FOnewm/Guide
FOnewm is a newman Force who boasts the strongest Gi- and Ra-series techniques amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled nuking power, he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.
With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to  Excalibur allows him to do high damage where necessary, and his 180 ATA allows him to use Demon's
Excalibur allows him to do high damage where necessary, and his 180 ATA allows him to use Demon's  ES Mechgun for very high HP/DFP targets.
ES Mechgun for very high HP/DFP targets.
Pros and cons
Pros
- Strongest techniques - Due to FOnewm's high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting techniques
- Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in Episodes 1 and 4
- High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to  ES Mechgun for Demon's usage ES Mechgun for Demon's usage
- Decent melee - While not as strong as FOmar/FOmarl, and despite his lack of access to  Galatine, FOnewm is able to deal decent damage with physical weapons where necessary Galatine, FOnewm is able to deal decent damage with physical weapons where necessary
Cons
- Low support range - FOnewm does not have any extra range with support techniques, making support hard in parties where a supportive party member may be necessary
Section ID choice
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.
Finding items for FOnewm
 Pinkal
Pinkal
Pinkal is a staple for FOnewm, as it finds many core Force items in the early game, such as  Fire Scepter: Agni,
Fire Scepter: Agni,  Ice Staff: Dagon, and
Ice Staff: Dagon, and  Storm Wand: Indra, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as
Storm Wand: Indra, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as  Slicer of Fanatic,
Slicer of Fanatic,  V801,
V801,  Limiter,
Limiter,  Guardianna,
Guardianna,  Lame d'Argent, and
Lame d'Argent, and  Diska of Braveman.
Diska of Braveman.
Finding items that FOnewm hunts well
 Greenill
Greenill
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as  V101,
V101,  Heaven Striker, and
Heaven Striker, and  Cannon Rouge. Greenill has decent Ruins drops as well, finding both
Cannon Rouge. Greenill has decent Ruins drops as well, finding both  Red Ring and
Red Ring and  Monkey King Bar.
Monkey King Bar.
 Redria
Redria
Like  Greenill, Redria finds
Greenill, Redria finds  Heaven Striker and
Heaven Striker and  Cannon Rouge in Episode 4. Redria also has good Ruins drops, finding both
Cannon Rouge in Episode 4. Redria also has good Ruins drops, finding both  Red Ring and
Red Ring and  Diska of Braveman.
Diska of Braveman.
General good ID
 Whitill
Whitill
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as  Bluefull, which focus players into certain areas. Whitill finds many good items such as
Bluefull, which focus players into certain areas. Whitill finds many good items such as  V502,
V502,  Heaven Striker,
Heaven Striker,  Diska of Braveman,
Diska of Braveman,  Frozen Shooter,
Frozen Shooter,  Slicer of Fanatic, and more!
Slicer of Fanatic, and more!
Material and Mag plans
Basic leveling
If you're a new player and want a simple material plan, this is what you want. These plans are designed for the player who does not have extra equipment from other characters or friends, and doesn't want to keep swapping their equipment and mags as they level.
| Plan | Mag | Units | Shield | Materials | |||||
|---|---|---|---|---|---|---|---|---|---|
| Power | Def | Mind | Evade | Luck | Unused | ||||
| Nuking | Any high MIND mag |  V801 | Any Merge | - | - | 150 | - | - | - | 
| Optional: Melee | Any typical POW/DEX mag |  Heavenly/Battle,  Smartlink,  Heavenly/Arms,  Heavenly/Arms | Any | ||||||
Optimized leveling
The below plans are for more advanced players who have multiple mags and equipment from other characters or friends. These have better stat growth as the player levels, but require changing out mags and units a lot, so may not be suitable for beginners.
| Plan | Mag | Units | Shield | Materials | |||||
|---|---|---|---|---|---|---|---|---|---|
| Power | Def | Mind | Evade | Luck | Unused | ||||
| Level 146-170 | 5/0/45/150 |  V101,  V801,  Adept,  Heavenly/Mind | Any | - | - | 150 | - | - | - | 
| Level 171-181 | 5/11/73/111 |  V101,  V801,  Adept,  Smartlink | |||||||
| Level 182+ | 5/0/109/86 |  V101,  V801,  Smartlink | |||||||
Level 200
At level 200 (or when approaching 200), it is recommended to reset your materials and use the plans below, as you will get more usage out of them as the leveling plans are designed to make leveling easier.
| Plan | Mag | Units | Shield | Materials | |||||
|---|---|---|---|---|---|---|---|---|---|
| Power | Def | Mind | Evade | Luck | Unused | ||||
| General use | 5/88/61/46 |  V101,  V801,  Adept,  Smartlink | Any | - | - | 140 | - | - | 10 | 
| Episode 2 | 5/93/101/1 |  V101,  V801,  V502,  Smartlink | |||||||
| Nuking | 55/x/x/59 |  V801 | Any | - | - | 150 | - | - | - | 
| Nuking (max ATA) | 40/0/104/56 |  V101,  V801,  Smartlink | |||||||
Max stats
If wishing to get all yellow numbers, use the plan below. However, these plans are generally not recommended, as they require extra units which block the usage of more utility units.
| Plan | Mag | Units | Shield | Materials | |||||
|---|---|---|---|---|---|---|---|---|---|
| Power | Def | Mind | Evade | Luck | Unused | ||||
| Max Stats | 5/6/20/169 |  V101,  Adept,  Adept,  Centurion/Ability |  Red Ring | 62 | - | - | 42 | 13 | 33 | 
Players leveling FOnewm should aim to maximize his MST stat with  Mind Materials and
Mind Materials and  Units as early as possible, and should pick a mag with a high Mind stat.
Units as early as possible, and should pick a mag with a high Mind stat. 
As the player gains levels, they can consider creating a new mag or equipping different units to boost their ATA stat. ATA is FOnewm's second most important stat as it allows him to make better use of weapons with Demon's or Hell specials. ATA also helps FOnewm meet the requirement to use weapons such as  Bringer's Rifle and
Bringer's Rifle and  ES Mechgun. As many enemies in Ultimate difficulty Multiplayer scaling have high elemental resistances, FOnewm can first provide support followed by contributing with the aforementioned weapons in these cases.
ES Mechgun. As many enemies in Ultimate difficulty Multiplayer scaling have high elemental resistances, FOnewm can first provide support followed by contributing with the aforementioned weapons in these cases.
Although lower priority than MST and ATA, ATP can also be an important stat as FOnewm depends on this stat to equip  Slicer of Fanatic,
Slicer of Fanatic,  Excalibur, and
Excalibur, and  ES J-Cutter or
ES J-Cutter or  ES Slicer. Slicer of Fanatic's ATP requirement is low enough to be accessible with a Simple POW Mag very early on in Ultimate difficulty.
ES Slicer. Slicer of Fanatic's ATP requirement is low enough to be accessible with a Simple POW Mag very early on in Ultimate difficulty.
Excalibur's high weapon ATP provides FOnewm with his highest damage weapon option, but is only accessible at a very high character level if no  Power Materials are used. This is even more true in the case of ES J-Cutter and ES Slicer, which also typically depend on a unit slot being dedicated to
Power Materials are used. This is even more true in the case of ES J-Cutter and ES Slicer, which also typically depend on a unit slot being dedicated to  V502 or
V502 or  V501 to boost the effectiveness of Hell or Arrest special attacks, while FOnewm is also depending on his unit slots to provide battle speed, Smartlink, and additional stats while leveling.
V501 to boost the effectiveness of Hell or Arrest special attacks, while FOnewm is also depending on his unit slots to provide battle speed, Smartlink, and additional stats while leveling.
Although DFP is generally an insignificant stat, in certain cases maximizing this stat can help prevent the player from being knocked down. At level 200, there are different Mag stat plans for different scenarios that maximize certain stats and offer different levels of flexibility for Unit selection.
Note that the Max Stats plan is not recommended here; it requires FOnewm to use all four of his unit slots for stats, resulting in him being unable to use various utility units such as  Smartlink,
Smartlink,  V501,
V501,  V502,
V502,  V801,
V801,  Heavenly/Technique (or lesser Technique unit),
Heavenly/Technique (or lesser Technique unit),  Heavenly/HP (or multiple), or any of the Cure units such as
Heavenly/HP (or multiple), or any of the Cure units such as  Cure/Freeze and
Cure/Freeze and  Cure/Paralysis. It also depends on
Cure/Paralysis. It also depends on  Red Ring to provide MST, but a Technique-boosting barrier would be preferred in this slot for offensive technique damage in addition to max MST without Red Ring.
Red Ring to provide MST, but a Technique-boosting barrier would be preferred in this slot for offensive technique damage in addition to max MST without Red Ring.
Level 1 Disk-learning Setup
FOnewm can reach 1,010 MST at level 1 with the following equipment and materials, which allows him to learn all level 30 technique disks except Grants (1,030 MST.) If you're aiming to learn the standard FO technique set (level 29 attack techniques, level 25-26 Grants and Megid,) only 974 MST is necessary (due to level 29 Rabarta.)
- 300 MST - Mind Material x150
- 80 MST -   Mercurius Rod Mercurius Rod
- 390 MST - 5/0/0/195 Max MND "Console" mag ( Mark III, etc) Mark III, etc)- 185 MND mag is acceptable for level 29 tech set, as long as you have all other build components
 
- 180 MST -  Heavenly/Mind x4 Heavenly/Mind x4
- 60 MST - FOnewm base stat
Recommended endgame equipment
Nuking
Support
Melee
- 3 Targets:  Excalibur Excalibur
Ranged
- 4 Targets:  Diska of Braveman Diska of Braveman
- 1 Target Multi-Hit:  Vulcan (Charge, Berserk, Spirit), Vulcan (Charge, Berserk, Spirit), M&A60 Vise M&A60 Vise
Specials
- 4 Targets:  ES J-Cutter / ES J-Cutter / ES Slicer (Arrest, Hell, Demon's) ES Slicer (Arrest, Hell, Demon's)
- 3 Targets:  Slicer of Fanatic Slicer of Fanatic
- 1 Target:  Bringer's Rifle, Bringer's Rifle, Raygun (Arrest, Hell, Demon's), Raygun (Arrest, Hell, Demon's), ES Cards (Hell, Demon's), ES Cards (Hell, Demon's), Holy Ray Holy Ray
- 1 Target Multi-Hit:  ES Mechgun (Demon's) ES Mechgun (Demon's)
Special Purpose
Armors
Shields
 Red Ring, Red Ring, Rafoie Merge, Rafoie Merge, Gifoie Merge, Gifoie Merge, Gizonde Merge, Gizonde Merge, Rabarta Merge, Rabarta Merge, Anti-Dark Ring, Anti-Dark Ring, Resta Merge, Resta Merge, God's Shield "Kouryu", God's Shield "Kouryu", Three Seals, Three Seals, Combat Gear Combat Gear
Units
| Classes | |
|---|---|
| Hunters | HUmar (Guide) • HUnewearl (Guide) • HUcast (Guide) • HUcaseal (Guide) | 
| Rangers | RAmar (Guide) • RAmarl (Guide) • RAcast (Guide) • RAcaseal (Guide) | 
| Forces | FOmar (Guide) • FOmarl (Guide) • FOnewm (Guide) • FOnewearl (Guide) | 
| Other | Class comparison | 



