RAmar/Guide: Difference between revisions
Line 116: | Line 116: | ||
'''Units''' | '''Units''' | ||
*[[V101]], [[V502]], [[V801]] | *[[V101]], [[V502]], [[V801]] | ||
{{Classes}} |
Revision as of 11:37, 20 August 2023
RAmar is a human Ranger who has the highest ATA in the game, along with the second highest ATP of the rangers. Paired with access to basic supports, including level 15 Shifta and Deband, this makes him a very powerful option in every situation. The versatility of the ranger arsenal allows him to provide large range AoE with good damage and some of the best crowd control outside of android traps. He is largely believed to be the best solo class, even better than HUcast in most situations, while still able to hold his own in multiplayer parties regardless of scenario.
In comparison to RAmarl, he is stronger in all situations, but the lack of Jellen and extremely weak, slow Resta means that mistakes and dangerous situations are more punishing if the player is unable to control the enemies properly. While he can support the party with Shifta and Deband, he cannot support further than this, making RAmarl much more useful in a party which would benefit from a supporting role.
Pros and cons
Pros
- Highest ATA in the game - RAmar's high ATA allows him to hit special attacks more often than any other class, giving him extremely good crowd control and ability to use sacrificials very well.
- Extremely powerful solo - With the ranger arsenal, RAmar's ATP, and access to Shifta, RAmar is a top-tier solo class.
- Very powerful in multiplayer - Regardless of if there is support or not, RAmar can fit into any party as a top damage dealer.
- Ranger arsenal - With options such as Frozen Shooter, ES Needle, Heaven Striker, and sacrificial Arms, rangers have options for every situation.
Cons
- Weak earlygame - RAmar has less HP and ATP than all the other rangers early on, and takes some time to grow into his strengths.
Section ID choice
Note that the section ID choices below are merely suggestions, and are not required to have on your RAmar. All IDs are good in different ways, and it is up to the player which ID they would like depending on what items they'd like to hunt. If you are unsure as to what ID you would want, the below are recommended depending on what sort of ID you would prefer.
Finding items for RAmar
Greenill or Purplenum
Greenill and Purplenum have access to many core Ranger items, offering mostly the same items between them. They both get Heaven Striker, Frozen Shooter, V502, with Greenill finding V101, Red Ring and Cannon Rouge, with Purplenum finding M&A60 Vise and increased chance of finding mechguns, important for sacrificial Vulcans.
Finding items that RAmar hunts well
Bluefull
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes Yunchang, Zanba, Psycho Wand, and Parasitic Gene "Flow". On top of this, Bluefull can hunt Limiter very well from Astarks, which is an easy hunt for Rangers as well. Heaven Striker also makes an appearance in Episode 1 from Del-Ds.
Skyly
Similarly to Bluefull, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include Heaven Punisher, Sealed J-Sword, Monkey King Bar, Vivienne, Daylight Scar, and Guren. On top of this, Lame d'Argent can be found from Dorphons, which is a very useful item for all classes, but especially Rangers.
General good ID
Whitill
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as Bluefull, which focus players into certain areas. Whitill finds many good items such as V502, Heaven Striker, Diska of Braveman, Frozen Shooter, Slicer of Fanatic, and more!
Material plans
Important Stats Only - Maxes important stats as early as possible. Recommended for levelling.
Min-Max - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.
Plan | Mag | Units | Shield | Materials | ||||
---|---|---|---|---|---|---|---|---|
Power | Def | Mind | Evade | Luck | ||||
Important Stats Only | 5/160/35/0 | V101 | Red Ring | 222 | - | - | - | 28 |
Min-Max[1] | 5/160/35/0 | V101 | Red Ring | 60 | 68 | 63 | 31 | 28 |
- ↑ This plan maxes all stats, negating the need for a separate max stats plan.
Equipment progression
Strategy
Recommended endgame equipment
Melee
- 3 Targets: Excalibur
- 1 Target Multi-Hit: Daylight Scar
Ranged
- 10 Targets: Cannon Rouge
- 4 Targets: Baranz Launcher, ES Launcher (Berserk, Spirit)
- 1 Target: Heaven Striker
- 1 Target Multi-Hit: Vulcan (Charge, Berserk, Spirit), M&A60 Vise, Yasminkov 9000M
Specials
- 10 Targets: ES Scythe (Hell)
- 4 Targets: ES Launcher (Hell, Demons)
- 1 Target: Raygun / Laser (Arrest, Hell, Demons), ES Gun / ES Rifle (Zalure), Bringer's Rifle
- 1 Target Multi-Hit: ES Mechgun (Hell, Demon's), S-Beat's Blade
Special Purpose
Armors
Shields
Units
Classes | |
---|---|
Hunters | HUmar (Guide) • HUnewearl (Guide) • HUcast (Guide) • HUcaseal (Guide) |
Rangers | RAmar (Guide) • RAmarl (Guide) • RAcast (Guide) • RAcaseal (Guide) |
Forces | FOmar (Guide) • FOmarl (Guide) • FOnewm (Guide) • FOnewearl (Guide) |
Other | Class comparison |