HUmar/Guide: Difference between revisions
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<small><div class=" | <small><div class="noexcerpt">< Return to [[HUmar]]</div></small> | ||
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[[Category:Guides]] |
Latest revision as of 16:45, 21 August 2024
HUmar is a human Hunter. He has the second highest ATP in the game, and has decent starting stats, having high HP, ATP, and decent ATA. With good equipment, he is able to do very good damage, as long as another party member or Photon Blast provides him with Shifta.
However, despite his description on the character creation screen, he is considered to be one of the least balanced and least versatile character types in the game due to not having access to traps, high level techniques, Shifta or Deband, or any special weapons from the Ranger arsenal. HUmar is only advised for players who wish to play a character which could be considered a challenge, as the lack of crowd control options means that players must be creative in how they tackle various different scenarios.
If the player is truly looking for a character type suited for beginners, or a jack-of-all-trades, RAmar and RAmarl are advised over HUmar. If the player wishes to play a Hunter specifically, HUnewearl is more beginner friendly than HUmar due to her access to good support techniques.
Pros and cons[edit | edit source]
Pros
- Second highest ATP - Allows HUmar to do lots of damage in the right scenarios
- Access to powerful Hunter weapons - Weapons such as Dark Flow and Vjaya allow HUmar to do extremely high damage, albeit only in specific scenarios and for high costs
Cons
- Limited effective range - In comparison to Rangers and Forces, Hunters do not have as much area-of-effect range, meaning their effectiveness is lowered if not positioned correctly
- Bad for solo play - Without access to Shifta, HUmar must rely on S-Red's Blade, making him weaker than both HUcast and HUnewearl in solo play
- Low level techniques - HUmar's techniques have slow casting speed and low range, making them less useful for purposes such as stun locking or crowd control
- Ineffective crowd control - Without access to traps, higher level techniques, or the Ranger weapons, HUmar can struggle with crowd control
Section ID choice[edit | edit source]
Note that the section ID choices below are merely suggestions, and are not required choices for playing HUmar. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for HUmar depending on what type of item coverage is preferred.
Finding items for HUmar[edit | edit source]
Skyly
Skyly has access to many essential HUmar items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit Caliburs later. Specific items include Daylight Scar, Sealed J-Sword, Zanba, Red Ring, and Lame d'Argent.
Finding items that HUmar hunts well[edit | edit source]
Viridia
Hunters are potent boss killers, and Viridia is ideal for hunting bosses, as Red Ring and Parasitic Gene "Flow" are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. L&K38 Combat is also an item that can be hunted while hunting bosses.
General good ID[edit | edit source]
Whitill
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as Bluefull, which focus players into certain areas. Whitill finds many good items such as V502, Heaven Striker, Diska of Braveman, Frozen Shooter, Slicer of Fanatic, and more!
Material and Mag plans[edit | edit source]
Important Stats Only - Maxes important stats as early as possible. Recommended for leveling.
Min-Max - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.
Max Stats - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.
With V101[edit | edit source]
Plan | Mag | Units | Shield | Materials | |||||
---|---|---|---|---|---|---|---|---|---|
Power | Def | Mind | Evade | Luck | Unused | ||||
Important Stats Only | 5/147/48/0 | V101 | Red Ring | 222 | - | - | - | 28 | - |
Min-Max (-3 EVP) | 5/147/48/0 | V101 | Red Ring | 73 | 69 | 52 | 28 | 28 | - |
Max Stats | 5/147/48/0 | V101, V801 | Red Ring | 73 | 69 | 49 | 30 | 28 | 1 |
Without V101[edit | edit source]
Plan | Mag | Units | Shield | Materials | |||||
---|---|---|---|---|---|---|---|---|---|
Power | Def | Mind | Evade | Luck | Unused | ||||
Important Stats Only | 5/144/51/0 | - | Red Ring | 215 | - | - | - | 35 | - |
Min-Max | 5/144/51/0 | - | Red Ring | 83 | 76 | 56 | - | 35 | - |
Max Stats | 5/150/45/0 | Centurion/Ability | Red Ring | 62 | 61 | 44 | 22 | 20 | 41 |
Equipment progression[edit | edit source]
Strategy[edit | edit source]
Recommended endgame equipment[edit | edit source]
Melee
- 10 Targets: Vjaya, Yunchang, Flowen's Sword (3084), Zanba, Tsumikiri J-Sword, Red Sword, Dark Flow (No Combo)
- 3 Targets: Excalibur
- 1 Target Multi-Hit: Black King Bar, Daylight Scar, Jizai, Double Cannon, Musashi
Ranged
- 4 Targets: Diska of Braveman, Diska (Charge, Spirit)
- 1 Target: Raygun (Charge, Berserk, Spirit)
- 1 Target Multi-Hit: Vulcan (Charge, Berserk, Spirit), M&A60 Vise, L&K38 Combat (No Combo)
Specials
- 4 Targets: ES J-Cutter / ES Slicer (Arrest, Hell, Demon's)
- 3 Targets: Slicer of Fanatic
- 1 Target Multi-Hit: ES Mechgun (Demon's), ES Twin (Demon's)
Special Purpose
Armors
Shields
Units
Classes | |
---|---|
Hunters | HUmar (Guide) • HUnewearl (Guide) • HUcast (Guide) • HUcaseal (Guide) |
Rangers | RAmar (Guide) • RAmarl (Guide) • RAcast (Guide) • RAcaseal (Guide) |
Forces | FOmar (Guide) • FOmarl (Guide) • FOnewm (Guide) • FOnewearl (Guide) |
Other | Class comparison |