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<small><div class=" | <small><div class="noexcerpt">< Return to [[FOnewm]]</div></small> | ||
{{Template:Stub}} | {{Template:Stub}} | ||
[[File:FOnewm.png|right]] | [[File:FOnewm.png|right]] | ||
'''FOnewm''' is a newman Force | '''FOnewm''' is a newman Force who boasts the strongest Gi- and Ra-series [[techniques]] amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled nuking power, he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable. | ||
With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to | With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to {{Sword|rare|Excalibur}} allows him to do high damage where necessary, and his 180 ATA allows him to use Demon's {{Gun|es|ES Mechgun}} for very high HP/DFP targets. | ||
==Pros and cons== | ==Pros and cons== | ||
<big>Pros</big> | <big>Pros</big> | ||
* Strongest techniques - Due to FOnewm's high MST and +30% boost to the Gi- | * Strongest techniques - Due to FOnewm's high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting techniques | ||
* Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in Episode 1 and 4 | * Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]] | ||
* High | * High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to {{Gun|es|ES Mechgun}} for Demon's usage | ||
* Decent melee - While not as strong as FOmar/FOmarl, and | * Decent melee - While not as strong as [[FOmar]]/[[FOmarl]], and despite his lack of access to {{Sword|rare|Galatine}}, FOnewm is able to deal decent damage with physical weapons where necessary | ||
<big>Cons</big> | <big>Cons</big> | ||
* Low support range - FOnewm does not have any extra range with support techniques, making support hard in parties where a supportive party member may be necessary | * Low support range - FOnewm does not have any extra range with support techniques, making support hard in parties where a supportive party member may be necessary | ||
==Section ID choice== | ==Section ID choice== | ||
Note that the section ID choices below are merely suggestions, and are not required | Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred. | ||
===Finding items for FOnewm=== | ===Finding items for FOnewm=== | ||
<big> | <big>{{Pinkal|32}}</big> | ||
Pinkal is a staple for FOnewm, as it finds many core Force items in the early game, such as | |||
Pinkal is a staple for FOnewm, as it finds many core Force items in the early game, such as {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d'Argent}}, and {{Sword|rare|Diska of Braveman}}. | |||
===Finding items that FOnewm hunts well=== | ===Finding items that FOnewm hunts well=== | ||
<big> | <big>{{Greenill|32}}</big> | ||
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as | |||
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}. Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}. | |||
<big>{{Redria|32}}</big> | |||
Like {{Greenill}}, Redria finds {{Gun|rare|Heaven Striker}} and {{Gun|rare|Cannon Rouge}} in Episode 4. Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}. | |||
===General good ID=== | ===General good ID=== | ||
<big> | <big>{{Whitill|32}}</big> | ||
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as | |||
==Material and | Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more! | ||
==Material and Mag plans== | |||
'''Important Stats Only''' - Maxes important stats as early as possible. Recommended for levelling.<br> | '''Important Stats Only''' - Maxes important stats as early as possible. Recommended for levelling.<br> | ||
'''Min-Max''' - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.<br> | '''Min-Max''' - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.<br> | ||
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|- | |- | ||
|Important Stats Only | |Important Stats Only | ||
|5/88/61/46, 5/93/101/1<ref name="mag1">This | |5/88/61/46, 5/93/101/1<ref name="mag1">This Mag is for Episode 2, so V502 can be used instead of Adept</ref> | ||
| | | {{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}} | ||
| | |{{Shield|rare|Red Ring}} | ||
| - | | - | ||
| - | | - | ||
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|- | |- | ||
|Min-Max | |Min-Max | ||
|5/88/61/46, 5/93/101/1<ref name="mag1">This | |5/88/61/46, 5/93/101/1<ref name="mag1">This Mag is for Episode 2, so V502 can be used instead of Adept</ref>, 55/x/x/59<ref name="mag2">This Mag is for nuking, so DFP/MST are maxed with only V801</ref> | ||
| | |{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}} | ||
| | |{{Shield|rare|Red Ring}} | ||
| - | | - | ||
| - | | - | ||
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|Max Stats | |Max Stats | ||
|5/6/20/169 | |5/6/20/169 | ||
| | |{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}} | ||
| | |{{Shield|rare|Red Ring}} | ||
|62 | |62 | ||
| - | | - | ||
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==Recommended endgame equipment== | ==Recommended endgame equipment== | ||
'''Nuking''' | '''Nuking''' | ||
* | *{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}} | ||
* | *{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}} | ||
* | *{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}} | ||
* | *{{Cane|rare|Mercurius Rod}} | ||
'''Support''' | '''Support''' | ||
* | *{{Cane|rare|Striker of Chao}} | ||
* | *{{Cane|rare|Glide Divine}} | ||
'''Melee''' | '''Melee''' | ||
*3 Targets: | *3 Targets: {{Sword|rare|Excalibur}} | ||
'''Ranged''' | '''Ranged''' | ||
*4 Targets: | *4 Targets: {{Sword|rare|Diska of Braveman}} | ||
*1 Target Multi-Hit: | *1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&A60 Vise}} | ||
'''Specials''' | '''Specials''' | ||
*4 Targets: | *4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon's) | ||
*3 Targets: | *3 Targets: {{Sword|rare|Slicer of Fanatic}} | ||
*1 Target: | *1 Target: {{Gun|rare|Bringer's Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon's), {{Cane|es|ES Cards}} (Hell, Demon's), {{Gun|rare|Holy Ray}} | ||
*1 Target Multi-Hit: | *1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon's) | ||
'''Special Purpose''' | '''Special Purpose''' | ||
* | *{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}} | ||
* | *{{Cane|rare|Demonic Fork}} | ||
'''Armors''' | '''Armors''' | ||
* | *{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Mother Garb+}}, {{Frame|rare|Dress Plate}} | ||
'''Shields''' | '''Shields''' | ||
* | *{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God's Shield "Kouryu"}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}} | ||
'''Units''' | '''Units''' | ||
* | *{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}} | ||
{{Classes}} | {{Classes}} |
Revision as of 17:36, 25 January 2024
FOnewm is a newman Force who boasts the strongest Gi- and Ra-series techniques amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled nuking power, he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.
With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to Excalibur allows him to do high damage where necessary, and his 180 ATA allows him to use Demon's ES Mechgun for very high HP/DFP targets.
Pros and cons
Pros
- Strongest techniques - Due to FOnewm's high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting techniques
- Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in Episodes 1 and 4
- High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to ES Mechgun for Demon's usage
- Decent melee - While not as strong as FOmar/FOmarl, and despite his lack of access to Galatine, FOnewm is able to deal decent damage with physical weapons where necessary
Cons
- Low support range - FOnewm does not have any extra range with support techniques, making support hard in parties where a supportive party member may be necessary
Section ID choice
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.
Finding items for FOnewm
Pinkal
Pinkal is a staple for FOnewm, as it finds many core Force items in the early game, such as Fire Scepter: Agni, Ice Staff: Dagon, and Storm Wand: Indra, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as Slicer of Fanatic, V801, Limiter, Guardianna, Lame d'Argent, and Diska of Braveman.
Finding items that FOnewm hunts well
Greenill
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as V101, Heaven Striker, and Cannon Rouge. Greenill has decent Ruins drops as well, finding both Red Ring and Monkey King Bar.
Redria
Like Greenill, Redria finds Heaven Striker and Cannon Rouge in Episode 4. Redria also has good Ruins drops, finding both Red Ring and Diska of Braveman.
General good ID
Whitill
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as Bluefull, which focus players into certain areas. Whitill finds many good items such as V502, Heaven Striker, Diska of Braveman, Frozen Shooter, Slicer of Fanatic, and more!
Material and Mag plans
Important Stats Only - Maxes important stats as early as possible. Recommended for levelling.
Min-Max - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.
Max Stats - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.
Plan | Mag | Units | Shield | Materials | |||||
---|---|---|---|---|---|---|---|---|---|
Power | Def | Mind | Evade | Luck | Unused | ||||
Important Stats Only | 5/88/61/46, 5/93/101/1[1] | V101, V801, Adept | Red Ring | - | - | 150 | - | - | - |
Min-Max | 5/88/61/46, 5/93/101/1[1], 55/x/x/59[2] | V101, V801, Adept | Red Ring | - | - | 140 | - | 10 | - |
Max Stats | 5/6/20/169 | V101, Adept, Adept, Centurion/Ability | Red Ring | 62 | - | - | 42 | 13 | 33 |
Note that the Max Stats plan isn't recommended here; it forces FOnewm to use all four of his unit slots, resulting in him being unable to use V501, V502, V801, etc.
Equipment progression
Strategy
Recommended endgame equipment
Nuking
Support
Melee
- 3 Targets: Excalibur
Ranged
- 4 Targets: Diska of Braveman
- 1 Target Multi-Hit: Vulcan (Charge, Berserk, Spirit), M&A60 Vise
Specials
- 4 Targets: ES J-Cutter / ES Slicer (Arrest, Hell, Demon's)
- 3 Targets: Slicer of Fanatic
- 1 Target: Bringer's Rifle, Raygun (Arrest, Hell, Demon's), ES Cards (Hell, Demon's), Holy Ray
- 1 Target Multi-Hit: ES Mechgun (Demon's)
Special Purpose
Armors
Shields
- Red Ring, Rafoie Merge, Gifoie Merge, Gizonde Merge, Rabarta Merge, Anti-Dark Ring, Resta Merge, God's Shield "Kouryu", Three Seals, Combat Gear
Units
Classes | |
---|---|
Hunters | HUmar (Guide) • HUnewearl (Guide) • HUcast (Guide) • HUcaseal (Guide) |
Rangers | RAmar (Guide) • RAmarl (Guide) • RAcast (Guide) • RAcaseal (Guide) |
Forces | FOmar (Guide) • FOmarl (Guide) • FOnewm (Guide) • FOnewearl (Guide) |
Other | Class comparison |