FOmarl/Guide and FOmar/Guide: Difference between pages

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(→‎Material and Mag plans: Remove Red Ring from stat plan b/c it's not actually necessary)
 
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<small><div class="noexcerpt">< Return to [[FOmarl]]</div></small>
<small><div class="noexcerpt">< Return to [[FOmar]]</div></small>
{{Template:Stub}}
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[[File:FOmarl.png|right]]
[[File:FOmar.png|right]]
'''FOmarl''' is a human Force with the highest defensive stats of all the Forces and range increases to almost all of the support [[techniques]]. She has the second highest ATP of all the Forces; however, she has the lowest MST of the Forces, along with only a single technique power boost: {{Grants}}.
'''FOmar''' is a human Force with the highest ATP of all the Forces and a 30% boost to the power of Gi-series [[techniques]]. With his powerful {{Gifoie}} and strong physical damage with weapons, he is able to adapt to any situation and provide damage to a party in his own right. However, FOmar has the lowest ATA in the game, meaning players need to get creative with how they approach certain enemies, or invest in equipment with very high Hit.


FOmarl has unique animations for all of her attacks, which are generally worse than other classes; however, she has extremely good [[Shots|shot]] and [[Slicers|slicer]] animations, making weapons such as {{Gun|rare|Rambling May}}, {{Sword|rare|Slicer of Fanatic}}, and {{Sword|rare|Diska of Braveman}} powerful choices on her for damage outside of techniques. While she isn't as powerful as [[FOmar]] for melee, access to Rambling May and {{Sword|rare|Vivienne}} makes her a lot easier to play, as she doesn't have to rely on special attacks as often as FOmar does, meaning her low ATA is not quite as much of a problem as it is on FOmar.
In comparison to the other Forces, FOmar has Gifoie that is on par with [[FOnewm]] (after learning level 30 {{Gifoie|n}}), and is the highest damage dealer in locations where techniques are not viable, such as [[Ruins]] or [[Episode 2]]. However, he is not as strong at casting techniques in general as the newmans, and in parties which require a healer, FOmar can struggle to provide support due to his low {{Resta}} and {{Anti}} range.
 
In a supportive role, FOmarl is an ideal choice, as her extra defense and increased range with exclusive weapons means she can support a party much easier than the other Forces. However, her {{Resta}} power is not as powerful as [[FOnewearl]] due to her low MST.
==Pros and cons==
==Pros and cons==
<big>Pros</big>
<big>Pros</big>
* High support ranges - Can easily cast {{Shifta}}, {{Deband}}, {{Resta}}, and {{Anti}} on others due to her high ranges and access to range increasers such as {{Sword|rare|Tyrell's Parasol}}
* Highest ATP of the Forces - Allows FOmar to deal damage very well in locations where techniques are not viable.
* Exclusive weapons - {{Gun|rare|Last Swan}}, {{Gun|rare|Rambling May}}, and {{Sword|rare|Vivienne}} are all powerful choices on FOmarl that make her physical damage options require much less investment than other Forces
* Very strong {{Gifoie|n}} - With level 30 {{Gifoie|n}}, FOmar defeats all important monsters in the same number of casts as FOnewm.
* Extremely powerful solo - As FOmarl is a Force, she is very powerful when playing alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]
* Extremely powerful solo - As FOmar is a Force, he is very powerful when playing alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]].
<big>Cons</big>
<big>Cons</big>
* Weakest techniques - FOmarl has no significant attack technique boosts, and with only 1284 MST, will not be as powerful as other Forces for nuking.
* Lowest ATA in the game - With only 163 ATA, FOmar has to rely on accuracy glitches, lower tier attacks, or very high Hit gear in certain locations.
* Low ATA - With only 170 ATA, FOmarl can struggle hitting with certain weapons, and does not have access to weapons such as {{Gun|es|ES Mechgun}}.
 
==Section ID choice==
==Section ID choice==
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOmarl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOmarl depending on what type of item coverage is preferred.
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOmar. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOmar depending on what type of item coverage is preferred.
===Finding items for FOmarl===
===Finding items for FOmar===
<big>{{Pinkal}}</big>
<big>{{Pinkal}}</big>


Pinkal is a staple for FOmarl, as it finds many core Force items in the early game, such as {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Vivienne}}, {{Gun|rare|Rambling May}}, {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d'Argent}}, and {{Sword|rare|Diska of Braveman}}.
Pinkal is a staple for FOmar, as it finds many core Force items in the early game, such as {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d'Argent}}, and {{Sword|rare|Diska of Braveman}}.


===Finding items that FOmarl hunts well===
===Finding items that FOmar hunts well===
<big>{{Greenill}}</big>
<big>{{Greenill}}</big>


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|-
|-
|Important Stats Only
|Important Stats Only
|5/68+/48+/0
|5/117/46/0
|{{Unit|rare|V101}}, {{Unit|rare|V801}}
|{{Unit|rare|V101}}, {{Unit|rare|V801}}
|{{Shield|rare|Red Ring}}
| -
| -  
| -
|212
| -  
| -  
| -
|212
| -
|38
|38
| -  
| -
|-
|-
|Min-Max
|Min-Max
|5/68/48/79
|5/117/46/32, 19/x/x/40<ref>This Mag is for nuking, so DFP/MST will max with only V801</ref>
|{{Unit|rare|V101}}, {{Unit|rare|V801}}
|{{Unit|rare|V101}}, {{Unit|rare|V801}}
|{{Shield|rare|Red Ring}}
| -
| -
|71
| -
|94
|65
|133
|14
|38
| -
|-
|Max Stats
|5/112/20/63
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}
| -
| -
|60
|97
|38
|38
|38
|33
|9
|22
|}
|}
<references/>


==Equipment progression==
==Equipment progression==
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*{{Cane|rare|Mercurius Rod}}
*{{Cane|rare|Mercurius Rod}}
'''Support'''
'''Support'''
*{{Sword|rare|Tyrell's Parasol}}
*{{Cane|rare|Striker of Chao}}
*{{Sword|rare|Madam's Parasol}}
*{{Sword|rare|Madam's Umbrella}}
*{{Cane|rare|Marina's Bag}}


*{{Cane|rare|Glide Divine}}
*{{Cane|rare|Glide Divine}}


'''Melee'''
'''Melee'''
*10 Targets: {{Sword|rare|Tyrell's Parasol}}, {{Sword|rare|Soul Banish}}
*3 Targets: {{Sword|rare|Excalibur}}
*3 Targets: {{Sword|rare|Excalibur}}
 
*1 Target: {{Sword|rare|Galatine}}
*1 Target Multi-Hit: {{Sword|rare|Vivienne}}


'''Ranged'''
'''Ranged'''
*4 Targets: {{Sword|rare|Diska of Braveman}}
*4 Targets: {{Sword|rare|Diska of Braveman}}
*1 Target: {{Cane|rare|Guardianna}}
*1 Target: {{Cane|rare|Guardianna}}


*1 Target Multi-Hit: {{Gun|rare|Rambling May}}, {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&A60 Vise}}, {{Gun|rare|Last Swan}}
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&A60 Vise}}


'''Specials'''
'''Specials'''
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*{{Cane|rare|Demonic Fork}}
*{{Cane|rare|Demonic Fork}}
*{{Cane|rare|Solferino}}


'''Armors'''
'''Armors'''
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Sweetheart}}, {{Frame|rare|Brightness Circle}}
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Dress Plate}}


'''Shields'''
'''Shields'''
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God's Shield "Kouryu"}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}, {{Shield|rare|Safety Heart}}
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God's Shield "Kouryu"}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}


'''Units'''
'''Units'''

Latest revision as of 15:44, 10 October 2025

< Return to FOmar
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FOmar.png

FOmar is a human Force with the highest ATP of all the Forces and a 30% boost to the power of Gi-series techniques. With his powerful Gifoie.pngGifoie and strong physical damage with weapons, he is able to adapt to any situation and provide damage to a party in his own right. However, FOmar has the lowest ATA in the game, meaning players need to get creative with how they approach certain enemies, or invest in equipment with very high Hit.

In comparison to the other Forces, FOmar has Gifoie that is on par with FOnewm (after learning level 30 Gifoie.pngGifoie), and is the highest damage dealer in locations where techniques are not viable, such as Ruins or Episode 2. However, he is not as strong at casting techniques in general as the newmans, and in parties which require a healer, FOmar can struggle to provide support due to his low Resta.pngResta and Anti.pngAnti range.

Pros and cons

Pros

  • Highest ATP of the Forces - Allows FOmar to deal damage very well in locations where techniques are not viable.
  • Very strong Gifoie.pngGifoie - With level 30 Gifoie.pngGifoie, FOmar defeats all important monsters in the same number of casts as FOnewm.
  • Extremely powerful solo - As FOmar is a Force, he is very powerful when playing alone in Episodes 1 and 4.

Cons

  • Lowest ATA in the game - With only 163 ATA, FOmar has to rely on accuracy glitches, lower tier attacks, or very high Hit gear in certain locations.

Section ID choice

Note that the section ID choices below are merely suggestions, and are not required choices for playing FOmar. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOmar depending on what type of item coverage is preferred.

Finding items for FOmar

Pinkal icon.pngPinkal

Pinkal is a staple for FOmar, as it finds many core Force items in the early game, such as Cane icon.pngFire Scepter: Agni, Cane icon.pngIce Staff: Dagon, and Cane icon.pngStorm Wand: Indra, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as Sword icon.pngSlicer of Fanatic, Unit icon.pngV801, Unit icon.pngLimiter, Cane icon.pngGuardianna, Sword icon.pngLame d'Argent, and Sword icon.pngDiska of Braveman.

Finding items that FOmar hunts well

Greenill icon.pngGreenill

Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as Unit icon.pngV101, Gun icon.pngHeaven Striker, and Gun icon.pngCannon Rouge. Greenill has decent Ruins drops as well, finding both Shield icon.pngRed Ring and Sword icon.pngMonkey King Bar.

Redria icon.pngRedria

Like Greenill icon.pngGreenill, Redria finds Gun icon.pngHeaven Striker and Gun icon.pngCannon Rouge in Episode 4. Redria also has good Ruins drops, finding both Shield icon.pngRed Ring and Sword icon.pngDiska of Braveman.

General good ID

Whitill icon.pngWhitill

Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as Bluefull icon.pngBluefull, which focus players into certain areas. Whitill finds many good items such as Unit icon.pngV502, Gun icon.pngHeaven Striker, Sword icon.pngDiska of Braveman, Gun icon.pngFrozen Shooter, Sword icon.pngSlicer of Fanatic, and more!

Material and Mag plans

Important Stats Only - Maxes important stats as early as possible. Recommended for levelling.
Min-Max - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.
Max Stats - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.

Plan Mag Units Shield Materials
Power Def Mind Evade Luck Unused
Important Stats Only 5/117/46/0 Unit icon.pngV101, Unit icon.pngV801 - - - 212 - 38 -
Min-Max 5/117/46/32, 19/x/x/40[1] Unit icon.pngV101, Unit icon.pngV801 - - 65 133 14 38 -
Max Stats 5/112/20/63 Unit icon.pngV101, Unit icon.pngV801, Unit icon.pngAdept - - 60 97 38 33 22
  1. This Mag is for nuking, so DFP/MST will max with only V801

Equipment progression

Strategy

Recommended endgame equipment

Nuking

Support

Melee

Ranged

Specials

Special Purpose

Armors

Shields

Units