPSet DropWeakness
782Sword icon.pngBartaGrants
ATPDFPMSTATAEVPLCK
160500100795
EFREICETHEDKELTESP
70070005

Dubchic (E2)
ダブチック (E2)
Dubchic (E2).png
Attribute:
Machine
Location: VR Spaceship

HPXPSet DropWeakness
69913Sword icon.pngBartaGrants
ATPDFPMSTATAEVPLCK
600168020015620
EFREICETHEDKELTESP
706070103520

HPXPSet DropWeakness
49419Sword icon.pngBartaGrants
ATPDFPMSTATAEVPLCK
512159018012920
EFREICETHEDKELTESP
702570101020

Dubchic (E2)
ダブチック (E2)
Dubchic (E2).png
Attribute:
Machine
Location: VR Spaceship

HPXPSet DropWeakness
110739Sword icon.pngBartaGrants
ATPDFPMSTATAEVPLCK
1019315025421335
EFREICETHEDKELTESP
806080454535

HPXPSet DropWeakness
85939Sword icon.pngBartaGrants
ATPDFPMSTATAEVPLCK
850298024018035
EFREICETHEDKELTESP
704570253035

Dubchich (E2)
ダブチック (E2)
File:Dubchich (E2).png
Attribute:
Machine
Location: VR Spaceship

HPXPSet DropWeakness
229265Sword icon.pngGrantsMegid
ATPDFPMSTATAEVPLCK
1805628030054955
EFREICETHEDKELTESP
807580655935

HPXPSet DropWeakness
169565Sword icon.pngBartaGrantsMegid
ATPDFPMSTATAEVPLCK
1480598028047150
EFREICETHEDKELTESP
806080454035

Hunting

Episode 1

The following quests are recommended for hunting this enemy in Episode 1:

Episode 2

The following quests are recommended for hunting this enemy in Episode 2:

Mechanics

Dubchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.

Dubchics are very similar to Gillchics, except they have multiple lives. When a Dubchic's health is depleted, each arm and the Dubchic's head has a 50% chance to break off from the body. The Dubchic will stay on the ground for some number of frames defined in the battle parameters before attempting to reattach any of the three body parts that may be on the ground. Each body part has a 50% chance to reattach. Once reattachment of those body parts has completed, the Dubchic will stand up with full health.

Difficulty "Dead" time in frames
Normal 90
Hard 90
Very Hard 60
Ultimate 60

Difficulty "Dead" time in frames
Normal 100
Hard 100
Very Hard 60
Ultimate 60

The main way to defeat them is destroying a Dubwitch, which will destroy all of the Dubchics alive. When a Dubchic is knocked down, the nearby Dubwitch (if any) will descend from the ceiling or hidden location and extend yellow spikes from its body, making it easier to find and destroy. Dubchics can also be defeated when their health is depleted five times. Depleting their health five times works regardless of any active Dubwitches. Only Dubchics that were tagged (by damaging or applying a status effect to them) will give XP when destroyed.

Dubchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow.

In Normal through Very Hard difficulties, Dubchics are always knocked down when hit. In Ultimate difficulty, a Dubchich has a 20% chance of being knocked down. This includes 0 damage attacks. If an attack will shock a Dubchic or Dubchich, the status effect has priority over knockdown.

Attacks that do not knock down a Dubchich will only stun it for an instant, and will not interrupt any attack it is making. Dubchichs are therefore very dangerous to engage in melee distance.

Dubchics without a Dubwitch sometimes desync in a party because the random roll for each part to detach and reattach is done locally in the client.

Fixed Damage

Attack Damage
Laser 45

Attack Damage
Laser 38

Attack Damage
Laser 114

Attack Damage
Laser 96

Attack Damage
Laser 190

Attack Damage
Laser 160

Attack Damage
Laser 400

Attack Damage
Laser 390

Additional info

  • Dubchics and Gillchics will sometimes fire even when close to a player, and/or when a player gets close to any door in a room. This might be related to room IDs and/or flawed proximity detection.
  • Functionally, the game treats Dubchics and Gillchics as the same entity, with only their subtype variable determining the actual outcome monster at spawn.

Trivia

  • On a vanilla PSOBB client, the lightning effect for reattaching to severed limbs is rendered in the wrong coordinate system outside of 640x480. The texture for the lightning effect is also missing, causing the effect to be just a white shape colored depending on the map's passive fog.
  • In all versions of PSO, a severed left arm for Dubchichs has no model. Additionally, the distance used for the lightning effect to a severed body part is calculated incorrectly and causes the effect to typically extend beyond the body part. The effect is also using the wrong position of the corpse for the first frame of rendering.
  • In PSOX and PSOBB, the lightning effect is rendered using a transformed coordinate system. There is no clipping or culling before the transformation, sometimes causing the broken lightning effect drawn behind the camera to be rendered in a nonsensical location in front of the camera. This effect can sometimes flash and cover the entire screen. Other lightning effects like Gizonde and Razonde suffer from a similar issue.

Rare Drops

Episode 1

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
HP/Restorate General/Arm HP/Restorate TP/Restorate Dragon/HP TP/Restorate TP/Restorate TP/Restorate HP/Restorate TP/Restorate
1/6502 1/6502 1/6502 1/6502 1/6502 1/6502 1/6502 1/6502 1/6502 1/6502
Hard
DB's Saber Varista DB's Saber DB's Saber Club of Laconium Club of Laconium Club of Laconium DB's Saber Varista Varista
1/457 1/457 1/457 1/457 1/457 1/457 1/457 1/457 1/457 1/457
Very Hard
God/Body God/Arm God/Arm Devil/Battle God/Arm TP/Revival Cure/Paralysis God/TP Devil/Battle PB/Create
1/213 1/213 1/213 1/213 1/213 1/213 1/213 1/213 1/213 1/213
Ultimate
Heavenly/Battle Hero/Ability Justy-23ST Yamato HP/Revival Magic Rock "Moola" Luminous Field Oran Card Cure/Shock Inferno Bazooka
1/1707 1/1707 1/213 1/213 1/1707 1/1050 1/1707 1/33608 1/1707 1/1050

Episode 2

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Evade Material Monogrinder HP Material HP Material Scape Doll Monogrinder Def Material - Def Material Monogrinder
1/2482 1/6068 1/2482 1/2482 1/15604 1/6068 1/2482 1/2482 1/6068
Hard
Crush Bullet Visk-235W Flowen's Sword Brionac M&A60 Vise Fire Scepter: Agni Slicer of Assassin Blade Dance Slicer of Assassin Slicer of Assassin
1/213 1/213 1/213 1/213 1/213 1/213 1/213 1/213 1/213 1/213
Very Hard
Vjaya Justy-23ST Last Survivor Vjaya H&S25 Justice Brave Knuckle Magic Rock "Moola" Bloody Art Diska of Liberator Twin Psychogun
1/213 1/213 1/213 1/213 1/213 1/213 1/213 1/213 1/213 1/213
Ultimate
Electro Frame Anti Android Rifle Chain Sawd Regenerate Gear B.P. Agito (1980) Sting Tip Photon Filter Anti Android Rifle Dragon Slayer Diska of Braveman
1/1050 1/1050 1/1050 1/1050 1/213 1/213 1/3901 1/1050 1/213 1/213