Resta
Resta is a recovery technique. It restores lost HP. Starting at level three,
Resta will also heal other characters. All levels of
Resta have the same range.
While slower than consuming an HP recovery tool (such as Monomate or
Star Atomizer),
Resta can be used many times before requiring any TP recovery, making it more reliable over longer periods of time.
Healing formula
The amount of HP restored by Resta can be calculated with this formula:
HP Restored = Tech Power + (MST/2)
Technique boosts
Classes
Equipment
The following items, when equipped, will increase Resta's range.
Item Name | Boost | Also Boosts |
---|---|---|
Weapons | ||
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+100% Range | ![]() ![]() |
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+100% Range | ![]() |
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+100% Range | ![]() |
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+30% Range | — |
Barriers | ||
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+100% Range | — |
Level progression
Resta's statistics improve when its level increases, but the MST required to learn it and TP required to cast it increase as well.
Tech Level |
Tech |
TP Cost |
MST Prerequisite |
Targeting Range | Targeting Angle | ||
---|---|---|---|---|---|---|---|
Horizontal | Vertical | Horizontal | Vertical | ||||
1 | 50 | 15 | 50 | ? | ? | ? | ? |
2 | 55 | 16 | 80 | ? | ? | ? | ? |
3 | 60 | 17 | 110 | ? | ? | ? | ? |
4 | 65 | 18 | 140 | ? | ? | ? | ? |
5 | 70 | 19 | 170 | ? | ? | ? | ? |
6 | 75 | 21 | 200 | ? | ? | ? | ? |
7 | 80 | 22 | 230 | ? | ? | ? | ? |
8 | 85 | 23 | 260 | ? | ? | ? | ? |
9 | 90 | 24 | 290 | ? | ? | ? | ? |
10 | 95 | 25 | 320 | ? | ? | ? | ? |
11 | 100 | 27 | 350 | ? | ? | ? | ? |
12 | 105 | 28 | 380 | ? | ? | ? | ? |
13 | 110 | 29 | 410 | ? | ? | ? | ? |
14 | 115 | 30 | 440 | ? | ? | ? | ? |
15 | 120 | 31 | 470 | ? | ? | ? | ? |
16 | 125 | 33 | 500 | ? | ? | ? | ? |
17 | 130 | 34 | 530 | ? | ? | ? | ? |
18 | 135 | 35 | 560 | ? | ? | ? | ? |
19 | 140 | 36 | 590 | ? | ? | ? | ? |
20 | 145 | 37 | 620 | ? | ? | ? | ? |
21 | 150 | 39 | 650 | ? | ? | ? | ? |
22 | 155 | 40 | 680 | ? | ? | ? | ? |
23 | 160 | 41 | 710 | ? | ? | ? | ? |
24 | 165 | 42 | 740 | ? | ? | ? | ? |
25 | 170 | 43 | 770 | ? | ? | ? | ? |
26 | 175 | 45 | 800 | ? | ? | ? | ? |
27 | 180 | 46 | 830 | ? | ? | ? | ? |
28 | 185 | 47 | 860 | ? | ? | ? | ? |
29 | 190 | 48 | 890 | ? | ? | ? | ? |
30 | 195 | 49 | 920 | ? | ? | ? | ? |
Self-Resta
Recovery and support techniques have a property whereby their effect is sometimes only applied only to the player who cast the technique, regardless of their level or range. This occurs when an applicable technique--in this case Resta--is cast on the first actionable frame after performing an attack or recovering from knockdown.
By utilizing the quick menu, Self-Resta can be performed reliably. Techniques in the quick menu can be rearranged, allowing Resta to be placed at the top of the list. During the action (attack or knockdown), the quick menu can be opened and Resta can be selected. This way the Resta cast is buffered and the healing is always performed whithin the first available frame (see graphic).
- Note: Self-Resta does not work after certain other actions, such as casting techniques.
Self-Resta is useful primarily in parties with Dark Flow users, as Dark Flow's powerful special attack requires the user's HP to be below a certain threshold. Another use for Self-Resta is to allow other players in the party to exploit set damage attacks for
Mag triggers by manipulating their health, allowing players wishing to recover their health to do so without interfering (or expending recovery items).