Endless: Episode 1: Difference between revisions

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|episode=1
|episode=1
|category=VR
|category=VR
|desc=A new VR simulation designed to test a team's limits!
|desc=Test the simulator to see how high you can get your score!
|info=A new VR simulation designed to test a team's limits!
|info=A VR simulation designed to test a team's limits!
|reward=??? Meseta
|reward=??? Meseta
|author=Alisaryn
|author=Alisaryn
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|uxpoff=???
|uxpoff=???
}}
}}
==Quest Progress==
On '''Ultimate only''', the progress of this quest is saved between runs as long as you are able to complete it within the time limit. Progress is reset if the timer reaches zero, or if the Quest Board option is used (mentioned below.) In addition, if more than one player is present, Momoka will ask for one player to talk to the FOnewearl standing next to her in order to sync that player's progress across the entire party.


Rare enemies are disabled in this quest.
==Room Objectives==
Each room of the quest has one of four objectives, chosen randomly for non-boss areas:
* Avoid taking damage.
* Avoid healing.
* Avoid death.
* Avoid losing meseta.
Time and points added per area is based on the number of penalties the party receives for the current objective.
Additionally, areas 5 and 15 each have a '''bonus objective''' on top of their typical objective, which is a task that awards additional points if completed successfully.
Boss rooms each have their own static objective, which are the following:
* Dragon: Avoid taking damage.
* De Rol Le: Avoid healing.
* Vol Opt: Avoid losing meseta.
* Dark Falz: Avoid death.
A lap ends after 20 total areas, or 21 if Falz is reached. ([https://wiki.pioneer2.net/index.php?title=Endless:_Episode_1#Additional_Area Additional Area])
==Lap Completion==
After completion of a lap, one rank of a quest-wide penalty is applied for the rest of the run. These are applied in the following order:
* Reduced invincibility (blessing) chance. (Max: '''5''' ranks)
* Room clear time decrease. (Max: '''5''' ranks)
* Stricter penalties (Penalties reduce the room clear time award by additional amounts.) (Max: '''4''' ranks)
* Extra time deduction per penalty (x additional seconds are deducted from the timer per penalty, x being the current lap number.) (Max: '''Infinite''' ranks)
==Quest Board==
==Quest Board==
The '''Quest Board''' (Item Pack -> Quest Board) has some optional uses in this quest, allowing you to:
The '''Quest Board''' (Item Pack -> Quest Board) has some optional uses in this quest, allowing the player to:
* Check current points.
* Check their current points.
* Check the current room's objective.
* Check the current room's objective.
* Check the number of objective penalties for the current room.
* Check the number of objective penalties for the current room.
* Reset quest progress, and return to the lobby (Ultimate only.)
* Check the current lap number.
 
==Invincibility Blessing==
==Invincibility Blessing==
Each non-boss room has a small chance of granting invincibility to the party for a variable amount of time. The duration of this is based on how fast the previous room was cleared.
Each non-boss room has a 15% base chance (reduced by 3% per rank of the [https://wiki.pioneer2.net/w/Endless:_Episode_1#Lap_Completion lap penalty]) of granting invincibility to the party for a variable amount of time. The duration of this is based on how fast the previous room was cleared.
==Additional Area==
If the party manages to reach the end of a lap with a low amount of overall penalties (the exact limit is three times the number of party members), Dark Falz is given as an additional area. This area does not subtract from the timer, and gives a higher than usual amount of points for completion.
==Coffee Side Quest==
A side quest that awards additional points and meseta can be completed once per lap. A video with the necessary steps can be found [https://www.youtube.com/watch?v=MK8Dh5OgYmk here.]
==Enemy Counts==
==Enemy Counts==
{|class="wikitable" style="display:inline-table;vertical-align:top;"
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|Forest 1
!colspan=2|[[Forest 1]]
|-
|-
!Enemy
!Enemy
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|}
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|Forest 2
!colspan=2|[[Forest 2]]
|-
|-
!Enemy
!Enemy
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|}
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|Caves 1
!colspan=2|[[Cave 1]]
|-
|-
!Enemy
!Enemy
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|}
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|Caves 2
!colspan=2|[[Cave 2]]
|-
|-
!Enemy
!Enemy
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|}
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|Caves 3
!colspan=2|[[Cave 3]]
|-
|-
!Enemy
!Enemy
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|}
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|Mines 1
!colspan=2|[[Mine 1]]
|-
|-
!Enemy
!Enemy
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|}
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|Mines 2
!colspan=2|[[Mine 2]]
|-
|-
!Enemy
!Enemy
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|}
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|Ruins 1
!colspan=2|[[Ruins 1]]
|-
|-
!Enemy
!Enemy
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|}
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|Ruins 2
!colspan=2|[[Ruins 2]]
|-
|-
!Enemy
!Enemy
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|}
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|Ruins 3
!colspan=2|[[Ruins 3]]
|-
|-
!Enemy
!Enemy
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|[[La Dimenian]]
|[[La Dimenian]]
|5
|5
|-
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|[[Under the Dome]]
|-
!Enemy
!Count
|-
|-
|[[Dragon]]
|1
|-
!colspan=2|[[Underground Channel]]
|-
!Enemy
!Count
|-
|-
|[[De Rol Le]]
|1
|-
!colspan=2|[[Monitor Room]]
|-
!Enemy
!Count
|-
|-
|[[Vol Opt]]
|1
|-
!colspan=2|[[???]]
|-
!Enemy
!Count
|-
|-
|[[Dark Falz]]
|1
|-
|-
|}
|}
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|[[Dragon]]
|[[Dragon]]
|1
|1
|-
|-
|-
|[[De Rol Le]]
|[[De Rol Le]]
|1
|1
|-
|-
|[[Vol Opt]]
|1
|-
|-
|-
|[[Dark Falz]]
|[[Dark Falz]]
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|}
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=26|Boxes
!colspan=4|Total
|-
|-
!Box Type
!Enemy
!Count
!Count
!Box Type
!Enemy
!Count
!Box Type
!Count
!Count
|-
|-
|[[Booma]]
|36
|[[Gobooma]]
|25
|-
|[[Gigobooma]]
|21
|[[Rag Rappy]]
|19
|-
|[[Savage Wolf]]
|23
|[[Barbarous Wolf]]
|7
|-
|[[Hildebear]]
|7
!colspan=2|
|-
!colspan=4|
|-
|[[Evil Shark]]
|75
|[[Pal Shark]]
|61
|-
|[[Guil Shark]]
|30
|[[Pan Arms]]
|15
|-
|[[Poison Lily]]
|29
|[[Nano Dragon]]
|12
|-
|[[Pofuilly Slime]]
|4
|[[Grass Assassin]]
|10
|-
!colspan=4|
|-
|[[Dubchic]]
|12
|[[Dubwitch]]
|3
|-
|[[Gillchic]]
|69
|[[Canadine]]
|31
|-
|[[Canane]]
|2
|[[Sinow Beat]]
|16
|-
|[[Sinow Gold]]
|3
|[[Garanz]]
|3
|-
!colspan=4|
|-
|[[Dimenian]]
|52
|[[La Dimenian]]
|36
|-
|[[So Dimenian]]
|6
|[[Delsaber]]
|59
|-
|[[Claw]]
|64
|[[Bulclaw]]
|3
|-
|[[Chaos Sorcerer]]
|11
|[[Dark Belra]]
|9
|-
|[[Dark Gunner]]
|19
|[[Chaos Bringer]]
|2
|-
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=14|Boxes
|-
!Box Type
!Box Type
!Count
!Count
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!Box Type
!Box Type
!Count
!Count
|-
!colspan=2|[[Forest 1|Forest 1]]
!colspan=2|[[Forest 2|Forest 2]]
!colspan=2|[[Cave 1|Cave 1]]
!colspan=2|[[Cave 2|Cave 2]]
!colspan=2|[[Cave 3|Cave 3]]
|-
|[[Box|Box]]
|20
|[[Box|Box]]
|10
|[[Box|Box]]
|21
|[[Box|Box]]
|4
|[[Box|Box]]
|4
|-
!Box Type
!Box Type
!Count
!Count
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!Count
!Count
|-
|-
!colspan=2|[[Forest 1|Forest 1]]
!colspan=2|[[Mine 1|Mine 1]]
!colspan=2|[[Forest 2|Forest 2]]
!colspan=2|[[Mine 2|Mine 2]]
!colspan=2|[[Caves 1|Caves 1]]
!colspan=2|[[Caves 2|Caves 2]]
!colspan=2|[[Caves 3|Caves 3]]
!colspan=2|[[Mines 1|Mines 1]]
!colspan=2|[[Mines 2|Mines 2]]
!colspan=2|[[Ruins 1|Ruins 1]]
!colspan=2|[[Ruins 1|Ruins 1]]
!colspan=2|[[Ruins 2|Ruins 2]]
!colspan=2|[[Ruins 2|Ruins 2]]
!colspan=2|[[Ruins 3|Ruins 3]]
!colspan=2|[[Ruins 3|Ruins 3]]
!colspan=2|[[Under the Dome|Under the Dome]]
!colspan=2|[[Underground Channel|Underground Channel]]
!colspan=2|[[????|????]]
|-
|-
|[[Box|Box]]
|20
|[[Box|Box]]
|10
|[[Box|Box]]
|21
|[[Box|Box]]
|4
|[[Box|Box]]
|4
|[[Box|Box]]
|[[Box|Box]]
|6
|6
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|[[Box|Box]]
|[[Box|Box]]
|6
|6
|[[Box|Box]]
|-
|14
|}
|[[Box|Box]]
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=12|Boxes
|-
!Box Type
!Count
!Box Type
!Count
!Box Type
!Count
!Box Type
!Count
|-
!colspan=2|[[Under the Dome]]
!colspan=2|[[Underground Channel]]
!colspan=2|[[Monitor Room]]
!colspan=2|[[???]]
|-
|[[Box |Box (Weapon)]]
|2
|[[Box |Box (Weapon)]]
|2
|[[Box |Box (Weapon)]]
|3
|[[Box |Box (Weapon)]]
|12
|-
|[[Box |Box (Armor)]]
|2
|[[Box |Box (Armor)]]
|2
|[[Box |Box (Armor)]]
|3
|[[Box |Box (Armor)]]
|9
|9
|[[Box|Box]]
|-
|24
|[[Box |Box (Meseta)]]
|5
|[[Box |Box (Meseta)]]
|5
|[[Box |Box (Meseta)]]
|3
|[[Box |Box (Meseta)]]
|3
|-
|[[Box |Box (Tool)]]
|5
|
|
|[[Box |Box (Tool)]]
|7
|-
|-
|}
|}
{{Episode1Quests}}

Latest revision as of 23:29, 22 February 2024

Quest icon.pngEndless: Episode 1
Episode 1
Category: VR
Info: A VR simulation designed to test a team's limits!
Reward: ??? Meseta
Author: Alisaryn
Languages: English
Total XP

N H VH U
??? ??? ??? ???

N H VH U
??? ??? ??? ???

Test the simulator to see how high you can get your score!
- Quest description

Rare enemies are disabled in this quest.

Room Objectives[edit | edit source]

Each room of the quest has one of four objectives, chosen randomly for non-boss areas:

  • Avoid taking damage.
  • Avoid healing.
  • Avoid death.
  • Avoid losing meseta.

Time and points added per area is based on the number of penalties the party receives for the current objective.

Additionally, areas 5 and 15 each have a bonus objective on top of their typical objective, which is a task that awards additional points if completed successfully.

Boss rooms each have their own static objective, which are the following:

  • Dragon: Avoid taking damage.
  • De Rol Le: Avoid healing.
  • Vol Opt: Avoid losing meseta.
  • Dark Falz: Avoid death.

A lap ends after 20 total areas, or 21 if Falz is reached. (Additional Area)

Lap Completion[edit | edit source]

After completion of a lap, one rank of a quest-wide penalty is applied for the rest of the run. These are applied in the following order:

  • Reduced invincibility (blessing) chance. (Max: 5 ranks)
  • Room clear time decrease. (Max: 5 ranks)
  • Stricter penalties (Penalties reduce the room clear time award by additional amounts.) (Max: 4 ranks)
  • Extra time deduction per penalty (x additional seconds are deducted from the timer per penalty, x being the current lap number.) (Max: Infinite ranks)

Quest Board[edit | edit source]

The Quest Board (Item Pack -> Quest Board) has some optional uses in this quest, allowing the player to:

  • Check their current points.
  • Check the current room's objective.
  • Check the number of objective penalties for the current room.
  • Check the current lap number.

Invincibility Blessing[edit | edit source]

Each non-boss room has a 15% base chance (reduced by 3% per rank of the lap penalty) of granting invincibility to the party for a variable amount of time. The duration of this is based on how fast the previous room was cleared.

Additional Area[edit | edit source]

If the party manages to reach the end of a lap with a low amount of overall penalties (the exact limit is three times the number of party members), Dark Falz is given as an additional area. This area does not subtract from the timer, and gives a higher than usual amount of points for completion.

Coffee Side Quest[edit | edit source]

A side quest that awards additional points and meseta can be completed once per lap. A video with the necessary steps can be found here.

Enemy Counts[edit | edit source]

Forest 1
Enemy Count
Rag Rappy 2
Barbarous Wolf 2
Savage Wolf 15
Gobooma 6
Booma 35
Gigobooma 7
Forest 2
Enemy Count
Hildebear 7
Rag Rappy 17
Barbarous Wolf 5
Savage Wolf 11
Booma 6
Gobooma 20
Gigobooma 13
Cave 1
Enemy Count
Nano Dragon 6
Guil Shark 8
Pal Shark 8
Evil Shark 33
Poison Lily 11
Grass Assassin 3
Cave 2
Enemy Count
Grass Assassin 7
Poison Lily 10
Guil Shark 10
Pal Shark 31
Evil Shark 19
Nano Dragon 4
Pofuilly Slime 2
Cave 3
Enemy Count
Poison Lily 8
Guil Shark 12
Pal Shark 22
Evil Shark 23
Pofuilly Slime 2
Nano Dragon 3
Mine 1
Enemy Count
Gillchic 50
Sinow Beat 6
Canadine 21
Sinow Gold 3
Canane 1
Mine 2
Enemy Count
Gillchic 32
Dubchic 13
Garanz 3
Sinow Beat 10
Canadine 19
Dubwitch 3
Ruins 1
Enemy Count
Delsaber 9
Chaos Sorcerer 7
Dimenian 28
So Dimenian 2
La Dimenian 13
Claw 27
Dark Belra 5
Bulclaw 2
Ruins 2
Enemy Count
La Dimenian 24
So Dimenian 1
Dimenian 10
Delsaber 9
Dark Gunner 8
Claw 21
Chaos Bringer 1
Bulclaw 1
Ruins 3
Enemy Count
Chaos Sorcerer 5
Dimenian 27
Bulclaw 1
Claw 19
Dark Gunner 12
Dark Belra 7
Chaos Bringer 1
So Dimenian 3
La Dimenian 5
Under the Dome
Enemy Count
Dragon 1
Underground Channel
Enemy Count
De Rol Le 1
Monitor Room
Enemy Count
Vol Opt 1
???
Enemy Count
Dark Falz 1
Bosses
Enemy Count
Dragon 1
De Rol Le 1
Vol Opt 1
Dark Falz 1
Total
Enemy Count Enemy Count
Booma 36 Gobooma 25
Gigobooma 21 Rag Rappy 19
Savage Wolf 23 Barbarous Wolf 7
Hildebear 7
Evil Shark 75 Pal Shark 61
Guil Shark 30 Pan Arms 15
Poison Lily 29 Nano Dragon 12
Pofuilly Slime 4 Grass Assassin 10
Dubchic 12 Dubwitch 3
Gillchic 69 Canadine 31
Canane 2 Sinow Beat 16
Sinow Gold 3 Garanz 3
Dimenian 52 La Dimenian 36
So Dimenian 6 Delsaber 59
Claw 64 Bulclaw 3
Chaos Sorcerer 11 Dark Belra 9
Dark Gunner 19 Chaos Bringer 2
Boxes
Box Type Count Box Type Count Box Type Count Box Type Count Box Type Count
Forest 1 Forest 2 Cave 1 Cave 2 Cave 3
Box 20 Box 10 Box 21 Box 4 Box 4
Box Type Count Box Type Count Box Type Count Box Type Count Box Type Count
Mine 1 Mine 2 Ruins 1 Ruins 2 Ruins 3
Box 6 Box 8 Box 5 Box 12 Box 6
Boxes
Box Type Count Box Type Count Box Type Count Box Type Count
Under the Dome Underground Channel Monitor Room ???
Box (Weapon) 2 Box (Weapon) 2 Box (Weapon) 3 Box (Weapon) 12
Box (Armor) 2 Box (Armor) 2 Box (Armor) 3 Box (Armor) 9
Box (Meseta) 5 Box (Meseta) 5 Box (Meseta) 3 Box (Meseta) 3
Box (Tool) 5 Box (Tool) 7