Resta
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Resta is a recovery technique. It restores lost HP. Starting at level three,
Resta will also heal other characters. All levels of
Resta have the same range.
While slower than consuming an HP recovery tool (such as Monomate or
Star Atomizer),
Resta can be used many times before requiring any TP recovery, making it more reliable over longer periods of time.
Healing formula
The amount of HP restored by Resta can be calculated with this formula:
HP Restored = Tech Power + (MST/2)
Technique boosts
Classes
Class | Technique(s) | Boost |
---|---|---|
FOmarl | ![]() |
+50% damage |
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+100% range | |
FOnewearl | ![]() ![]() ![]() |
+30% damage |
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Pierces | |
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+100% range |
Equipment
The following items, when equipped, will increase Resta's range.
Item Name | Boost | Also Boosts |
---|---|---|
Weapons | ||
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+100% Range | ![]() ![]() |
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+100% Range | ![]() |
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+100% Range | ![]() |
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+30% Range | — |
Barriers | ||
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+100% Range | — |
Level progression
Resta's statistics improve when its level increases, but the MST required to learn it and TP required to cast it increase as well.
Tech Level |
Tech |
TP Cost |
MST Prerequisite |
Targeting Range | Targeting Angle | ||
---|---|---|---|---|---|---|---|
Horizontal | Vertical | Horizontal | Vertical | ||||
1 | 50 | 15 | 50 | ? | ? | ? | ? |
2 | 55 | 16 | 80 | ? | ? | ? | ? |
3 | 60 | 17 | 110 | ? | ? | ? | ? |
4 | 65 | 18 | 140 | ? | ? | ? | ? |
5 | 70 | 19 | 170 | ? | ? | ? | ? |
6 | 75 | 21 | 200 | ? | ? | ? | ? |
7 | 80 | 22 | 230 | ? | ? | ? | ? |
8 | 85 | 23 | 260 | ? | ? | ? | ? |
9 | 90 | 24 | 290 | ? | ? | ? | ? |
10 | 95 | 25 | 320 | ? | ? | ? | ? |
11 | 100 | 27 | 350 | ? | ? | ? | ? |
12 | 105 | 28 | 380 | ? | ? | ? | ? |
13 | 110 | 29 | 410 | ? | ? | ? | ? |
14 | 115 | 30 | 440 | ? | ? | ? | ? |
15 | 120 | 31 | 470 | ? | ? | ? | ? |
16 | 125 | 33 | 500 | ? | ? | ? | ? |
17 | 130 | 34 | 530 | ? | ? | ? | ? |
18 | 135 | 35 | 560 | ? | ? | ? | ? |
19 | 140 | 36 | 590 | ? | ? | ? | ? |
20 | 145 | 37 | 620 | ? | ? | ? | ? |
21 | 150 | 39 | 650 | ? | ? | ? | ? |
22 | 155 | 40 | 680 | ? | ? | ? | ? |
23 | 160 | 41 | 710 | ? | ? | ? | ? |
24 | 165 | 42 | 740 | ? | ? | ? | ? |
25 | 170 | 43 | 770 | ? | ? | ? | ? |
26 | 175 | 45 | 800 | ? | ? | ? | ? |
27 | 180 | 46 | 830 | ? | ? | ? | ? |
28 | 185 | 47 | 860 | ? | ? | ? | ? |
29 | 190 | 48 | 890 | ? | ? | ? | ? |
30 | 195 | 49 | 920 | ? | ? | ? | ? |
Self-Resta
Resta has a unique feature in which the HP recovery is only applied to the player who casts the Resta. Any party members whithin the Resta range won't be healed. This is accomplished by casting Resta on the first available (actionable) frame after attacking or knockdown.
By utilizing the quick menu, Self-Resta can be performed reliably. Techniques in the quick menu can be rearranged, allowing Resta to be placed at the top of the list. During the action (attack or knockdown), the quick menu can be opened and Resta can be selected. This way the Resta cast is buffered and the healing is always performed whithin the first available frame (see graphic on the right). Note: Self-Resta does not work after other actions like casting techniques.
Self-Resta is useful in parties with Dark Flow users. To use the Dark Flow special, the user's HP has to be kept low. Another use is for players who wish to intentionally take damage to activate their
Mag trigger. Resta can be interruptible in those scenarios. Any party member who still wishes to use Resta without healing other players can do so with Self-Resta.
Availability
Level 30
Techniques | |
---|---|
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Foie • Barta • Zonde |
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Gifoie • Gibarta • Gizonde |
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Rafoie • Rabarta • Razonde • Grants • Megid |
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Resta • Anti • Reverser |
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Shifta • Deband • Jellen • Zalure • Ryuker |
Information | Techniques • Level 30 techniques |