Dubchic
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Hunting
Episode 1
The following quests are recommended for hunting this enemy in Episode 1:
- [Solo Only] Knight of Coral: East - 1 room (18) or 3 rooms (22) / West - 4 rooms (13) / Clear Mine (35)
- [Extermination] Endless Nightmare #3: Clear first room (12)
- [Extermination] Sweep-up Operation #3: Clear quest (22)
Episode 2
The following quests are recommended for hunting this enemy in Episode 2:
- [Extermination] Penumbral Surge #2: Clear SW route (47)
- [Extermination] Sweep-up Operation #6: Clear Quest (37)
- [Solo Only] Knight of Coral Advent: Clear 4 rooms (28) / Clear Spaceship (36)
- [Retrieval] Lost BIND ASSAULT: Clear Alpha (31) / Clear Quest (56)
- [Halloween] Hollow Reality: Spaceship: Clear Quest (28)
- [Government] 6-3:Test/Spaceship 3: Clear 2 rooms (7)
- [VR] Respective Tomorrow: Clear Spaceship (28)
- [Extermination] Gal Da Val's Darkness: Clear Spaceship (19)
Mechanics
Dubchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.
Dubchics are nearly invincible, and when their health is depleted, they get knocked down and disabled, and come back up with full health after a short period. The only way to destroy them is destroying the nearby Dubwitch, which will destroy all of them at once, or depleting their health five times. Only Dubchics that were tagged (by damaging or applying a status effect to them) will give XP when destroyed. When a Dubchic is knocked down, the nearby Dubwitch (if any) will descend from the ceiling or hidden location and extend yellow spikes from its body, making it easier to find and destroy.
Dubchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow.
In Normal through Very Hard difficulties, Dubchics are always knocked down when hit. In Ultimate difficulty, a Dubchich has a 20% chance of being knocked down. This includes 0 damage attacks. If an attack will shock a Dubchic or Dubchich, the status effect has priority over knockdown.
Attacks that do not knock down a Dubchich will only stun it for an instant, and will not interrupt any attack it is making. Dubchiches are therefore very dangerous to engage in melee distance.
Rare Drops
Episode 1
Normal | |||||||||
---|---|---|---|---|---|---|---|---|---|
HP/Restorate | General/Arm | HP/Restorate | TP/Restorate | Dragon/HP | TP/Restorate | TP/Restorate | TP/Restorate | HP/Restorate | TP/Restorate |
1/6502 | 1/6502 | 1/6502 | 1/6502 | 1/6502 | 1/6502 | 1/6502 | 1/6502 | 1/6502 | 1/6502 |
Hard | |||||||||
DB's Saber | Varista | DB's Saber | DB's Saber | Club of Laconium | Club of Laconium | Club of Laconium | DB's Saber | Varista | Varista |
1/457 | 1/457 | 1/457 | 1/457 | 1/457 | 1/457 | 1/457 | 1/457 | 1/457 | 1/457 |
Very Hard | |||||||||
God/Body | God/Arm | God/Arm | Devil/Battle | God/Arm | TP/Revival | Cure/Paralysis | God/TP | Devil/Battle | PB/Create |
1/213 | 1/213 | 1/213 | 1/213 | 1/213 | 1/213 | 1/213 | 1/213 | 1/213 | 1/213 |
Ultimate | |||||||||
Heavenly/Battle | Hero/Ability | Justy-23ST | Yamato | HP/Revival | Magic Rock "Moola" | Luminous Field | Oran Card | Cure/Shock | Inferno Bazooka |
1/1707 | 1/1707 | 1/213 | 1/213 | 1/1707 | 1/1050 | 1/1707 | 1/33608 | 1/1707 | 1/1050 |
Episode 2
Normal | |||||||||
---|---|---|---|---|---|---|---|---|---|
Evade Material | Monogrinder | HP Material | HP Material | Scape Doll | Monogrinder | Def Material | - | Def Material | Monogrinder |
1/2482 | 1/6068 | 1/2482 | 1/2482 | 1/15604 | 1/6068 | 1/2482 | 1/2482 | 1/6068 | |
Hard | |||||||||
Crush Bullet | Visk-235W | Flowen's Sword | Brionac | M&A60 Vise | Fire Scepter: Agni | Slicer of Assassin | Blade Dance | Slicer of Assassin | Slicer of Assassin |
1/213 | 1/213 | 1/213 | 1/213 | 1/213 | 1/213 | 1/213 | 1/213 | 1/213 | 1/213 |
Very Hard | |||||||||
Vjaya | Justy-23ST | Last Survivor | Vjaya | H&S25 Justice | Brave Knuckle | Magic Rock "Moola" | Bloody Art | Diska of Liberator | Twin Psychogun |
1/213 | 1/213 | 1/213 | 1/213 | 1/213 | 1/213 | 1/213 | 1/213 | 1/213 | 1/213 |
Ultimate | |||||||||
Electro Frame | Anti Android Rifle | Chain Sawd | Regenerate Gear B.P. | Agito (1980) | Sting Tip | Photon Filter | Anti Android Rifle | Dragon Slayer | Diska of Braveman |
1/1050 | 1/1050 | 1/1050 | 1/1050 | 1/213 | 1/213 | 1/3901 | 1/1050 | 1/213 | 1/213 |
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |
Episode 2 Monsters | |
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VR Temple | Rag Rappy • Love Rappy • St Rappy • Hallo Rappy • Egg Rappy • Dimenian • La Dimenian • So Dimenian • Poison Lily • Nar Lily • Mothmant • Monest • Grass Assassin • Hildebear • Hildeblue • Dark Belra |
VR Spaceship | Savage Wolf • Barbarous Wolf • Pan Arms • Hidoom • Migium • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer |
Central Control Area | Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus |
Seabed | Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter |
Control Tower | Del Lily • Ill Gill • Epsilon |
Bosses | Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow |