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{{Enemy|name=Pan Arms (E1)}}
{{Enemy|name=Pan Arms (E1)}}
{{Enemy|name=Pan Arms (E2)}}
{{Enemy|name=Pan Arms (E2)}}
[[Category:Enemies]]
 
[[Category:Cave Enemies]]
[[Pan Arms]] is an enemy native to [[Cave 1]] and [[Cave 3]]. It also appears in [[VR Spaceship]].
[[Category:VR Spaceship Enemies]]
 
==Location /Hunting==
==Location / Hunting==
===Episode 1===
===Episode 1===
The following quests are recommended for hunting this enemy:
The following quests are recommended for hunting this enemy in Episode 1:
* [Maximum Attack] [[Random Attack Xrd Stage (E1)|Random Attack Xrd Stage]]: If North, clear 2 rooms (2) / If East, clear 2 rooms (5), continue if North for (9)
* [Maximum Attack] [[Random Attack Xrd Stage (E1)|Random Attack Xrd Stage]]: If North, clear 2 rooms (2) / If East, clear 2 rooms (5), continue if North for (9)
*[Extermination] [[Scarlet Realm 2]]: Clear Quest (18 +5)
* [VR] [[Towards the Future]]: Clear Cave (4)
* [VR] [[Towards the Future]]: Clear Cave (4)
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest(8)
*[Government] [[2-3:The Mutation]]: Clear Quest (13)
* [Government] [[2-3:The Mutation]]: Clear Quest (7)
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (8)
===Episode 2===
The following quests are recommended for hunting this enemy in Episode 2:
* [Extermination] [[Penumbral Surge 2|Penumbral Surge #2]]: Clear SE route (14)
*[Extermination] [[Gal Da Val's Darkness]]: Clear Spaceship (18)
* [Event] [[Christmas Fiasco (E2)|Christmas Fiasco]]: Clear Spaceship (16)
* [Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (13)
* [Government] [[6-3:Test/Spaceship 3]]: Clear 4 Rooms (8) / Clear Alpha (9) / Clear Quest (15)
* [Extermination] [[Sweep-up Operation 6|Sweep-up Operation #6]]: Clear Quest (8)
* [Event] [[Maximum Attack E: Spaceship]]: Clear Quest (8)
 
==Overview==
Pan Arms initially spawn underground, making them undetectable to players without the use of the map. After some time, or if approached by a player, Pan Arms will jump out of the ground, then launch two attacks sequentially: a wide, purple, cone-shaped burst with shorter range, and a red laser with longer range. After attacking twice, or after taking too much damage between attacks, Pan Arms will split into [[Hidoom]] and [[Migium]]. Pan Arms cannot split if they are [[confuse]]d.
 
===Fixed-damage attacks===
{|
|
{{#tag:tabber|
Normal=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Beam (Red) || 38
|-
| Pulse (Blue) || 35
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Beam (Red) || 32
|-
| Pulse (Blue) || 30
|}
</tabber>
{{!}}-{{!}}
Hard=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Beam (Red) || 120
|-
| Pulse (Blue) || 100
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Beam (Red) || 96
|-
| Pulse (Blue) || 84
|}
</tabber>
{{!}}-{{!}}
Very Hard=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Beam (Red) || 200
|-
| Pulse (Blue) || 180
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Beam (Red) || 160
|-
| Pulse (Blue) || 146
|}
</tabber>
{{!}}-{{!}}
Ultimate=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Beam (Red) || 438
|-
| Pulse (Blue) || 398
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Beam (Red) || 380
|-
| Pulse (Blue) || 320
|}
</tabber>
}}
|-
|}
 
==Strategy==
Pan Arms in Episode 1 are highly resistant to physical attacks due to their colossal [[DFP]]. However, they can be damaged with [[techniques]] and [[Weapons#Special attacks|special attacks]] like normal. In Episode 2, their DFP is lower, making physical attacks more viable. Their lower [[EDK]] in Episode 2 makes using [[Weapons#Instant kill|Hell]] weapons a good strategy for dealing with them.
 
==Rare drops==
===Episode 1===
{{EnemyDropTable|Pan Arms (E1)}}
===Episode 2===
{{EnemyDropTable|Pan Arms (E2)}}
 
{{Episode1Enemies}}{{Episode2Enemies}}
{{Episode1Enemies}}{{Episode2Enemies}}
[[Category:Enemies]]
[[Category:Cave Enemies]]
[[Category:VR Spaceship Enemies]]

Latest revision as of 10:50, 9 September 2024

Pan Arms (E1)
パンアームズ (E1)
Pan Arms (E1).png
Attribute:
A.Beast
Location: Cave 1, Cave 3

HPXPSet DropWeakness
7506Shield icon.pngFoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
2025000120805
EFREICETHEDKELTESP
25252525255

HPXPSet DropWeakness
6006Shield icon.pngFoieBartaZonde
ATPDFPMSTATAEVPLCK
1605000120705
EFREICETHEDKELTESP
10101025255

Pan Arms (E1)
パンアームズ (E1)
Pan Arms (E1).png
Attribute:
A.Beast
Location: Cave 1, Cave 3

HPXPSet DropWeakness
131626Shield icon.pngFoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
539858018018310
EFREICETHEDKELTESP
303030453020

HPXPSet DropWeakness
98026Shield icon.pngFoieBartaZonde
ATPDFPMSTATAEVPLCK
454773018010310
EFREICETHEDKELTESP
202020453020

Pan Arms (E1)
パンアームズ (E1)
Pan Arms (E1).png
Attribute:
A.Beast
Location: Cave 1, Cave 3

HPXPSet DropWeakness
218352Shield icon.pngFoieBartaZonde
ATPDFPMSTATAEVPLCK
9271128025532517
EFREICETHEDKELTESP
454545605535

HPXPSet DropWeakness
140052Shield icon.pngFoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
7201068025515617
EFREICETHEDKELTESP
303030603035

Pan Arms (E1)
パンアームズ (E1)
Pan Arms (E1).png
Attribute:
A.Beast
Location: Cave 1, Cave 3

HPXPSet DropWeakness
3600195Shield icon.pngBarta
ATPDFPMSTATAEVPLCK
19941860021962230
EFREICETHEDKELTESP
585557906540

HPXPSet DropWeakness
2400184Shield icon.pngFoieBartaZonde
ATPDFPMSTATAEVPLCK
16941676021645130
EFREICETHEDKELTESP
404040906535

Pan Arms (E2)
パンアームズ (E2)
Pan Arms (E2).png
Attribute:
A.Beast
Location: VR Spaceship

HPXPSet DropWeakness
67015Shield icon.pngFoieBartaZonde
ATPDFPMSTATAEVPLCK
69300120705
EFREICETHEDKELTESP
15151525205

HPXPSet DropWeakness
57015Shield icon.pngFoieBartaZonde
ATPDFPMSTATAEVPLCK
69300120705
EFREICETHEDKELTESP
10101025205

Pan Arms (E2)
パンアームズ (E2)
Pan Arms (E2).png
Attribute:
A.Beast
Location: VR Spaceship

HPXPSet DropWeakness
147561Shield icon.pngFoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
443141022613320
EFREICETHEDKELTESP
494949304920

HPXPSet DropWeakness
114852Shield icon.pngFoieBartaZonde
ATPDFPMSTATAEVPLCK
403133020211820
EFREICETHEDKELTESP
202020303020

Pan Arms (E2)
パンアームズ (E2)
Pan Arms (E2).png
Attribute:
A.Beast
Location: VR Spaceship

HPXPSet DropWeakness
1922118Shield icon.pngGrants
ATPDFPMSTATAEVPLCK
866285027918735
EFREICETHEDKELTESP
727272566035

HPXPSet DropWeakness
1548118Shield icon.pngFoieBartaZonde
ATPDFPMSTATAEVPLCK
736267026316835
EFREICETHEDKELTESP
303030454535

Pan Arms (E2)
パンアームズ (E2)
Pan Arms (E2).png
Attribute:
A.Beast
Location: VR Spaceship

HPXPSet DropWeakness
3350405Shield icon.pngGrants
ATPDFPMSTATAEVPLCK
2144807035072055
EFREICETHEDKELTESP
808080756040

HPXPSet DropWeakness
2925344Shield icon.pngFoieBartaZondeGrantsMegid
ATPDFPMSTATAEVPLCK
1207549030044950
EFREICETHEDKELTESP
606060454535

Pan Arms is an enemy native to Cave 1 and Cave 3. It also appears in VR Spaceship.

Location / Hunting[edit | edit source]

Episode 1[edit | edit source]

The following quests are recommended for hunting this enemy in Episode 1:

Episode 2[edit | edit source]

The following quests are recommended for hunting this enemy in Episode 2:

Overview[edit | edit source]

Pan Arms initially spawn underground, making them undetectable to players without the use of the map. After some time, or if approached by a player, Pan Arms will jump out of the ground, then launch two attacks sequentially: a wide, purple, cone-shaped burst with shorter range, and a red laser with longer range. After attacking twice, or after taking too much damage between attacks, Pan Arms will split into Hidoom and Migium. Pan Arms cannot split if they are confused.

Fixed-damage attacks[edit | edit source]

Attack Damage
Beam (Red) 38
Pulse (Blue) 35

Attack Damage
Beam (Red) 32
Pulse (Blue) 30

Attack Damage
Beam (Red) 120
Pulse (Blue) 100

Attack Damage
Beam (Red) 96
Pulse (Blue) 84

Attack Damage
Beam (Red) 200
Pulse (Blue) 180

Attack Damage
Beam (Red) 160
Pulse (Blue) 146

Attack Damage
Beam (Red) 438
Pulse (Blue) 398

Attack Damage
Beam (Red) 380
Pulse (Blue) 320

Strategy[edit | edit source]

Pan Arms in Episode 1 are highly resistant to physical attacks due to their colossal DFP. However, they can be damaged with techniques and special attacks like normal. In Episode 2, their DFP is lower, making physical attacks more viable. Their lower EDK in Episode 2 makes using Hell weapons a good strategy for dealing with them.

Rare drops[edit | edit source]

Episode 1[edit | edit source]

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate
81/160 81/160 81/160 81/160 81/160 81/160 81/160 81/160 81/160 81/160
Hard
Crush Bullet Visk-235W Visk-235W Brionac Blade Dance Fire Scepter: Agni Crush Bullet Flowen's Sword P-arm's Arms Slicer of Assassin
1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/142 1/40.6
Very Hard
Final Impact Magic Rock "Moola" Dragon Slayer Magic Rock "Moola" Magic Rock "Moola" Storm Wand: Indra God/Arm Cross Scar Magic Rock "Moola" Diska of Braveman
1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6
Ultimate
Sange Red Dagger Heart of Flamberge P-arm's Arms Red Dagger Yamato Sange Photon Filter Heart of Tension Blaster P-arm's Arms
1/350 1/350 1/4045 1/350 1/350 1/71.1 1/350 1/1820 1/4045 1/350

Episode 2[edit | edit source]

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer
1/3.56 1/3.56 1/3.56 1/3.56 1/3.56 1/3.56 1/3.56 1/3.56 1/3.56 1/3.56
Hard
Crush Bullet Visk-235W Flowen's Sword Brionac M&A60 Vise Fire Scepter: Agni Slicer of Assassin Blade Dance Brionac Slicer of Assassin
1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1
Very Hard
Meteor Smash Wals-MK2 Last Survivor Vjaya H&S25 Justice Ice Staff: Dagon Light Relief Bloody Art Brave Hammer Diska of Liberator
1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1
Ultimate
Berdysh Musashi Sting Tip Sting Tip Regenerate Gear B.P. Regenerate Gear B.P. Tripolic Reflector Victor Axe Tripolic Reflector Diska of Braveman
1/630 1/128 1/128 1/128 1/1024 1/1024 1/1024 1/128 1/1024 1/128