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{{Enemy|name=Pan Arms (E1)}}
{{Enemy|name=Pan Arms (E1)}}
{{Enemy|name=Pan Arms (E2)}}
{{Enemy|name=Pan Arms (E2)}}
[[Pan Arms]] is an enemy native to [[Cave 1]] and [[Cave 3]]. It also appears in [[VR Spaceship]].
[[Pan Arms]] is an enemy native to [[Cave 1]] and [[Cave 3]]. It also appears in [[VR Spaceship]].


==Location / Hunting==
==Behavior/Mechanics==
===Episode 1===
Pan Arms initially spawn underground, making them undetectable to players without the use of the map. After some time, or if approached by a player, Pan Arms will jump out of the ground, then launch two attacks sequentially: a wide, purple, cone-shaped burst with shorter range, and a red laser with longer range. After attacking twice, or after taking too much damage between attacks, Pan Arms will split into [[Hidoom]] and [[Migium]]. Pan Arms cannot split if they are {{Confused}} or against a wall.
The following quests are recommended for hunting this enemy in Episode 1:
* [Maximum Attack] [[Random Attack Xrd Stage (E1)|Random Attack Xrd Stage]]: If North, clear 2 rooms (2) / If East, clear 2 rooms (5), continue if North for (9)
*[Extermination] [[Scarlet Realm 2]]: Clear Quest (18 +5)
* [VR] [[Towards the Future]]: Clear Cave (4)
*[Government] [[2-3:The Mutation]]: Clear Quest (13)
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (8)
===Episode 2===
The following quests are recommended for hunting this enemy in Episode 2:
* [Extermination] [[Penumbral Surge 2|Penumbral Surge #2]]: Clear SE route (14)
*[Extermination] [[Gal Da Val's Darkness]]: Clear Spaceship (18)
* [Event] [[Christmas Fiasco (E2)|Christmas Fiasco]]: Clear Spaceship (16)
* [Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (13)
* [Government] [[6-3:Test/Spaceship 3]]: Clear 4 Rooms (8) / Clear Alpha (9) / Clear Quest (15)
* [Extermination] [[Sweep-up Operation 6|Sweep-up Operation #6]]: Clear Quest (8)
* [Event] [[Maximum Attack E: Spaceship]]: Clear Quest (8)
 
==Overview==
Pan Arms initially spawn underground, making them undetectable to players without the use of the map. After some time, or if approached by a player, Pan Arms will jump out of the ground, then launch two attacks sequentially: a wide, purple, cone-shaped burst with shorter range, and a red laser with longer range. After attacking twice, or after taking too much damage between attacks, Pan Arms will split into [[Hidoom]] and [[Migium]]. Pan Arms cannot split if they are [[confuse]]d.


===Fixed-damage attacks===
===Fixed Damage===
{| style="width: 19.26%"
{|
|
|
{{#tag:tabber|
{{#tag:tabber|
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<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"  
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Damage
! Damage
|-
|-
| Beam (Red) || 38
| Cave || rowspan="2"|Beam (Red) || 38
|-
| Spaceship || 36
|-
| Cave || rowspan="2"|Pulse (Blue) || 35
|-
|-
| Pulse (Blue) || 35
| Spaceship || 34
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Damage
! Damage
|-
|-
| Beam (Red) || 32
| Cave || rowspan="2"|Beam (Red) || 32
|-
|-
| Pulse (Blue) || 30
| Spaceship || 32
|-
| Cave || rowspan="2"|Pulse (Blue) || 30
|-
| Spaceship || 30
|}
|}
</tabber>
</tabber>
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<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Damage
! Damage
|-
|-
| Beam (Red) || 120
| Cave || rowspan="2"|Beam (Red) || 120
|-
|-
| Pulse (Blue) || 100
| Spaceship || 112
|-
| Cave || rowspan="2"|Pulse (Blue) || 100
|-
| Spaceship || 98
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Damage
! Damage
|-
|-
| Beam (Red) || 96
| Cave || rowspan="2"|Beam (Red) || 96
|-
|-
| Pulse (Blue) || 84
| Spaceship || 96
|-
| Cave || rowspan="2"|Pulse (Blue) || 84
|-
| Spaceship || 84
|}
|}
</tabber>
</tabber>
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<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Damage
! Damage
|-
|-
| Beam (Red) || 200
| Cave || rowspan="2"|Beam (Red) || 200
|-
|-
| Pulse (Blue) || 180
| Spaceship || 184
|-
| Cave || rowspan="2"|Pulse (Blue) || 180
|-
| Spaceship || 170
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Damage
! Damage
|-
|-
| Beam (Red) || 160
| Cave || rowspan="2"|Beam (Red) || 160
|-
| Spaceship || 160
|-
| Cave || rowspan="2"|Pulse (Blue) || 146
|-
|-
| Pulse (Blue) || 146
| Spaceship || 146
|}
|}
</tabber>
</tabber>
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<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Damage
! Damage
|-
|-
| Beam (Red) || 438
| Cave || rowspan="2"|Beam (Red) || 438
|-
| Spaceship || 440
|-
|-
| Pulse (Blue) || 398
| Cave || rowspan="2"|Pulse (Blue) || 398
|-
| Spaceship || 360
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Area
! Attack
! Attack
! Damage
! Damage
|-
|-
| Beam (Red) || 380
| Cave || rowspan="2"|Beam (Red) || 380
|-
|-
| Pulse (Blue) || 320
| Spaceship || 380
|-
| Cave || rowspan="2"|Pulse (Blue) || 320
|-
| Spaceship || 320
|}
|}
</tabber>
</tabber>
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==Strategy==
==Strategy==
Pan Arms in Episode 1 are highly resistant to physical attacks due to their colossal DFP. However, they can be damaged with [[techniques]] and [[Weapons#Special attacks|special attacks]] like normal. In Episode 2, their DFP is lower, making physical attacks more viable. Their lower EDK in Episode 2 makes using [[Weapons#Instant kill|Hell]] weapons a good strategy for dealing with them.
Pan Arms in Episode 1 are highly resistant to physical attacks due to their colossal [[DFP]]. However, they can be damaged with [[techniques]] and [[Weapons#Special attacks|special attacks]] like normal. In Episode 2, their DFP is lower, making physical attacks more viable. Their lower [[EDK]] in Episode 2 makes using [[Weapons#Instant kill|Hell]] weapons a good strategy for dealing with them.
 
==Hunting==
===Episode 1===
The following quests are recommended for hunting this enemy in Episode 1:
{{HuntingTableHead}}
{{HuntingTableRow1|category=Maximum Attack|catspan=3|quest=Random Attack Xrd Stage (E1){{!}}Random Attack Xrd Stage|questspan=3|details=If North route, clear two rooms|count=2}}
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=If East route, clear two rooms|count=5}}
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Continue from above if North|count=9}}
{{HuntingTableRow1|category=Extermination|catspan=2|quest=Scarlet Realm 2{{!}}Scarlet Realm #2|questspan=2|details=Clear quest|count=18}}
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Bonus spawns|count=+5}}
{{HuntingTableRow1|category=VR|catspan=|quest=Towards the Future|questspan=|details=Clear Cave|count=4}}
{{HuntingTableRow1|category=Government|catspan=|quest=2-3:The Mutation|questspan=|details=Clear quest|count=13}}
{{HuntingTableRow1|category=Extermination|catspan=|quest=Sweep-up Operation 2{{!}}Sweep-up Operation #2|questspan=|details=Clear quest|count=8}}
|}
 
===Episode 2===
The following quests are recommended for hunting this enemy in Episode 2:
* [Extermination] [[Penumbral Surge 2|Penumbral Surge #2]]: Clear SE route (14)
*[Extermination] [[Gal Da Val's Darkness]]: Clear Spaceship (18)
* [Event] [[Christmas Fiasco (E2)|Christmas Fiasco]]: Clear Spaceship (16)
* [Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (13)
* [Government] [[6-3:Test/Spaceship 3]]: Clear 4 Rooms (8) / Clear Alpha (9) / Clear Quest (15)
* [Extermination] [[Sweep-up Operation 6|Sweep-up Operation #6]]: Clear Quest (8)
* [Event] [[Maximum Attack E: Spaceship]]: Clear Quest (8)


==Rare drops==
==Rare drops==

Latest revision as of 22:59, 27 June 2025

Pan Arms (E1)
パンアームズ (E1)
Pan Arms (E1).png
Attribute:
A.Beast
Location: Cave 1, Cave 3

HP XP DAR Set Drop Weakness
750 6 90 Shield icon.png FoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
2025000120805
EFREICETHEDKELTESP
25252525255

Pan Arms (E2)
パンアームズ (E2)
Pan Arms (E2).png
Attribute:
A.Beast
Location: VR Spaceship

HP XP DAR Set Drop Weakness
670 15 50 Shield icon.png FoieBartaZonde
ATPDFPMSTATAEVPLCK
69300120705
EFREICETHEDKELTESP
15151525205

Pan Arms is an enemy native to Cave 1 and Cave 3. It also appears in VR Spaceship.

Behavior/Mechanics

Pan Arms initially spawn underground, making them undetectable to players without the use of the map. After some time, or if approached by a player, Pan Arms will jump out of the ground, then launch two attacks sequentially: a wide, purple, cone-shaped burst with shorter range, and a red laser with longer range. After attacking twice, or after taking too much damage between attacks, Pan Arms will split into Hidoom and Migium. Pan Arms cannot split if they are Confuse.pngConfused or against a wall.

Fixed Damage

Area Attack Damage
Cave Beam (Red) 38
Spaceship 36
Cave Pulse (Blue) 35
Spaceship 34

Strategy

Pan Arms in Episode 1 are highly resistant to physical attacks due to their colossal DFP. However, they can be damaged with techniques and special attacks like normal. In Episode 2, their DFP is lower, making physical attacks more viable. Their lower EDK in Episode 2 makes using Hell weapons a good strategy for dealing with them.

Hunting

Episode 1

The following quests are recommended for hunting this enemy in Episode 1:

Category Quest Details Count
Quest category icon.pngMaximum Attack Quest icon.pngRandom Attack Xrd Stage If North route, clear two rooms 2
If East route, clear two rooms 5
Continue from above if North 9
Quest category icon.pngExtermination Quest icon.pngScarlet Realm #2 Clear quest 18
Bonus spawns +5
Quest category icon.pngVR Quest icon.pngTowards the Future Clear Cave 4
Quest category icon.pngGovernment Quest icon.png2-3:The Mutation Clear quest 13
Quest category icon.pngExtermination Quest icon.pngSweep-up Operation #2 Clear quest 8

Episode 2

The following quests are recommended for hunting this enemy in Episode 2:

Rare drops

Episode 1

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate
81/160 81/160 81/160 81/160 81/160 81/160 81/160 81/160 81/160 81/160
Hard
Crush Bullet Visk-235W Visk-235W Brionac Blade Dance Fire Scepter: Agni Crush Bullet Flowen's Sword P-arm's Arms Slicer of Assassin
1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/142 1/40.6
Very Hard
Final Impact Magic Rock "Moola" Dragon Slayer Magic Rock "Moola" Magic Rock "Moola" Storm Wand: Indra God/Arm Cross Scar Magic Rock "Moola" Diska of Braveman
1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6
Ultimate
Sange Red Dagger Heart of Flamberge P-arm's Arms Red Dagger Yamato Sange Photon Filter Heart of Tension Blaster P-arm's Arms
1/350 1/350 1/4045 1/350 1/350 1/71.1 1/350 1/1820 1/4045 1/350

Episode 2

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer
1/3.56 1/3.56 1/3.56 1/3.56 1/3.56 1/3.56 1/3.56 1/3.56 1/3.56 1/3.56
Hard
Crush Bullet Visk-235W Flowen's Sword Brionac M&A60 Vise Fire Scepter: Agni Slicer of Assassin Blade Dance Brionac Slicer of Assassin
1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1
Very Hard
Meteor Smash Wals-MK2 Last Survivor Vjaya H&S25 Justice Ice Staff: Dagon Light Relief Bloody Art Brave Hammer Diska of Liberator
1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1
Ultimate
Berdysh Musashi Sting Tip Sting Tip Regenerate Gear B.P. Regenerate Gear B.P. Tripolic Reflector Victor Axe Tripolic Reflector Diska of Braveman
1/630 1/128 1/128 1/128 1/1024 1/1024 1/1024 1/128 1/1024 1/128