Pan Arms: Difference between revisions
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{{Enemy|name=Pan Arms (E1)}} | {{Enemy|name=Pan Arms (E1)}} | ||
{{Enemy|name=Pan Arms (E2)}} | {{Enemy|name=Pan Arms (E2)}} | ||
[[ | |||
[[ | [[Pan Arms]] is an enemy native to [[Cave 1]] and [[Cave 3]]. It also appears in [[VR Spaceship]]. | ||
[[ | |||
==Location / Hunting== | ==Location / Hunting== | ||
===Episode 1=== | ===Episode 1=== | ||
The following quests are recommended for hunting this enemy: | The following quests are recommended for hunting this enemy in Episode 1: | ||
* [Maximum Attack] [[Random Attack Xrd Stage (E1)|Random Attack Xrd Stage]]: If North, clear 2 rooms (2) / If East, clear 2 rooms (5), continue if North for (9) | * [Maximum Attack] [[Random Attack Xrd Stage (E1)|Random Attack Xrd Stage]]: If North, clear 2 rooms (2) / If East, clear 2 rooms (5), continue if North for (9) | ||
*[Extermination] [[Scarlet Realm 2]]: Clear Quest (18 +5) | |||
* [VR] [[Towards the Future]]: Clear Cave (4) | * [VR] [[Towards the Future]]: Clear Cave (4) | ||
*[Government] [[2-3:The Mutation]]: Clear Quest (13) | |||
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (8) | * [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (8) | ||
* [Government] [[ | ===Episode 2=== | ||
== | The following quests are recommended for hunting this enemy in Episode 2: | ||
Pan Arms in | * [Extermination] [[Penumbral Surge 2|Penumbral Surge #2]]: Clear SE route (14) | ||
*[Extermination] [[Gal Da Val's Darkness]]: Clear Spaceship (18) | |||
* [Event] [[Christmas Fiasco (E2)|Christmas Fiasco]]: Clear Spaceship (16) | |||
* [Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (13) | |||
* [Government] [[6-3:Test/Spaceship 3]]: Clear 4 Rooms (8) / Clear Alpha (9) / Clear Quest (15) | |||
* [Extermination] [[Sweep-up Operation 6|Sweep-up Operation #6]]: Clear Quest (8) | |||
* [Event] [[Maximum Attack E: Spaceship]]: Clear Quest (8) | |||
==Overview== | |||
Pan Arms initially spawn underground, making them undetectable to players without the use of the map. After some time, or if approached by a player, Pan Arms will jump out of the ground, then launch two attacks sequentially: a wide, purple, cone-shaped burst with shorter range, and a red laser with longer range. After attacking twice, or after taking too much damage between attacks, Pan Arms will split into [[Hidoom]] and [[Migium]]. Pan Arms cannot split if they are [[confuse]]d. | |||
===Fixed-damage attacks=== | |||
{| | |||
| | |||
{{#tag:tabber| | |||
Normal= | |||
<tabber> | |||
Normal= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Beam (Red) || 38 | |||
|- | |||
| Pulse (Blue) || 35 | |||
|} | |||
|-| | |||
One Person= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Beam (Red) || 32 | |||
|- | |||
| Pulse (Blue) || 30 | |||
|} | |||
</tabber> | |||
{{!}}-{{!}} | |||
Hard= | |||
<tabber> | |||
Normal= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Beam (Red) || 120 | |||
|- | |||
| Pulse (Blue) || 100 | |||
|} | |||
|-| | |||
One Person= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Beam (Red) || 96 | |||
|- | |||
| Pulse (Blue) || 84 | |||
|} | |||
</tabber> | |||
{{!}}-{{!}} | |||
Very Hard= | |||
<tabber> | |||
Normal= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Beam (Red) || 200 | |||
|- | |||
| Pulse (Blue) || 180 | |||
|} | |||
|-| | |||
One Person= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Beam (Red) || 160 | |||
|- | |||
| Pulse (Blue) || 146 | |||
|} | |||
</tabber> | |||
{{!}}-{{!}} | |||
Ultimate= | |||
<tabber> | |||
Normal= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Beam (Red) || 438 | |||
|- | |||
| Pulse (Blue) || 398 | |||
|} | |||
|-| | |||
One Person= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Beam (Red) || 380 | |||
|- | |||
| Pulse (Blue) || 320 | |||
|} | |||
</tabber> | |||
}} | |||
|- | |||
|} | |||
==Strategy== | |||
Pan Arms in Episode 1 are highly resistant to physical attacks due to their colossal [[DFP]]. However, they can be damaged with [[techniques]] and [[Weapons#Special attacks|special attacks]] like normal. In Episode 2, their DFP is lower, making physical attacks more viable. Their lower [[EDK]] in Episode 2 makes using [[Weapons#Instant kill|Hell]] weapons a good strategy for dealing with them. | |||
==Rare drops== | |||
===Episode 1=== | |||
{{EnemyDropTable|Pan Arms (E1)}} | |||
===Episode 2=== | |||
{{EnemyDropTable|Pan Arms (E2)}} | |||
{{Episode1Enemies}}{{Episode2Enemies}} | {{Episode1Enemies}}{{Episode2Enemies}} | ||
[[Category:Enemies]] | |||
[[Category:Cave Enemies]] | |||
[[Category:VR Spaceship Enemies]] |
Latest revision as of 10:50, 9 September 2024
|
Pan Arms is an enemy native to Cave 1 and Cave 3. It also appears in VR Spaceship.
Location / Hunting[edit | edit source]
Episode 1[edit | edit source]
The following quests are recommended for hunting this enemy in Episode 1:
- [Maximum Attack] Random Attack Xrd Stage: If North, clear 2 rooms (2) / If East, clear 2 rooms (5), continue if North for (9)
- [Extermination] Scarlet Realm 2: Clear Quest (18 +5)
- [VR] Towards the Future: Clear Cave (4)
- [Government] 2-3:The Mutation: Clear Quest (13)
- [Extermination] Sweep-up Operation #2: Clear Quest (8)
Episode 2[edit | edit source]
The following quests are recommended for hunting this enemy in Episode 2:
- [Extermination] Penumbral Surge #2: Clear SE route (14)
- [Extermination] Gal Da Val's Darkness: Clear Spaceship (18)
- [Event] Christmas Fiasco: Clear Spaceship (16)
- [Solo Only] Knight of Coral Advent: Clear Spaceship (13)
- [Government] 6-3:Test/Spaceship 3: Clear 4 Rooms (8) / Clear Alpha (9) / Clear Quest (15)
- [Extermination] Sweep-up Operation #6: Clear Quest (8)
- [Event] Maximum Attack E: Spaceship: Clear Quest (8)
Overview[edit | edit source]
Pan Arms initially spawn underground, making them undetectable to players without the use of the map. After some time, or if approached by a player, Pan Arms will jump out of the ground, then launch two attacks sequentially: a wide, purple, cone-shaped burst with shorter range, and a red laser with longer range. After attacking twice, or after taking too much damage between attacks, Pan Arms will split into Hidoom and Migium. Pan Arms cannot split if they are confused.
Fixed-damage attacks[edit | edit source]
|
Strategy[edit | edit source]
Pan Arms in Episode 1 are highly resistant to physical attacks due to their colossal DFP. However, they can be damaged with techniques and special attacks like normal. In Episode 2, their DFP is lower, making physical attacks more viable. Their lower EDK in Episode 2 makes using Hell weapons a good strategy for dealing with them.
Rare drops[edit | edit source]
Episode 1[edit | edit source]
Normal | |||||||||
---|---|---|---|---|---|---|---|---|---|
Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate |
81/160 | 81/160 | 81/160 | 81/160 | 81/160 | 81/160 | 81/160 | 81/160 | 81/160 | 81/160 |
Hard | |||||||||
Crush Bullet | Visk-235W | Visk-235W | Brionac | Blade Dance | Fire Scepter: Agni | Crush Bullet | Flowen's Sword | P-arm's Arms | Slicer of Assassin |
1/40.6 | 1/40.6 | 1/40.6 | 1/40.6 | 1/40.6 | 1/40.6 | 1/40.6 | 1/40.6 | 1/142 | 1/40.6 |
Very Hard | |||||||||
Final Impact | Magic Rock "Moola" | Dragon Slayer | Magic Rock "Moola" | Magic Rock "Moola" | Storm Wand: Indra | God/Arm | Cross Scar | Magic Rock "Moola" | Diska of Braveman |
1/40.6 | 1/40.6 | 1/40.6 | 1/40.6 | 1/40.6 | 1/40.6 | 1/40.6 | 1/40.6 | 1/40.6 | 1/40.6 |
Ultimate | |||||||||
Sange | Red Dagger | Heart of Flamberge | P-arm's Arms | Red Dagger | Yamato | Sange | Photon Filter | Heart of Tension Blaster | P-arm's Arms |
1/350 | 1/350 | 1/4045 | 1/350 | 1/350 | 1/71.1 | 1/350 | 1/1820 | 1/4045 | 1/350 |
Episode 2[edit | edit source]
Normal | |||||||||
---|---|---|---|---|---|---|---|---|---|
Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer |
1/3.56 | 1/3.56 | 1/3.56 | 1/3.56 | 1/3.56 | 1/3.56 | 1/3.56 | 1/3.56 | 1/3.56 | 1/3.56 |
Hard | |||||||||
Crush Bullet | Visk-235W | Flowen's Sword | Brionac | M&A60 Vise | Fire Scepter: Agni | Slicer of Assassin | Blade Dance | Brionac | Slicer of Assassin |
1/73.1 | 1/73.1 | 1/73.1 | 1/73.1 | 1/73.1 | 1/73.1 | 1/73.1 | 1/73.1 | 1/73.1 | 1/73.1 |
Very Hard | |||||||||
Meteor Smash | Wals-MK2 | Last Survivor | Vjaya | H&S25 Justice | Ice Staff: Dagon | Light Relief | Bloody Art | Brave Hammer | Diska of Liberator |
1/73.1 | 1/73.1 | 1/73.1 | 1/73.1 | 1/73.1 | 1/73.1 | 1/73.1 | 1/73.1 | 1/73.1 | 1/73.1 |
Ultimate | |||||||||
Berdysh | Musashi | Sting Tip | Sting Tip | Regenerate Gear B.P. | Regenerate Gear B.P. | Tripolic Reflector | Victor Axe | Tripolic Reflector | Diska of Braveman |
1/630 | 1/128 | 1/128 | 1/128 | 1/1024 | 1/1024 | 1/1024 | 1/128 | 1/1024 | 1/128 |
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |
Episode 2 Monsters | |
---|---|
VR Temple | Rag Rappy • Love Rappy • St Rappy • Hallo Rappy • Egg Rappy • Dimenian • La Dimenian • So Dimenian • Poison Lily • Nar Lily • Mothmant • Monest • Grass Assassin • Hildebear • Hildeblue • Dark Belra |
VR Spaceship | Savage Wolf • Barbarous Wolf • Pan Arms • Hidoom • Migium • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer |
Central Control Area | Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus |
Seabed | Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter |
Control Tower | Del Lily • Ill Gill • Epsilon |
Bosses | Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow |