Pan Arms: Difference between revisions

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{{Enemy|name=Pan Arms (E1)}}
{{Enemy|name=Pan Arms (E1)}}
{{Enemy|name=Pan Arms (E2)}}
{{Enemy|name=Pan Arms (E2)}}
[[Category:Enemies]]
[[Pan Arms]] is an enemy native to [[Cave 1]] and [[Cave 3]]. It also appears in [[VR Spaceship]].
[[Category:Cave Enemies]]
 
[[Category:VR Spaceship Enemies]]
==Behavior/Mechanics==
Pan Arms initially spawn underground, making them undetectable to players without the use of the map. After some time, or if approached by a player, Pan Arms will jump out of the ground, then launch two attacks sequentially: a wide, purple, cone-shaped burst with shorter range, and a red laser with longer range. After attacking twice, or after taking too much damage between attacks, Pan Arms will split into [[Hidoom]] and [[Migium]]. Pan Arms cannot split if they are {{Confused}} or against a wall.
 
===Fixed Damage===
{|
|
{{#tag:tabber|
Normal=
<tabber>
Normal=
{| class="wikitable" style="text-align:center"
! Area
! Attack
! Damage
|-
| Cave || rowspan="2"|Beam (Red) || 38
|-
| Spaceship || 36
|-
| Cave || rowspan="2"|Pulse (Blue) || 35
|-
| Spaceship || 34
|}
|-|
One Person=
{| class="wikitable" style="text-align:center"
! Area
! Attack
! Damage
|-
| Cave || rowspan="2"|Beam (Red) || 32
|-
| Spaceship || 32
|-
| Cave || rowspan="2"|Pulse (Blue) || 30
|-
| Spaceship || 30
|}
</tabber>
{{!}}-{{!}}
Hard=
<tabber>
Normal=
{| class="wikitable" style="text-align:center"
! Area
! Attack
! Damage
|-
| Cave || rowspan="2"|Beam (Red) || 120
|-
| Spaceship || 112
|-
| Cave || rowspan="2"|Pulse (Blue) || 100
|-
| Spaceship || 98
|}
|-|
One Person=
{| class="wikitable" style="text-align:center"
! Area
! Attack
! Damage
|-
| Cave || rowspan="2"|Beam (Red) || 96
|-
| Spaceship || 96
|-
| Cave || rowspan="2"|Pulse (Blue) || 84
|-
| Spaceship || 84
|}
</tabber>
{{!}}-{{!}}
Very Hard=
<tabber>
Normal=
{| class="wikitable" style="text-align:center"
! Area
! Attack
! Damage
|-
| Cave || rowspan="2"|Beam (Red) || 200
|-
| Spaceship || 184
|-
| Cave || rowspan="2"|Pulse (Blue) || 180
|-
| Spaceship || 170
|}
|-|
One Person=
{| class="wikitable" style="text-align:center"
! Area
! Attack
! Damage
|-
| Cave || rowspan="2"|Beam (Red) || 160
|-
| Spaceship || 160
|-
| Cave || rowspan="2"|Pulse (Blue) || 146
|-
| Spaceship || 146
|}
</tabber>
{{!}}-{{!}}
Ultimate=
<tabber>
Normal=
{| class="wikitable" style="text-align:center"
! Area
! Attack
! Damage
|-
| Cave || rowspan="2"|Beam (Red) || 438
|-
| Spaceship || 440
|-
| Cave || rowspan="2"|Pulse (Blue) || 398
|-
| Spaceship || 360
|}
|-|
One Person=
{| class="wikitable" style="text-align:center"
! Area
! Attack
! Damage
|-
| Cave || rowspan="2"|Beam (Red) || 380
|-
| Spaceship || 380
|-
| Cave || rowspan="2"|Pulse (Blue) || 320
|-
| Spaceship || 320
|}
</tabber>
}}
|-
|}
 
==Strategy==
Pan Arms in Episode 1 are highly resistant to physical attacks due to their colossal [[DFP]]. However, they can be damaged with [[techniques]] and [[Weapons#Special attacks|special attacks]] like normal. In Episode 2, their DFP is lower, making physical attacks more viable. Their lower [[EDK]] in Episode 2 makes using [[Weapons#Instant kill|Hell]] weapons a good strategy for dealing with them.
 
==Hunting==
==Hunting==
===Episode 1===
===Episode 1===
The following quests are recommended for hunting this enemy in Episode 1:
The following quests are recommended for hunting this enemy in Episode 1:
* [Maximum Attack] [[Random Attack Xrd Stage (E1)|Random Attack Xrd Stage]]: If North, clear 2 rooms (2) / If East, clear 2 rooms (5), continue if North for (9)
{{HuntingTableHead}}
* [VR] [[Towards the Future]]: Clear Cave (4)
{{HuntingTableRow1|category=Maximum Attack|catspan=3|quest=Random Attack Xrd Stage (E1){{!}}Random Attack Xrd Stage|questspan=3|details=If north route, clear two rooms|count=2}}
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (8)
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=If east route, clear two rooms|count=5}}
* [Government] [[2-3:The Mutation]]: Clear Quest (7)
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Continue from above if north|count=9}}
{{HuntingTableRow1|category=Extermination|catspan=2|quest=Scarlet Realm 2{{!}}Scarlet Realm #2|questspan=2|details=Clear quest|count=18}}
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Bonus spawns|count=+5}}
{{HuntingTableRow1|category=VR|catspan=|quest=Towards the Future|questspan=|details=Clear Cave|count=4}}
{{HuntingTableRow1|category=Government|catspan=|quest=2-3:The Mutation|questspan=|details=Clear quest|count=13}}
{{HuntingTableRow1|category=Extermination|catspan=|quest=Sweep-up Operation 2{{!}}Sweep-up Operation #2|questspan=|details=Clear quest|count=8}}
|}
 
===Episode 2===
===Episode 2===
The following quests are recommended for hunting this enemy in Episode 2:
The following quests are recommended for hunting this enemy in Episode 2:
* [Extermination] [[Gal Da Val's Darkness]]: Clear Spaceship (18)
{{HuntingTableHead}}
* [Event] [[Christmas Fiasco (E2)|Christmas Fiasco]]: Clear Spaceship (16)
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Penumbral Surge 2{{!}}Penumbral Surge #2|questspan=|details=Clear southeast route|count=14}}
* [Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (13)
{{HuntingTableRow2|category=|catspan=|quest=Gal Da Val's Darkness|questspan=|details=Clear VR Spaceship|count=18}}
* [Government] [[6-3:Test/Spaceship 3]]: Clear 4 Rooms (8) / Clear Area 1 (9) / Clear Quest (15)
{{HuntingTableRow2|category=Event|catspan=|quest=Christmas Fiasco (E2){{!}}Christmas Fiasco|questspan=|details=Clear VR Spaceship|count=16}}
* [Extermination] [[Sweep-up Operation 6|Sweep-up Operation #6]]: Clear Quest (8)
{{HuntingTableRow2|category=Solo Only|catspan=|quest=Knight of Coral Advent|questspan=|details=Clear VR Spaceship|count=13}}
* [Event] [[Maximum Attack E: Spaceship]]: Clear Quest (8)
{{HuntingTableRow2|category=Government|catspan=3|quest=6-3:Test/Spaceship 3|questspan=3|details=Clear four rooms|count=8}}
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear VR Spaceship Alpha|count=9}}
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=15}}
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation 6{{!}}Sweep-up Operation #6|questspan=|details=Clear quest|count=8}}
{{HuntingTableRow2|category=Event|catspan=|quest=Maximum Attack E: Spaceship|questspan=|details=Clear quest|count=8}}
|}


==Mechanics==
==Rare Drops==
Pan Arms in Ep.1 are generally immune to physical attacks, due to their colossal DFP. However, they can be damaged with Techniques and Special attacks like normal. In Ep.2 their DFP is lower so they can be attacked regularly.
===Episode 1===
{{EnemyDropTable|Pan Arms (E1)}}
===Episode 2===
{{EnemyDropTable|Pan Arms (E2)}}


Pan Arms can launch one of two attacks: a purple cone of shots with a slightly wider hit box, or a red beam with a slightly longer hitbox. After firing two shots, the Pan Arms will split apart, forming [[Hidoom]] and [[Migium]].
{{Episode1Enemies}}{{Episode2Enemies}}
{{Episode1Enemies}}{{Episode2Enemies}}
[[Category:Enemies]]
[[Category:Cave Enemies]]
[[Category:VR Spaceship Enemies]]

Latest revision as of 00:06, 4 July 2025

Pan Arms (E1)
パンアームズ (E1)
Pan Arms (E1).png
Attribute:
A.Beast
Location: Cave 1, Cave 3

HP XP DAR Set Drop Weakness
750 6 90 Shield icon.png FoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
2025000120805
EFREICETHEDKELTESP
25252525255

Pan Arms (E2)
パンアームズ (E2)
Pan Arms (E2).png
Attribute:
A.Beast
Location: VR Spaceship

HP XP DAR Set Drop Weakness
670 15 50 Shield icon.png FoieBartaZonde
ATPDFPMSTATAEVPLCK
69300120705
EFREICETHEDKELTESP
15151525205

Pan Arms is an enemy native to Cave 1 and Cave 3. It also appears in VR Spaceship.

Behavior/Mechanics

Pan Arms initially spawn underground, making them undetectable to players without the use of the map. After some time, or if approached by a player, Pan Arms will jump out of the ground, then launch two attacks sequentially: a wide, purple, cone-shaped burst with shorter range, and a red laser with longer range. After attacking twice, or after taking too much damage between attacks, Pan Arms will split into Hidoom and Migium. Pan Arms cannot split if they are Confuse.pngConfused or against a wall.

Fixed Damage

Area Attack Damage
Cave Beam (Red) 38
Spaceship 36
Cave Pulse (Blue) 35
Spaceship 34

Strategy

Pan Arms in Episode 1 are highly resistant to physical attacks due to their colossal DFP. However, they can be damaged with techniques and special attacks like normal. In Episode 2, their DFP is lower, making physical attacks more viable. Their lower EDK in Episode 2 makes using Hell weapons a good strategy for dealing with them.

Hunting

Episode 1

The following quests are recommended for hunting this enemy in Episode 1:

Category Quest Details Count
Quest category icon.pngMaximum Attack Quest icon.pngRandom Attack Xrd Stage If north route, clear two rooms 2
If east route, clear two rooms 5
Continue from above if north 9
Quest category icon.pngExtermination Quest icon.pngScarlet Realm #2 Clear quest 18
Bonus spawns +5
Quest category icon.pngVR Quest icon.pngTowards the Future Clear Cave 4
Quest category icon.pngGovernment Quest icon.png2-3:The Mutation Clear quest 13
Quest category icon.pngExtermination Quest icon.pngSweep-up Operation #2 Clear quest 8

Episode 2

The following quests are recommended for hunting this enemy in Episode 2:

Category Quest Details Count
Quest category icon.pngExtermination Quest icon.pngPenumbral Surge #2 Clear southeast route 14
Quest icon.pngGal Da Val's Darkness Clear VR Spaceship 18
Quest category icon.pngEvent Quest icon.pngChristmas Fiasco Clear VR Spaceship 16
Quest category icon.pngSolo Only Quest icon.pngKnight of Coral Advent Clear VR Spaceship 13
Quest category icon.pngGovernment Quest icon.png6-3:Test/Spaceship 3 Clear four rooms 8
Clear VR Spaceship Alpha 9
Clear quest 15
Quest category icon.pngExtermination Quest icon.pngSweep-up Operation #6 Clear quest 8
Quest category icon.pngEvent Quest icon.pngMaximum Attack E: Spaceship Clear quest 8

Rare Drops

Episode 1

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate Trimate
81/160 81/160 81/160 81/160 81/160 81/160 81/160 81/160 81/160 81/160
Hard
Crush Bullet Visk-235W Visk-235W Brionac Blade Dance Fire Scepter: Agni Crush Bullet Flowen's Sword P-arm's Arms Slicer of Assassin
1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/142 1/40.6
Very Hard
Final Impact Magic Rock "Moola" Dragon Slayer Magic Rock "Moola" Magic Rock "Moola" Storm Wand: Indra God/Arm Cross Scar Magic Rock "Moola" Diska of Braveman
1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6 1/40.6
Ultimate
Sange Red Dagger Heart of Flamberge P-arm's Arms Red Dagger Yamato Sange Photon Filter Heart of Tension Blaster P-arm's Arms
1/350 1/350 1/4045 1/350 1/350 1/71.1 1/350 1/1820 1/4045 1/350

Episode 2

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer
1/3.56 1/3.56 1/3.56 1/3.56 1/3.56 1/3.56 1/3.56 1/3.56 1/3.56 1/3.56
Hard
Crush Bullet Visk-235W Flowen's Sword Brionac M&A60 Vise Fire Scepter: Agni Slicer of Assassin Blade Dance Brionac Slicer of Assassin
1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1
Very Hard
Meteor Smash Wals-MK2 Last Survivor Vjaya H&S25 Justice Ice Staff: Dagon Light Relief Bloody Art Brave Hammer Diska of Liberator
1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1 1/73.1
Ultimate
Berdysh Musashi Sting Tip Sting Tip Regenerate Gear B.P. Regenerate Gear B.P. Tripolic Reflector Victor Axe Tripolic Reflector Diska of Braveman
1/630 1/128 1/128 1/128 1/1024 1/1024 1/1024 1/128 1/1024 1/128