Force guide: Difference between revisions
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I know early game will be rough and starting off as Force will be very tedious as Fluids will be your main money sink in early game. I don't have much to say on this for early game but I'll maybe try to see if anyone will make a guide on that later or try to create a section for it later. | I know early game will be rough and starting off as Force will be very tedious as Fluids will be your main money sink in early game. I don't have much to say on this for early game but I'll maybe try to see if anyone will make a guide on that later or try to create a section for it later. | ||
==Classes== | ==Classes== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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[[FOnewearl]] - Foney is a very powerful nuking class even without having Gi-tech/Ra-tech boosts. She's very powerful in co-op early game with {{Barta}} shining as a very powerful tool in early levels as its the only simple tech that can hit multiple enemies and support techs range boost is huge. Biggest downside to Foney is her low hp-stat gain throughout early levels. You'll want to dedicate an unit slot for [[Heavenly/HP]] so you don't get one shot from enemies [[List of fixed-damage attacks]]. | [[FOnewearl]] - Foney is a very powerful nuking class even without having Gi-tech/Ra-tech boosts. She's very powerful in co-op early game with {{Barta}} shining as a very powerful tool in early levels as its the only simple tech that can hit multiple enemies and support techs range boost is huge. Biggest downside to Foney is her low hp-stat gain throughout early levels. You'll want to dedicate an unit slot for [[Heavenly/HP]] so you don't get one shot from enemies [[List of fixed-damage attacks]]. | ||
==Playstyle/Role== | |||
[[Force]] is one of the three in <nowiki>''Phantasy Star Online Blue Burst''</nowiki>. It consists of four [[Classes]], distinct by their ability to cast level 30 [[Techniques]] to greatly impact the parties overall time in a quest. [[Force]] having the ability to buff ([[Shifta]]/[[Deband]]) your teammates, de-buff([[Jellen]]/[[Zalure]]) enemies, and heal/cleanse([[Resta]]/[[Anti]]) your teammates can significantly affect your clear-times. | |||
Its important to know that once you hit your character's MST maximum stat page that it cannot be boosted any further from any outside source unlike ATP and ATA. | |||
[[Force]] can also [[Gifoie]] stack to instant kill certain enemies : [[Rappy]], [[Gulgus]], [[Sinow Blue]], [[Canadine]], [[Lily]], [[Lizards]], and [[Merissa A]] (Credits to Matt for Gifoie chart reference). | |||
Something Force can do very well in a largely dense spawn is to Crowd Control the enemies with {{Razonde}} to stagger most enemies from attacking/casting abilities. {{Rabarta}} is also very powerful in its ability to freeze enemies with a 40% Proc Rate Pre-Ultimate and 20% Proc Rate in Ultimate. With level 30 techniques you can Gizonde Lock [https://wiki.pioneer2.net/w/Vol_Opt#First_form_damage_glitch] first form of Vol Opt making the first phase irrelevant if you're skilled enough. | |||
In a party with a [[HUcast]], [[HUcaseal]], [[RAcast]], and [[RAcaseal]] you can have [[Lieutenant Mantle]] equiped and have {{Gifoie}} for them to have traps instantly detonate. It helps them position faster and not need to trap shoot, making it easier for them to kill, especially for people using Dark Flow. | |||
Episode 1 (WIP) | |||
* Forest - {{Rafoie}} - [[Bartle]] & [[Gulgus]], {{Gizonde}}/{{Razonde}} - [[Barble|Barble,]] [[Mothmant]], [[Monest]], [[Gulgus-Gue]], [[Hildelt]], {{Barta}}/{{Rabarta}} - [[Tallow]], {{Grants}} - [[Hildetorr]]. | |||
* Caves - | |||
* Mines - {{Gifoie}} spam central. [[Canadine]] and [[Sinow Blue]] are affected by Gifoie stack. Slicer of Fanatic to deal with Gilchichs and Sinows. Bringer's Rifle against Garanz. Definitely start using {{Jellen}} and {{Zalure}} here. Bring a High ATP weapon to try and Gizonde lock Vol Opt. | |||
* Ruins - In ruins the one thing to remember is [[Delsaber]]<nowiki/>s will be lunging at you as their priority target. If, no Rangers are in party [[Chaos Sorcerer]]<nowiki/>s will spawn on top of you. Slicer of Fanatic everything here as they all are pretty tanky against spells. Bringer's Rifle against . Definitely start using {{Jellen}} and {{Zalure}} here. | |||
Episode 2 (WIP) | |||
* Temple | |||
* Spaceship | |||
* | |||
Episode 4 (WIP) | |||
* Crater - [[Lizards]] & [[Dorphon Eclair]] can be killed by {{Megid}}. Definitely start using {{Jellen}} and {{Zalure}} here. | |||
* Desert - Honestly, with [[Damage cancel]] being removed you'll be seeing a lot of FO/DP rooms up now.{{Gifoie}} stack against [[Sand Rappy]], [[Lizards]], and [[Merissa A]], {{Rafoie}} spam against [[Goran]] & [[Merissa A]], {{Rabarta}} against [[Pyro Goran]] & [[Zu]], {{Gizonde}}/{{Razonde}} spam against [[Goran Detonator]], [[Merissa AA]], and [[Pazuzu]]. [[Girtablulu]] can be {{Gizonde}}/{{Grants}} locked solo. If you have enough ATA you can Special Normal Special with Slicer of Fanatic. Definitely start using {{Jellen}} and {{Zalure}} here. | |||
==Starting Weapons== | ==Starting Weapons== | ||
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{{Cane|rare|Mercurius Rod}} - Boost {{Grants}} by 30% and can be used to prevent enemy dives, [[Dorphon]], [[Zu]], [[Delbiter]], and [[Dark Bringer]]. With Gifoie special it does do more DPS than 30Gifoie Casting in a small niche short burst situation. | {{Cane|rare|Mercurius Rod}} - Boost {{Grants}} by 30% and can be used to prevent enemy dives, [[Dorphon]], [[Zu]], [[Delbiter]], and [[Dark Bringer]]. With Gifoie special it does do more DPS than 30Gifoie Casting in a small niche short burst situation. | ||
{{Gun|rare|Holy Ray}} - cheap handgun option to paralyze [[Dorphon]] and [[Girtablulu]]. | |||
==End Game Weapons== | ==End Game Weapons== | ||
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{{BarrierTableRow|Anti-Dark Ring |10|20 |135 |0 |0 |0 |60|0 |Level 80}} | {{BarrierTableRow|Anti-Dark Ring |10|20 |135 |0 |0 |0 |60|0 |Level 80}} | ||
{{BarrierTableRow|Red Ring |11|150-235|232-257|30|30|30|5 |5 |Level 180|notes=+20 ATP, MST, ATA and LCK<br>Restores 1 HP/TP every 15 seconds}} | {{BarrierTableRow|Red Ring |11|150-235|232-257|30|30|30|5 |5 |Level 180|notes=+20 ATP, MST, ATA and LCK<br>Restores 1 HP/TP every 15 seconds}} | ||
{{FrameTableFoot}} | |||
==Gifoie Chart== | |||
This is under the conditions with max MST, Ignition Cloak, Gifoie Merge, and Magical Piece Equip'd. | |||
{| class="wikitable" style="text-align:center;" | |||
|+Gifoie Chart | |||
! | |||
! | |||
! colspan="4" |Gifoie 29 | |||
! | |||
! colspan="4" |Gifoie 30 | |||
|- | |||
!Enemy | |||
! rowspan="15" | | |||
!FOmr | |||
!FOml | |||
!FOnm | |||
!FOnl | |||
! rowspan="15" | | |||
!Fomr | |||
!FOml | |||
!FOnm | |||
!FOnl | |||
|- | |||
|El Rappy (E1) | |||
|5 | |||
|6 | |||
|5 | |||
|5 | |||
|5 | |||
|6 | |||
|4 | |||
|5 | |||
|- | |||
|Gulgus (E1) | |||
|5 | |||
|6 | |||
|5 | |||
|5 | |||
|5 | |||
|6 | |||
|5 | |||
|5 | |||
|- | |||
|Mothvist (E1) | |||
|8 | |||
|9 | |||
|7 | |||
|8 | |||
|7 | |||
|9 | |||
|7 | |||
|8 | |||
|- | |||
|Ob Lily (E1) | |||
|7 | |||
|9 | |||
|7 | |||
|7 | |||
|7 | |||
|8 | |||
|7 | |||
|7 | |||
|- | |||
|Canabin | |||
|5 | |||
|6 | |||
|5 | |||
|6 | |||
|5 | |||
|6 | |||
|5 | |||
|5 | |||
|- | |||
|Sinow Blue | |||
|8 | |||
|9 | |||
|7 | |||
|8 | |||
|8 | |||
|9 | |||
|7 | |||
|8 | |||
|- | |||
|Dervant | |||
|1 | |||
|2 | |||
|1 | |||
|1 | |||
|1 | |||
|2 | |||
|1 | |||
|1 | |||
|- | |||
|Sand Rappy (C) | |||
|5 | |||
|6 | |||
|5 | |||
|5 | |||
|5 | |||
|6 | |||
|5 | |||
|5 | |||
|- | |||
|Lizard (C) | |||
|5 | |||
|6 | |||
|5 | |||
|6 | |||
|5 | |||
|6 | |||
|5 | |||
|5 | |||
|- | |||
|Yowie (C) | |||
|6 | |||
|7 | |||
|6 | |||
|6 | |||
|6 | |||
|7 | |||
|6 | |||
|6 | |||
|- | |||
|Sand Rappy (D) | |||
|7 | |||
|8 | |||
|6 | |||
|7 | |||
|6 | |||
|7 | |||
|6 | |||
|7 | |||
|- | |||
|Lizard (D) | |||
|7 | |||
|8 | |||
|7 | |||
|7 | |||
|7 | |||
|8 | |||
|7 | |||
|7 | |||
|- | |||
|Yowie (D) | |||
|8 | |||
|10 | |||
|8 | |||
|9 | |||
|8 | |||
|10 | |||
|8 | |||
|8 | |||
|- | |||
|Merissa A | |||
|7 | |||
|8 | |||
|6 | |||
|7 | |||
|6 | |||
|8 | |||
|6 | |||
|7 | |||
|} | |||
Latest revision as of 22:30, 3 February 2026
Hello, this is more of a late game guide for Force.
I know early game will be rough and starting off as Force will be very tedious as Fluids will be your main money sink in early game. I don't have much to say on this for early game but I'll maybe try to see if anyone will make a guide on that later or try to create a section for it later.
Classes
| Class | Stats (Max) | Tech Boost
30% Attach Tech Damage / 100% Support Tech Range Grants 50% Tech Damage / Megid Pierces | ||||||
|---|---|---|---|---|---|---|---|---|
| HP | TP | ATP | DFP | MST | ATA | EVP | ||
| FOmar | 1425 | 2558 | 1002 | 470 | 1340 | 163 | 651 | |
| FOmarl | 1523 | 2474 | 872 | 498 | 1284 | 170 | 588 | |
| FOnewm | 1482 | 2798 | 814 | 463 | 1500 | 180 | 679 | |
| FOnewearl | 1398 | 3173 | 583 | 390 | 1750 | 186 | 883 | |
FOmar - Having the highest ATP stat makes him different than the rest of the FOrce class giving him the niche of being more of a battle mage. Biggest problem with this concept would be: limited weapons that you'd have to buy in for specifically this class, and trying to get enough hit % on weapons to land hits as you have the worse ATA of all Classes in the game without access to Proof of Sword-Saint also. FOmar has tech boosts to
Gifoie making him the 2nd strongest in Gifoie Stacking.
FOmarl - This class has a very awkward position in the game as a Force, her stats across the board doesn't shine the greatest but she's still very useful as a support main. She has an interesting set of attack animations that are unique to her, making Accuracy glitch easier with Slicers and faster Shots(Rambling May) animations in her hands. She
FOnewm - If you're in the department purely for nuking, FOnewm is hands down the best with the 30% increase in Tech damage from Gi-techs and Ra-techs making him the strongest regardless of having only the 2nd highest MST.
FOnewearl - Foney is a very powerful nuking class even without having Gi-tech/Ra-tech boosts. She's very powerful in co-op early game with
Barta shining as a very powerful tool in early levels as its the only simple tech that can hit multiple enemies and support techs range boost is huge. Biggest downside to Foney is her low hp-stat gain throughout early levels. You'll want to dedicate an unit slot for Heavenly/HP so you don't get one shot from enemies List of fixed-damage attacks.
Playstyle/Role
Force is one of the three in ''Phantasy Star Online Blue Burst''. It consists of four Classes, distinct by their ability to cast level 30 Techniques to greatly impact the parties overall time in a quest. Force having the ability to buff (Shifta/Deband) your teammates, de-buff(Jellen/Zalure) enemies, and heal/cleanse(Resta/Anti) your teammates can significantly affect your clear-times.
Its important to know that once you hit your character's MST maximum stat page that it cannot be boosted any further from any outside source unlike ATP and ATA.
Force can also Gifoie stack to instant kill certain enemies : Rappy, Gulgus, Sinow Blue, Canadine, Lily, Lizards, and Merissa A (Credits to Matt for Gifoie chart reference).
Something Force can do very well in a largely dense spawn is to Crowd Control the enemies with
Razonde to stagger most enemies from attacking/casting abilities.
Rabarta is also very powerful in its ability to freeze enemies with a 40% Proc Rate Pre-Ultimate and 20% Proc Rate in Ultimate. With level 30 techniques you can Gizonde Lock [1] first form of Vol Opt making the first phase irrelevant if you're skilled enough.
In a party with a HUcast, HUcaseal, RAcast, and RAcaseal you can have Lieutenant Mantle equiped and have
Gifoie for them to have traps instantly detonate. It helps them position faster and not need to trap shoot, making it easier for them to kill, especially for people using Dark Flow.
Episode 1 (WIP)
- Forest -
Rafoie - Bartle & Gulgus,
Gizonde/
Razonde - Barble, Mothmant, Monest, Gulgus-Gue, Hildelt,
Barta/
Rabarta - Tallow,
Grants - Hildetorr. - Caves -
- Mines -
Gifoie spam central. Canadine and Sinow Blue are affected by Gifoie stack. Slicer of Fanatic to deal with Gilchichs and Sinows. Bringer's Rifle against Garanz. Definitely start using
Jellen and
Zalure here. Bring a High ATP weapon to try and Gizonde lock Vol Opt. - Ruins - In ruins the one thing to remember is Delsabers will be lunging at you as their priority target. If, no Rangers are in party Chaos Sorcerers will spawn on top of you. Slicer of Fanatic everything here as they all are pretty tanky against spells. Bringer's Rifle against . Definitely start using
Jellen and
Zalure here.
Episode 2 (WIP)
- Temple
- Spaceship
Episode 4 (WIP)
- Crater - Lizards & Dorphon Eclair can be killed by
Megid. Definitely start using
Jellen and
Zalure here. - Desert - Honestly, with Damage cancel being removed you'll be seeing a lot of FO/DP rooms up now.
Gifoie stack against Sand Rappy, Lizards, and Merissa A,
Rafoie spam against Goran & Merissa A,
Rabarta against Pyro Goran & Zu,
Gizonde/
Razonde spam against Goran Detonator, Merissa AA, and Pazuzu. Girtablulu can be
Gizonde/
Grants locked solo. If you have enough ATA you can Special Normal Special with Slicer of Fanatic. Definitely start using
Jellen and
Zalure here.
Starting Weapons
Glide Divine - Mainly used for the increased range of
Jellen &
Zalure by 100%. After 10mins of being held the special can be used as a Trifluid at cost of reducing hp to 1. I don't recommend doing this because its more important to do other things to help benefit the party in Ultimate.
Striker of Chao - Can be used by all the Force cast to increase range of
Shifta &
Deband by 100%
Madam's Umbrella - Can only be used by Female class to increase range of
Shifta &
Deband by 100%.
Tyrell's Parasol - Can only be used by Female class to increase range of
Shifta,
Deband, &
Resta by 100%.
Marina's Bag - Can only be used by Female class to increase range of
Resta &
Anti by 100%.
Solferino - All classes can use to increase
Resta range by 30%.
Club of Laconium - Increases
Foie damage by 40%. Very useful against Dark Falz especially in 3rd form when he goes invulnerable to physical attacks.
Increases
Zonde damage by 40%. I don't find this one that useful outside of Pre-Ultimate mode but its very powerful in early levels.
Mace of Adaman - Increases
Barta damage by 40%. Very powerful in early game to take out enemies if they're lined up and good against Dark Falz 2nd form.
Fire Scepter: Agni - Increases
Foie
Gifoie
Rafoie damage by 20%.
Storm Wand: Indra - Increases
Zonde
Gizonde
Razonde damage by 20%.
Ice Staff: Dagon - Increases
Barta
Gibarta
Rabarta damage by 20%.
Demonic Fork - Gives piercing to
Megid.
Slicer of Fanatic - Very powerful even with no hit on it due to Accuracy glitch with this weapon. Very useful against dense mob spawns, Girtablulu, and Dorphon wave stacks.
Raygun Hell (50H) - Used mostly for ep2 in killing Gee, Merillia, Meriltas, Dolmolm, Dolmdarl, Recobox, and Ul Gibbon. Can use
Megid alternatively instead.
Mercurius Rod - Boost
Grants by 30% and can be used to prevent enemy dives, Dorphon, Zu, Delbiter, and Dark Bringer. With Gifoie special it does do more DPS than 30Gifoie Casting in a small niche short burst situation.
Holy Ray - cheap handgun option to paralyze Dorphon and Girtablulu.
End Game Weapons
Magical Piece - Increases
Gifoie
Gizonde
Gibarta damage by 30%. Mostly used for Gifoie stacking. Gizonde has fast animation and barehanded on Male Force is just better in this situation buy female Forces will use Gizonde just fine. Gibarta not doing multiple hits on enemies is unfortunate without any freeze boost making it not a worthwhile technique.
Psycho Wand - Increases
Rafoie
Razonde
Rabarta damage by 30% and reduces TP consumption by 50% at the cost of original TP cost drained from HP. Hands down the the best nuking weapons for all the utility it provides.
Tool tip : if you're using Adept its better to place this below it to reduce the TP and HP drain and further.
Bringer's Rifle (40/50%H) - This unique rifle is able to be wielded by Force. Having rifle range and high ATA on this weapon with Demon's special makes this weapon great for handling elite enemies.
Red Saber (Any Machine%) - Used with Crimson Coat as FOnewearl's high ATP weapon to Gizonde Locking Vol Opt.
Excalibur (More hit Better) - Multi Target Saber with high DPS makes it the strongest weapon for Fonewm to equip and best weapon to use for Gizonde Locking Vol Opt. You can combo kill very consistently with
Shifta 30 and
Zalure 30 on many enemies with enough Hit.
Galatine (More Hit better) - FOmar's & FOmarl's strong single target weapon. Can use this weapon to CK many enemies and Gizonde Locking Vol Opt.
Asteron Belt (More Hit Better) - FOmar's option for hitting 10 Enemies at once. Niche situations as Excalibur is very powerful and easier to find. Specific spawns that are clumped together only time to use this weapon.
Rambling May (More Hit Better) - Female only single target range weapon, primarily used on FOmarl because FOnewearl has low ATP. Shoots 2 projectiles simultaneously with handgun range and infinite vertical height.
Vivienne (More Hit Better) - Female only single-target, multi-hit melee weapon. Very niche weapon but can effectively CK Satellite Lizard and Yowie for FOmarl due to her low MST.
Mechgun/
Assault/
Repeater/
Gatling/
Vulcan (Charge/Berserk) (50%+ Hit) - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.
Diska of Braveman (40%+H) - Used with Thirteen as a powerful range multi-target weapon. Once sphere'd even Force can use this weapon effectively.
Slicer of Fanatic (More Hit Better) - Very powerful even with no hit on it due to Accuracy Glitch with this weapon. Very useful against dense mob spawns, Girtablulu, and Dorphon wave stacks.
ES Slicer Arrest or Hell - Arrest special useful for paralyzing Dorphon and Girtablulu. Hell Special for Accuracy Glitch killing ep2 enemies.
ES Cards Demons or Hell - Useful 3rd combo step to attempt to Demon or Hell an enemy.
Kunai (More Hit Better) - Useful 3rd combo step to attempt to paralyze Dorphon and Girtablulu.
Gal Wind - Used to proc invulnerable mag Trigger with 7% HP Cut per projectile with 3 Projectiles on 3rd combo step.
Frames
| Frame Name | Rarity | DFP | EVP | Elemental Resists | Req. | Classes | AE | Notes | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| EFR | EIC | ETH | EDK | ELT | HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||
| 10★ | 113-121 | 136-144 | 2 | 2 | 2 | 16 | 8 | Level 101 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Set effect (See page) | ||
| 9★ | 30 | 30 | 0 | 0 | 0 | 70 | 0 | None | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | Yes | ||
| 9★ | 5 | 5 | 0 | 0 | 0 | 20 | 0 | Level 100 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |||
| 10★ | 172-180 | 146-154 | 3 | 3 | 3 | 18 | 0 | Level 99 | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | |||
| 10★ | 168-176 | 143-151 | 18 | 0 | 0 | 3 | 3 | Level 99 | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +10% | ||
| 10★ | 168-176 | 143-151 | 0 | 0 | 18 | 3 | 3 | Level 99 | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +10% | ||
| 10★ | 168-176 | 143-151 | 0 | 18 | 0 | 3 | 3 | Level 99 | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +10% | ||
| 10★ | 172-180 | 146-154 | 3 | 3 | 3 | 0 | 18 | Level 99 | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +10% | ||
| 11★ | 165-180 | 85-90 | 0 | 0 | 0 | 18 | 18 | Level 101 | × | × | × | × | × | × | × | × | × | × | ○ | × | Reduces TP costs by 50%; 20% chance to boost | ||
| 12★ | 175-190 | 95-100 | 0 | 0 | 0 | 21 | 21 | Level 101 | × | × | × | × | × | × | × | × | × | × | ○ | × | Reduces TP costs by 50%; 33.3% chance to boost | ||
| 12★ | 240-290 | 90-110 | 0 | 0 | 0 | 15 | 15 | Level 156 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ | Yes | ||
| 11★ | 223-273 | 122-142 | 5 | 0 | 0 | 20 | 25 | Level 131 | × | × | × | × | × | × | × | × | × | × | ○ | × | Yes | ||
| 11★ | 235-285 | 134-154 | 0 | 0 | 0 | 20 | 20 | Level 152 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ | Yes | Slowly drains TP | |
| 11★ | 190-240 | 116-136 | 0 | 0 | 0 | 25 | 20 | Level 111 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Yes | ||
| 10★ | 195-216 | 126-144 | 6 | 6 | 6 | 16 | 12 | Level 101 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ | No | Grants | |
| Frame Name | Rarity | DFP | EVP | EFR | EIC | ETH | EDK | ELT | Req. | HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | AE | Notes |
| Elemental Resists | Classes | ||||||||||||||||||||||
Units
v801 - The only unit to increase casting speed a must have for every Force. see page for exact frame data.
God/Mind/
Heavenly/Mind - +40 MST / +45 MST. Good staple for early game. God/Minds can be obtained from Coren on Mondays for 1K gamba.
v101 - Same attack speed boost as Heavenly Battle but has added stats, between
Hero/Ability and
God/Ability.
Adept - Reduces Technique cost by 20%, +10 ATP/DFP/MST/EVP/LCK. +20 ATA, and +6 Resist
Smartlink - Removes accuracy penalty from Range weapons. See Page for more information
Wizard/Technique/
Devil/Technique/
God/Technique/
Heavenly/Technique - Used to boost your offensive techs to lvl30.
V502 - Upgrade from v501 with 50% -> 100% Instant Kill increase on proc rate. Ideally, used with a hell weapon.
Cure/Freeze - Probably the most helpful Cure unit. Dark Falz Phase 3, Ep2 Sinows, Ep4 Merissa A, and Girtablulu I usually equip this unit for.
Cure/Paralysis - RAmar and RAmarl only. Used usually in Ep1 and 2 against Lilys.
Cure/Confuse - Good against Gi-gue and map with confuse traps.
Cure/Shock - Hidelts, Vol Opt, Ul Zol, and Shock Traps.
Cure/Slow - Rarely ever use this but Gilchic's autos and Dark Falz jump can slow
Resist/Devil - +15 EDK for Females to avoid Ob Lily (96 EDK) and Del Lily(92 EDK) instant death. Brightness Circle 25EDK + Anti-Dark Ring 60EDK + Resist/Devil is enough to fully resist every time.
Heavenly/Resist - +12 All Resist. Same as Resist/Devil but barely makes the cut at 97EDK to avoid instant death.
Barriers
| Frame Name | Rarity | DFP | EVP | Elemental Resists | Req. | Classes | Notes | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| EFR | EIC | ETH | EDK | ELT | HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | ||||||
| 9★ | 2-7 | 25-30 | 10 | 0 | 0 | 0 | 0 | Level 12 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30% | |
| 9★ | 2-7 | 25-30 | 0 | 0 | 10 | 0 | 0 | Level 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30% | |
| 9★ | 2-7 | 25-30 | 15 | 0 | 0 | 0 | 0 | Level 18 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30% | |
| 9★ | 2-7 | 25-30 | 0 | 15 | 0 | 0 | 0 | Level 19 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30% | |
| 11★ | 33-36 | 33-36 | 33 | 33 | 33 | 33 | 33 | Level 33 | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +30% occasionally blocks an attack; gradually drains HP while moving | |
| 9★ | 2-7 | 25-30 | 20 | 0 | 0 | 0 | 0 | Level 24 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +20% | |
| 9★ | 2-7 | 25-30 | 0 | 0 | 20 | 0 | 0 | Level 26 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +20% | |
| 9★ | 2-7 | 25-30 | 0 | 20 | 0 | 0 | 0 | Level 25 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +20% | |
| 9★ | 2-7 | 25-30 | 0 | 0 | 0 | 10 | 15 | Level 11 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +100% | |
| 10★ | 180-255 | 120-195 | 5 | 15 | 20 | 0 | 20 | Level 102 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ | ||
| 10★ | 20 | 135 | 0 | 0 | 0 | 60 | 0 | Level 80 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ||
| 11★ | 150-235 | 232-257 | 30 | 30 | 30 | 5 | 5 | Level 180 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +20 ATP, MST, ATA and LCK Restores 1 HP/TP every 15 seconds | |
| Frame Name | Rarity | DFP | EVP | EFR | EIC | ETH | EDK | ELT | Req. | HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | Notes |
| Elemental Resists | Classes | |||||||||||||||||||||
Gifoie Chart
This is under the conditions with max MST, Ignition Cloak, Gifoie Merge, and Magical Piece Equip'd.
| Gifoie 29 | Gifoie 30 | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Enemy | FOmr | FOml | FOnm | FOnl | Fomr | FOml | FOnm | FOnl | ||
| El Rappy (E1) | 5 | 6 | 5 | 5 | 5 | 6 | 4 | 5 | ||
| Gulgus (E1) | 5 | 6 | 5 | 5 | 5 | 6 | 5 | 5 | ||
| Mothvist (E1) | 8 | 9 | 7 | 8 | 7 | 9 | 7 | 8 | ||
| Ob Lily (E1) | 7 | 9 | 7 | 7 | 7 | 8 | 7 | 7 | ||
| Canabin | 5 | 6 | 5 | 6 | 5 | 6 | 5 | 5 | ||
| Sinow Blue | 8 | 9 | 7 | 8 | 8 | 9 | 7 | 8 | ||
| Dervant | 1 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | ||
| Sand Rappy (C) | 5 | 6 | 5 | 5 | 5 | 6 | 5 | 5 | ||
| Lizard (C) | 5 | 6 | 5 | 6 | 5 | 6 | 5 | 5 | ||
| Yowie (C) | 6 | 7 | 6 | 6 | 6 | 7 | 6 | 6 | ||
| Sand Rappy (D) | 7 | 8 | 6 | 7 | 6 | 7 | 6 | 7 | ||
| Lizard (D) | 7 | 8 | 7 | 7 | 7 | 8 | 7 | 7 | ||
| Yowie (D) | 8 | 10 | 8 | 9 | 8 | 10 | 8 | 8 | ||
| Merissa A | 7 | 8 | 6 | 7 | 6 | 8 | 6 | 7 | ||