Garanz: Difference between revisions

From Ephinea PSO Wiki
No edit summary
Line 3: Line 3:
{{Enemy|name=Garanz (E2)}}
{{Enemy|name=Garanz (E2)}}


==Overview==
==Behavior/Mechanics==
 
Garanz are simple but dangerous enemies. Apart from moving slowly toward the nearest target, they have two attacks: missiles and mines. Missiles are fired from the Garanz' back and will chase down their target for a few seconds. Missiles do considerable damage to their target if they hit. As the Garanz loses health, it will fire larger and larger bursts of missiles, which can easily kill a character if they all connect. Mines are dropped in all directions from the Garanz and will deal damage if the player character steps on them.
===Special activation===
===Fixed Damage===
====Episode 1====
{{EnemySpecial|Garanz (E1)}}
====Episode 2====
{{EnemySpecial|Garanz (E2)}}
==Location / Hunting==
===Episode 1===
The following quests are recommended for hunting this enemy in Episode 1:
* [Event] [[Maximum Attack E: Mines]]: Clear Quest (19)
* [VR] [[Mine Offensive]]: Clear first room (3) / Clear Mine 1 (21) / Clear Mine 2 (50)
* [Retrieval] [[Forsaken Friends]]: Mine 2 (22)
* [Solo Only] [[Knight of Coral]]: West Rooms (8) / East Rooms (5) / Clear Mine (13)
* [Retrieval] [[Lost SOUL BLADE]]: Clear Quest (26)
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear first room (1)
===Episode 2===
The following quests are recommended for hunting this enemy in Episode 2:
* [VR] [[Endless: Episode 2]]: Clear Seabed Portion and 2 Waves of Spaceship (5)
*[Extermination] [[Gal Da Val's Darkness]]: Clear Spaceship (31)
* [Retrieval] [[Lost BIND ASSAULT]]: Clear Alpha (25)
* [Event] [[Maximum Attack E: Spaceship]]: Clear Quest (21)
* [Halloween] [[Hollow Reality: Spaceship]]: Clear Quest (18)
* [Extermination] [[Sweep-up Operation 6|Sweep-up Operation #6]]: Clear Quest (11)
* [Government] [[6-1:Test/Spaceship 1]]: Clear Quest (7)
 
==Mechanics==
Garanz are very simple and very dangerous enemies. Apart from moving slowly toward the nearest target, they have two attacks: missiles and mines. Mines are dropped in all directions from the Garanz and will deal damage if the player character steps on them. Missiles are fired from the Garanz' back and will chase down their target for a few seconds. Missiles do considerable damage to their target if they hit. As the Garanz loses health, it will fire larger and larger bursts of missiles, which can easily kill a character if they all connect.
[[Category:Enemies]]
[[Category:Mine Enemies]]
[[Category:VR Spaceship Enemies]]
 
==Fixed Damage==
{|
{|
|
|
Line 125: Line 95:
|-
|-
|}
|}
===Special activation===
====Episode 1====
{{EnemySpecial|Garanz (E1)}}
====Episode 2====
{{EnemySpecial|Garanz (E2)}}
==Location / Hunting==
===Episode 1===
The following quests are recommended for hunting this enemy in Episode 1:
* [Event] [[Maximum Attack E: Mines]]: Clear Quest (19)
* [VR] [[Mine Offensive]]: Clear first room (3) / Clear Mine 1 (21) / Clear Mine 2 (50)
* [Retrieval] [[Forsaken Friends]]: Mine 2 (22)
* [Solo Only] [[Knight of Coral]]: West Rooms (8) / East Rooms (5) / Clear Mine (13)
* [Retrieval] [[Lost SOUL BLADE]]: Clear Quest (26)
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear first room (1)
===Episode 2===
The following quests are recommended for hunting this enemy in Episode 2:
* [VR] [[Endless: Episode 2]]: Clear Seabed Portion and 2 Waves of Spaceship (5)
*[Extermination] [[Gal Da Val's Darkness]]: Clear Spaceship (31)
* [Retrieval] [[Lost BIND ASSAULT]]: Clear Alpha (25)
* [Event] [[Maximum Attack E: Spaceship]]: Clear Quest (21)
* [Halloween] [[Hollow Reality: Spaceship]]: Clear Quest (18)
* [Extermination] [[Sweep-up Operation 6|Sweep-up Operation #6]]: Clear Quest (11)
* [Government] [[6-1:Test/Spaceship 1]]: Clear Quest (7)


==Rare Drops==
==Rare Drops==
Line 132: Line 127:
{{EnemyDropTable|Garanz (E2)}}
{{EnemyDropTable|Garanz (E2)}}


{{Episode1Enemies}}{{Episode2Enemies}}
{{Episode1Enemies}}
{{Episode2Enemies}}
[[Category:Enemies]]
[[Category:Mine Enemies]]
[[Category:VR Spaceship Enemies]]

Revision as of 18:02, 7 February 2025

"Baranz" redirects here. For the weapon, see Baranz Launcher.

Garanz (E1)
ギャランゾ (E1)
Garanz (E1).png
Attribute:
Machine
Location: Mine

HP XP DAR Set Drop Weakness
698 22 80 Shield icon.png Barta
ATPDFPMSTATAEVPLCK
34610501156010
EFREICETHEDKELTESP
706085387525

Garanz (E2)
ギャランゾ (E2)
Garanz (E2).png
Attribute:
Machine
Location: VR Spaceship Alpha

HP XP DAR Set Drop Weakness
939 24 50 Shield icon.png Barta
ATPDFPMSTATAEVPLCK
2701390887010
EFREICETHEDKELTESP
903990385020

Behavior/Mechanics

Garanz are simple but dangerous enemies. Apart from moving slowly toward the nearest target, they have two attacks: missiles and mines. Missiles are fired from the Garanz' back and will chase down their target for a few seconds. Missiles do considerable damage to their target if they hit. As the Garanz loses health, it will fire larger and larger bursts of missiles, which can easily kill a character if they all connect. Mines are dropped in all directions from the Garanz and will deal damage if the player character steps on them.

Fixed Damage

Attack Damage
Missile 49

Special activation

Episode 1

Special Base Rate With Unit icon.pngV501 With Unit icon.pngV502
Paralysis & Freezing
Ice, Bind 7% 10.5%
Frost, Hold 23% 34.5%
Freeze, Seize 39% 58.5%
Blizzard, Arrest 55% 82.5%
Confusion
Panic 3% 4.5%
Riot 19% 28.5%
Havoc 35% 52.5%
Chaos 51% 76.5%
Instant kill
Dim 10% 15% 20%
Shadow 28% 42% 56%
Dark 40% 60% 80%
Hell 55% 82.5% 110%

Episode 2

Special Base Rate With Unit icon.pngV501 With Unit icon.pngV502
Paralysis & Freezing
Ice, Bind 12% 18%
Frost, Hold 28% 42%
Freeze, Seize 44% 66%
Blizzard, Arrest 60% 90%
Confusion
Panic 8% 12%
Riot 24% 36%
Havoc 40% 60%
Chaos 56% 84%
Instant kill
Dim 10% 15% 20%
Shadow 28% 42% 56%
Dark 40% 60% 80%
Hell 55% 82.5% 110%

Location / Hunting

Episode 1

The following quests are recommended for hunting this enemy in Episode 1:

Episode 2

The following quests are recommended for hunting this enemy in Episode 2:

Rare Drops

Episode 1

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate
1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/2.22 1/11703 1/2.22 1/2.22 1/2.22
Hard
Photon Claw Double Saber Double Saber Brionac Inferno Bazooka Inferno Bazooka Diska of Liberator Inferno Bazooka Photon Claw Diska of Liberator
1/80 1/80 1/80 1/45.7 1/80 1/80 1/80 1/80 1/80 1/80
Very Hard
Final Impact Justy-23ST Dragon Slayer Gae Bolg L&K14 Combat Storm Wand: Indra Diska of Braveman Cross Scar AddSlot Diska of Braveman
1/43 1/43 1/43 1/43 1/43 1/43 1/43 1/43 1/43 1/43
Ultimate
Parts of Baranz Parts of Baranz Syncesta Silence Claw Parts of Baranz Parts of Baranz Red Scorpio Parts of Baranz V101 Parts of Baranz
1/371 1/371 1/11862 1/75.3 1/371 1/371 1/371 1/371 1/2965 1/371

Episode 2

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Light Relief S-Parts ver1.16 Sol Atomizer Trimate S-Parts ver1.16 Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer
1/7282 1/7282 1/3.56 1/3.56 1/7282 1/3.56 1/3.56 1/3.56 1/3.56 1/3.56
Hard
Suppressed Gun Suppressed Gun Victor Axe Victor Axe Suppressed Gun Storm Wand: Indra Victor Axe Victor Axe Def Material S-Parts ver1.16
1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1
Very Hard
Flowen's Shield S-Parts ver1.16 Dragon Slayer Regenerate Gear S-Parts ver1.16 S-Parts ver1.16 Combat Gear Combat Gear Regenerate Gear Combat Gear
1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1
Ultimate
Panzer Faust Panzer Faust Daylight Scar Heart of Soul Banish Panzer Faust Parts of Baranz Panzer Faust Panzer Faust Daylight Scar Parts of Baranz
1/630 1/630 1/1260 1/6554 1/630 1/630 1/630 1/630 1/1260 1/1260