Divine Punishment: Difference between revisions

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{{Guide link
| link = Divine Punishment/Guide
| Striker Unit stat plans and per-shot damage optimizations can be found on this page.
}}
[[File:Divine_Punishment.gif|thumb|Divine Punishment's beam attack.|280x280px]]
[[File:Divine_Punishment.gif|thumb|Divine Punishment's beam attack.|280x280px]]
'''Divine Punishment''' is a unique [[Weapons#Special_attacks|special attack]] that is granted to the rare weapons {{Gun|rare|Heaven Punisher}} and {{Gun|rare|Mille Marteaux}}, as well as {{Gun|rare|Heaven Striker}} while a {{Mag|rare|Striker Unit}} is equipped, when the hundreds digit of the beat time is even. It summons beams of light from the sky to attack enemies.
'''Divine Punishment''' is a unique [[Weapons#Special_attacks|special attack]] that is granted to the rare weapons {{Gun|rare|Heaven Punisher}} and {{Gun|rare|Mille Marteaux}}, as well as {{Gun|rare|Heaven Striker}} while a {{Mag|rare|Striker Unit}} is equipped, when the hundreds digit of the [[Beat time|beat time]] is even. It summons beams of light from the sky to attack enemies.
 
Heaven Punisher and Mille Marteaux may both be combined with the rare [[Tools|tool]] {{Tool|rare|Divine Filter}} (obtained through {{Quest link|The Forge}}) to be granted the ability to use Divine Punishment ''regardless of the beat time''. It is not possible to grant this same ability to Heaven Striker, and it will still require both a Striker Unit and the correct beat time.
 
==Usage==
==Usage==
Divine Punishment can be used by all [[Classes#Rangers|Rangers]], with [[RAmarl]] considered the best user as she has the highest [[MST]], and a faster [[Handguns|handgun]] animation for Heaven Punisher and Heaven Striker.
Divine Punishment can be used by all [[Classes#Rangers|Rangers]], with [[RAmarl]] considered the best user as she has the highest [[MST]], and a faster [[Handguns|handgun]] animation for Heaven Punisher and Heaven Striker.
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Divine Punishment can target a maximum of 10 enemies and has a range of 150 units, giving it a range between that of a [[Shots|shot]] and a handgun.
Divine Punishment can target a maximum of 10 enemies and has a range of 150 units, giving it a range between that of a [[Shots|shot]] and a handgun.


Damage dealt by Divine Punishment is light-based damage like [[Grants]], but its technique base power is fixed at 2000. Examples of maximum damage per Divine Punishment beam can be calculated following the [[Game_mechanics#Technique_damage|technique damage formula]]:
Damage dealt by Divine Punishment is light-based damage like {{Grants}}, but its [[Techniques#Base power values|technique base power]] is fixed at 2000. Examples of maximum damage per Divine Punishment beam can be calculated following the [[Game mechanics#Technique damage formula|technique damage formula]]:
* [[RAcast]] and [[RAcaseal]] can do a maximum of 400 damage to a target with 0 ELT.
* [[RAcast]] and [[RAcaseal]] can do a maximum of 400 damage to a target with 0 ELT.
* A [[RAmar]] with max MST can do a maximum of 533 damage to a target with 0 ELT.
* A [[RAmar]] with max MST can do a maximum of 533 damage to a target with 0 ELT.
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* Divine Punishment attacks are used by both [[Dark Falz]] and [[Olga Flow]], but their damage cannot be resisted with ELT.
* Divine Punishment attacks are used by both [[Dark Falz]] and [[Olga Flow]], but their damage cannot be resisted with ELT.
* When Mille Marteaux is granted Divine Punishment for its special attack, it calls down only ''one'' beam of light per combo attack, despite [[Mechguns|mechguns]] normally striking an enemy three times per combo attack. Because it still retains its mechgun animations [[Game mechanics/Frame data|frame data]], it is considered the least effective weapon for using the special.
* When Mille Marteaux is granted Divine Punishment for its special attack, it calls down only ''one'' beam of light per combo attack, despite [[Mechguns|mechguns]] normally striking an enemy three times per combo attack. Because it still retains its mechgun animations [[Game mechanics/Frame data|frame data]], it is considered the least effective weapon for using the special.
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{{WeaponSpecials}}

Latest revision as of 23:13, 17 October 2024

HUcast icon.png This article has a strategy guide.
Striker Unit stat plans and per-shot damage optimizations can be found on this page.
Divine Punishment's beam attack.

Divine Punishment is a unique special attack that is granted to the rare weapons Gun icon.pngHeaven Punisher and Gun icon.pngMille Marteaux, as well as Gun icon.pngHeaven Striker while a Mag icon.pngStriker Unit is equipped, when the hundreds digit of the beat time is even. It summons beams of light from the sky to attack enemies.

Heaven Punisher and Mille Marteaux may both be combined with the rare tool Tool icon.pngDivine Filter (obtained through Quest icon.pngThe Forge) to be granted the ability to use Divine Punishment regardless of the beat time. It is not possible to grant this same ability to Heaven Striker, and it will still require both a Striker Unit and the correct beat time.

Usage[edit | edit source]

Divine Punishment can be used by all Rangers, with RAmarl considered the best user as she has the highest MST, and a faster handgun animation for Heaven Punisher and Heaven Striker.

Divine Punishment can target a maximum of 10 enemies and has a range of 150 units, giving it a range between that of a shot and a handgun.

Damage dealt by Divine Punishment is light-based damage like Grants.pngGrants, but its technique base power is fixed at 2000. Examples of maximum damage per Divine Punishment beam can be calculated following the technique damage formula:

  • RAcast and RAcaseal can do a maximum of 400 damage to a target with 0 ELT.
  • A RAmar with max MST can do a maximum of 533 damage to a target with 0 ELT.
  • A RAmarl with max MST can do a maximum of 606 damage to a target with 0 ELT.

This means that every 5 points of MST is an extra point of damage, before ELT.

Notes[edit | edit source]

  • Divine Punishment attacks are used by both Dark Falz and Olga Flow, but their damage cannot be resisted with ELT.
  • When Mille Marteaux is granted Divine Punishment for its special attack, it calls down only one beam of light per combo attack, despite mechguns normally striking an enemy three times per combo attack. Because it still retains its mechgun animations frame data, it is considered the least effective weapon for using the special.