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Vol Opt | {{Enemy|name=Vol Opt (Form 1)}} | ||
{{Enemy|name=Vol Opt (Pillar)}} | |||
{{Enemy|name=Vol Opt (Monitor)}} | |||
{{Enemy|name=Vol Opt (Spire)}} | |||
{{Enemy|name=Vol Opt (Form 2)}} | |||
{{Enemy|name=Vol Opt (Prison)}} | |||
First Form Damage Glitch: | '''Vol Opt''' is the boss of the Mine area, located in the central control room of the underground facility. | ||
==Location / Hunting== | |||
The following quests are recommended for hunting this enemy: | |||
* [VR] [[Towards the Future]]: Clear Mine (1) | |||
==Mechanics== | |||
===First Form Damage Glitch=== | |||
During the first form, the way damage is transferred from Vol Opt's monitors into his core is bugged. When an offensive technique (barring [[Megid]]) or physical attack is used on Vol Opt's monitors while the core is on them, the attack deals damage to the monitors normally, then, if Vol Opt's core flinches as it does when the monitors are hit while the core is vulnerable, additional damage is transferred to the core for each monitor hit, using the physical damage formula: | |||
D = (ATP-DFP)/5 | |||
* ATP in the formula is varied just as in the regular computation of physical damage values. | |||
* Weapon Machine % is factored into effective ATP normally. | |||
* DFP of Vol Opt's core, rather than the DFP of the monitors', is used in the formula. | |||
* Under normal physical damage calculation, there is a global damage coefficient of 0.9 for base damage. That coefficient is not factored in this case. | |||
* Elemental resistance, technique boosts and technique power are irrelevant due to not influencing the physical damage formula. | |||
Note that this only applies to the additional damage from hitting the monitors with attacks, while the damage from hitting the core directly by techniques or physical attacks that are capable of doing so are computed by their regular damage formulas respectively. | |||
As the phase is finished when the core's HP is depleted, it is viable to end the first phase very quickly by equipping a high ATP weapon like [[Excalibur]], or [[Red Saber]] + [[Crimson Coat]] with [[FOnewearl]] and using fast multi-target techniques such as [[Gizonde]] to stun-lock Vol Opt. | |||
=== First Form Pilla Photon Blast Strategy === | |||
In the Normal, Hard, and Very Hard difficulties, there is a conduit hanging from the ceiling in Vol Opt's monitor room. Knocking it down to the ground by damaging it will cause Vol Opt to short-circuit when his pillars attack the room with lightning. When this happens, all of the pillars in the room come up at once and are stunned, making all of them targetable for a short period of time. This mechanic can be abused to defeat Vol Opt's first form, even in multiplayer, through the use of a well-raised Mag with the Pilla photon blast. | |||
First, make sure you enter the boss fight with a full photon blast meter. When the fight begins, shoot down the conduit and position yourself on top of it. Vol Opt will circle around the room on the monitors - you can ignore them. When he stops at one of the monitors, he will raise some pillars from the ground. Again, do not attack anything. Instead, watch closely while he charges up his lightning attack, and then activate your Pilla photon blast just before he unleashes. | |||
If timed properly, here's what will happen: During the couple seconds of invulnerability before the photon blast activates, the lightning attack from Vol Opt will miss you and only strike his conduit on the ground, causing him to short-circuit. While short-circuited, all of his pillars become exposed and are targetable, which conveniently means your Pilla photon blast will strike all of them at once. If your Mag's IQ is high, the damage output on the pillars will be great enough to destroy all of them at once, thus ending Vol Opt's first form instantly. This is potentially the fastest way to defeat Vol Opt's first form. | |||
Again, this is not possible in Ultimate, as there is no conduit for Vol Opt to short-circuit himself upon, meaning you won't be able to target all of his pillars in one photon blast. Also, if you are in multi-player, you must ensure that your allies understand not to seek out and attack the pillars, else Vol Opt's lightning attack may be delayed or completely prevented and ruin your ability to time the photon blast properly. | |||
===Second Form Cutscene Skip=== | |||
Control of your character is returned whenever your character stands up. This means that ending first form knocked down or dead will allow you to act during the cutscene. The easiest way to take advantage of this is any self-damaging weapon (eg [[Orotiagito]], any [[Lavis Cannon|Lavis-series]] weapon, or [[Girasole]]) and a scape doll. It is not possible to swap weapons while the cutscene is active. | |||
[https://www.youtube.com/watch?v=9-D9DsbI3KQ&t=262s Vol Opt Solo Mode Kill] that demonstrates these mechanics. | |||
[[Category:Enemies]] | |||
[[Category:Mine Enemies]] | |||
[[Category:Bosses]] | |||
[[Category:Casts Foie]] | |||
[[Category:Casts Gizonde]] | |||
[[Category:Casts Gibarta]] | |||
[[Category:Inflicts Shock]] | |||
[[Category:Inflicts Freeze]] | |||
[[Category:Inflicts Slow]] | |||
==Attacks== | |||
===First Form=== | |||
Vol Opt will cycle through monitors, then the pillars will raise and use techniques to attack. In Ultimate the pillars attack twice with two random techniques (four attacks total). | |||
==== Gizonde ==== | |||
[[File:Vol opt gizonde.jpg|frameless]] | |||
{| class="wikitable" | |||
|- | |||
! Difficulty !! Damage Type !! Base Damage | |||
|- | |||
| All || Lightning || 48 (N OPM) | |||
|} | |||
Gizonde arcs from the red pillar, through one or more players, to the central column. | |||
====Foie==== | |||
[[File:Vol opt foie.jpg|frameless]] | |||
{| class="wikitable" | |||
|- | |||
! Difficulty !! Damage Type !! Base Damage | |||
|- | |||
| Ultimate || Fire || 457 (U OPM) | |||
|} | |||
The red pillar shoots a fireball at the targeted player | |||
====Gibarta==== | |||
[[File:Vol opt gibarta.jpg|frameless]] | |||
Ultimate only | |||
===Second Form=== | |||
In Normal through Very Hard Vol Opt's second form will rotate through attacks in a fixed order: Missiles, Stomper, Stomper, Heal, Prison. The rotation in Ultimate is random. Each attack has a corresponding node which will face the targeted player before use and it will no longer be able to use that attack if the node is destroyed. | |||
==== Missile ==== | |||
[[File:Vol Opt Missile.jpg|frameless]] | |||
Vol Opt fires slow moving missiles that home on their target. The missiles detonate on contact or after a set amount of time. | |||
====Stomper==== | |||
[[File:Vol opt stomper laser.jpg|frameless]] | |||
[[File:Vol opt stomper.jpg|frameless]] | |||
Vol Opt sends out a tracking laser that follows a player. After a short amount of time pillers come down from the ceiling to crush the targeted player. The pillars can be avoided by running in a straight line. | |||
====Heal==== | |||
[[File:Vol opt heal.jpg|frameless]] | |||
Vol Opt restores a fixed amount of health. | |||
====Prison==== | |||
[[File:Vol opt trap ball.jpg|frameless]] | |||
[[File:Vol opt prison.jpg|frameless]] | |||
Vol Opt fires a tracking ball that homes in on the targeted player briefly. If hit, the player is trapped in a prison. The player will be unable to act but it can be destroyed by other players. After a charge up time, the trapped player will be hit with a large amount of fixed damage. | |||
{| class="wikitable" | |||
!Difficulty | |||
!Damage Type | |||
!Base Damage | |||
|- | |||
|Ultimate | |||
|Fixed | |||
|1480 (Multi) | |||
|- | |||
| | |||
| | |||
|640 (OPM) | |||
|} | |||
==Story== | |||
Vol Opt was one of three master computers used by Pioneer 1 to control the underground facility found below the Central Dome known as the Mines, and one of the two master computers located in the Mines. Calus and Olga were the other two master computers and Calus was also located in the Mines, while Olga was actually located in a [[Seabed|separate research facility]]. The three machines were designed to keep an eye on each other to maintain balance. According to Calus' conversation with Elly Person in the mission "Knowing One's Heart", both master computers were hacked by [[Dark Falz|an unknown entity]] after the explosion at the Central Dome. While Calus managed to shut himself down, it is implied that Vol Opt was fully reprogrammed and became aggressive to the investigating Hunters and researchers. | |||
==Rare Drops== | |||
{{EnemyDropTable|Vol Opt}} | |||
{{Episode1Enemies}} |
Latest revision as of 21:47, 20 February 2023
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Vol Opt is the boss of the Mine area, located in the central control room of the underground facility.
Location / Hunting[edit | edit source]
The following quests are recommended for hunting this enemy:
- [VR] Towards the Future: Clear Mine (1)
Mechanics[edit | edit source]
First Form Damage Glitch[edit | edit source]
During the first form, the way damage is transferred from Vol Opt's monitors into his core is bugged. When an offensive technique (barring Megid) or physical attack is used on Vol Opt's monitors while the core is on them, the attack deals damage to the monitors normally, then, if Vol Opt's core flinches as it does when the monitors are hit while the core is vulnerable, additional damage is transferred to the core for each monitor hit, using the physical damage formula:
D = (ATP-DFP)/5
- ATP in the formula is varied just as in the regular computation of physical damage values.
- Weapon Machine % is factored into effective ATP normally.
- DFP of Vol Opt's core, rather than the DFP of the monitors', is used in the formula.
- Under normal physical damage calculation, there is a global damage coefficient of 0.9 for base damage. That coefficient is not factored in this case.
- Elemental resistance, technique boosts and technique power are irrelevant due to not influencing the physical damage formula.
Note that this only applies to the additional damage from hitting the monitors with attacks, while the damage from hitting the core directly by techniques or physical attacks that are capable of doing so are computed by their regular damage formulas respectively.
As the phase is finished when the core's HP is depleted, it is viable to end the first phase very quickly by equipping a high ATP weapon like Excalibur, or Red Saber + Crimson Coat with FOnewearl and using fast multi-target techniques such as Gizonde to stun-lock Vol Opt.
First Form Pilla Photon Blast Strategy[edit | edit source]
In the Normal, Hard, and Very Hard difficulties, there is a conduit hanging from the ceiling in Vol Opt's monitor room. Knocking it down to the ground by damaging it will cause Vol Opt to short-circuit when his pillars attack the room with lightning. When this happens, all of the pillars in the room come up at once and are stunned, making all of them targetable for a short period of time. This mechanic can be abused to defeat Vol Opt's first form, even in multiplayer, through the use of a well-raised Mag with the Pilla photon blast.
First, make sure you enter the boss fight with a full photon blast meter. When the fight begins, shoot down the conduit and position yourself on top of it. Vol Opt will circle around the room on the monitors - you can ignore them. When he stops at one of the monitors, he will raise some pillars from the ground. Again, do not attack anything. Instead, watch closely while he charges up his lightning attack, and then activate your Pilla photon blast just before he unleashes.
If timed properly, here's what will happen: During the couple seconds of invulnerability before the photon blast activates, the lightning attack from Vol Opt will miss you and only strike his conduit on the ground, causing him to short-circuit. While short-circuited, all of his pillars become exposed and are targetable, which conveniently means your Pilla photon blast will strike all of them at once. If your Mag's IQ is high, the damage output on the pillars will be great enough to destroy all of them at once, thus ending Vol Opt's first form instantly. This is potentially the fastest way to defeat Vol Opt's first form.
Again, this is not possible in Ultimate, as there is no conduit for Vol Opt to short-circuit himself upon, meaning you won't be able to target all of his pillars in one photon blast. Also, if you are in multi-player, you must ensure that your allies understand not to seek out and attack the pillars, else Vol Opt's lightning attack may be delayed or completely prevented and ruin your ability to time the photon blast properly.
Second Form Cutscene Skip[edit | edit source]
Control of your character is returned whenever your character stands up. This means that ending first form knocked down or dead will allow you to act during the cutscene. The easiest way to take advantage of this is any self-damaging weapon (eg Orotiagito, any Lavis-series weapon, or Girasole) and a scape doll. It is not possible to swap weapons while the cutscene is active.
Vol Opt Solo Mode Kill that demonstrates these mechanics.
Attacks[edit | edit source]
First Form[edit | edit source]
Vol Opt will cycle through monitors, then the pillars will raise and use techniques to attack. In Ultimate the pillars attack twice with two random techniques (four attacks total).
Gizonde[edit | edit source]
Difficulty | Damage Type | Base Damage |
---|---|---|
All | Lightning | 48 (N OPM) |
Gizonde arcs from the red pillar, through one or more players, to the central column.
Foie[edit | edit source]
Difficulty | Damage Type | Base Damage |
---|---|---|
Ultimate | Fire | 457 (U OPM) |
The red pillar shoots a fireball at the targeted player
Gibarta[edit | edit source]
Ultimate only
Second Form[edit | edit source]
In Normal through Very Hard Vol Opt's second form will rotate through attacks in a fixed order: Missiles, Stomper, Stomper, Heal, Prison. The rotation in Ultimate is random. Each attack has a corresponding node which will face the targeted player before use and it will no longer be able to use that attack if the node is destroyed.
Missile[edit | edit source]
Vol Opt fires slow moving missiles that home on their target. The missiles detonate on contact or after a set amount of time.
Stomper[edit | edit source]
Vol Opt sends out a tracking laser that follows a player. After a short amount of time pillers come down from the ceiling to crush the targeted player. The pillars can be avoided by running in a straight line.
Heal[edit | edit source]
Vol Opt restores a fixed amount of health.
Prison[edit | edit source]
Vol Opt fires a tracking ball that homes in on the targeted player briefly. If hit, the player is trapped in a prison. The player will be unable to act but it can be destroyed by other players. After a charge up time, the trapped player will be hit with a large amount of fixed damage.
Difficulty | Damage Type | Base Damage |
---|---|---|
Ultimate | Fixed | 1480 (Multi) |
640 (OPM) |
Story[edit | edit source]
Vol Opt was one of three master computers used by Pioneer 1 to control the underground facility found below the Central Dome known as the Mines, and one of the two master computers located in the Mines. Calus and Olga were the other two master computers and Calus was also located in the Mines, while Olga was actually located in a separate research facility. The three machines were designed to keep an eye on each other to maintain balance. According to Calus' conversation with Elly Person in the mission "Knowing One's Heart", both master computers were hacked by an unknown entity after the explosion at the Central Dome. While Calus managed to shut himself down, it is implied that Vol Opt was fully reprogrammed and became aggressive to the investigating Hunters and researchers.
Rare Drops[edit | edit source]
Normal | |||||||||
---|---|---|---|---|---|---|---|---|---|
Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer |
7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 |
Hard | |||||||||
Photon Launcher | Photon Launcher | Photon Launcher | Photon Launcher | Photon Launcher | Photon Launcher | Photon Launcher | Photon Launcher | Photon Launcher | Photon Launcher |
1/16 | 1/16 | 1/16 | 1/16 | 1/16 | 1/16 | 1/16 | 1/16 | 1/16 | 1/16 |
Very Hard | |||||||||
Guilty Light | Guilty Light | Guilty Light | Guilty Light | Guilty Light | Guilty Light | Guilty Light | Guilty Light | Guilty Light | Guilty Light |
1/10.7 | 1/10.7 | 1/10.7 | 1/10.7 | 1/10.7 | 1/10.7 | 1/10.7 | 1/10.7 | 1/10.7 | 1/10.7 |
Ultimate | |||||||||
Ruby Bullet | Ruby Bullet | Rianov 303SNR-1 | Rianov 303SNR-3 | Ruby Bullet | Ruby Bullet | Heavenly/HP | Zero Divide | Stink Shield | Ruby Bullet |
1/23.3 | 1/23.3 | 1/36.6 | 1/36.6 | 1/23.3 | 1/23.3 | 1/46.5 | 1/46.5 | 1/46.5 | 1/23.3 |
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |