Zonde: Difference between revisions
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|desc = A lightning technique.<br>Strikes a single enemy from above. | |desc = A lightning technique.<br>Strikes a single enemy from above. | ||
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{{Zonde}} is a [[Techniques#Simple techniques|simple attack]] [[technique]] that deals lightning damage. It strikes a single enemy with a bolt of lightning. The bolt strikes instantly from directly above the enemy and cannot miss its target due to travel time. This makes {{Zonde|n}} the most accurate simple technique. | {{Zonde}} is a [[Techniques#Simple techniques|simple attack]] [[technique]] that deals lightning damage. It strikes a single enemy with a bolt of lightning. The bolt strikes instantly from directly above the enemy and cannot miss its target due to travel time. This makes {{Zonde|n}} the most accurate simple technique. | ||
{{Zonde|n}} will not have any effect without a target; the casting animation will occur and TP will be consumed, but the technique will not be cast. | {{Zonde|n}} will not have any effect without a target; the casting animation will occur and TP will be consumed, but the technique will not be cast. | ||
{{Zonde|n}} is capable of inflicting {{Shock}} on enemies, making it the only simple attack technique able to inflict a [[Status effects|status ailment]]. | {{Zonde|n}} is capable of inflicting {{Shock}} (only on Machine-attribute enemies), making it the only simple attack technique able to inflict a [[Status effects|status ailment]]. | ||
==Damage formula== | ==Damage formula== |
Latest revision as of 22:15, 27 September 2024
Zonde is a simple attack technique that deals lightning damage. It strikes a single enemy with a bolt of lightning. The bolt strikes instantly from directly above the enemy and cannot miss its target due to travel time. This makes
Zonde the most accurate simple technique.
Zonde will not have any effect without a target; the casting animation will occur and TP will be consumed, but the technique will not be cast.
Zonde is capable of inflicting
Shock (only on Machine-attribute enemies), making it the only simple attack technique able to inflict a status ailment.
Damage formula
All techniques that deal damage can have that damage calculated with this formula:
Damage = round(((TechPower + MST) * 0.2 * (1 + Boosts) * (100 - Resistance) / 100), 1)
Technique boosts
Classes
Class | Technique(s) | Boost |
---|---|---|
FOnewearl | ![]() ![]() ![]() |
+30% damage |
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Pierces | |
![]() ![]() |
+100% range |
Equipment
The following items, when equipped, will increase Zonde's damage.
Item Name | Boost | Also Boosts |
---|---|---|
Weapons | ||
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+40% | — |
![]() |
+30% | — |
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+20% | ![]() ![]() |
![]() |
+30% | ![]() ![]() |
![]() |
+20% | ![]() ![]() |
![]() |
+20% | ![]() ![]() |
Frames | ||
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+10% | ![]() ![]() |
Barriers | ||
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+30% | — |
![]() |
+20% | ![]() ![]() |
Level progression
Zonde's statistics improve when its level increases, but the MST required to learn it and TP required to cast it increase as well.
Tech Level |
Tech |
TP Cost |
MST Prerequisite |
Targeting Range | Targeting Angle | ||
---|---|---|---|---|---|---|---|
Horizontal | Vertical | Horizontal | Vertical | ||||
1 | 80 | 6 | 35 | ? | ? | ? | ? |
2 | 130 | 7 | 60 | ? | ? | ? | ? |
3 | 180 | 8 | 85 | ? | ? | ? | ? |
4 | 230 | 9 | 110 | ? | ? | ? | ? |
5 | 280 | 10 | 135 | ? | ? | ? | ? |
6 | 330 | 11 | 160 | ? | ? | ? | ? |
7 | 380 | 12 | 185 | ? | ? | ? | ? |
8 | 430 | 13 | 210 | ? | ? | ? | ? |
9 | 480 | 14 | 235 | ? | ? | ? | ? |
10 | 530 | 15 | 260 | ? | ? | ? | ? |
11 | 580 | 17 | 285 | ? | ? | ? | ? |
12 | 630 | 18 | 310 | ? | ? | ? | ? |
13 | 680 | 19 | 335 | ? | ? | ? | ? |
14 | 730 | 20 | 360 | ? | ? | ? | ? |
15 | 780 | 21 | 385 | ? | ? | ? | ? |
16 | 830 | 22 | 410 | ? | ? | ? | ? |
17 | 885 | 23 | 435 | ? | ? | ? | ? |
18 | 940 | 24 | 460 | ? | ? | ? | ? |
19 | 995 | 25 | 485 | ? | ? | ? | ? |
20 | 1050 | 26 | 510 | ? | ? | ? | ? |
21 | 1105 | 28 | 535 | ? | ? | ? | ? |
22 | 1160 | 29 | 560 | ? | ? | ? | ? |
23 | 1215 | 30 | 585 | ? | ? | ? | ? |
24 | 1270 | 31 | 610 | ? | ? | ? | ? |
25 | 1325 | 32 | 635 | ? | ? | ? | ? |
26 | 1380 | 33 | 660 | ? | ? | ? | ? |
27 | 1435 | 34 | 685 | ? | ? | ? | ? |
28 | 1490 | 35 | 710 | ? | ? | ? | ? |
29 | 1545 | 36 | 735 | ? | ? | ? | ? |
30 | 1600 | 37 | 760 | ? | ? | ? | ? |
Availability
Level 30
Section ID | Difficulty | Area | Drop Source | Drop Rate |
---|---|---|---|---|
All | Ultimate | Mine 2 | Baranz | 1/262,588 |
Sinow Blue | 1/372,000 | |||
Sinow Red | 1/405,818 | |||
Canabin, Canune | 1/637,714 | |||
Gillchich, Dubchich, Item box | 1/744,000 | |||
Mountain | Gi Gue, Gibbles, Mericarol, Merikle, Mericus | 1/375,000 | ||
Sinow Spigell | 1/666,667 | |||
Sinow Berill | 1/750,000 | |||
Meriltas, Zol Gibbon | 1/857,143 | |||
Merillia, Gee, Ul Gibbon, Item box | 1/1,000,000 | |||
Crater Interior | Sand Rappy, Del Rappy, Pazuzu, Dorphon Eclair | 1/300,000 | ||
Astark | 1/352,941 | |||
Zu, Dorphon | 1/375,000 | |||
Yowie | 1/666,667 | |||
Ze Boota | 1/789,474 | |||
Ba Boota | 1/857,143 | |||
Satellite Lizard, Boota, Item box | 1/1,000,000 |