FOmarl/Guide: Difference between revisions

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'''Armors'''
'''Armors'''
*[[Thirteen]], [[Ignition Cloak]], [[Sweetheart]]
*[[Thirteen]], [[Ignition Cloak]], [[Sweetheart]], [[Brightness Circle]]


'''Shields'''
'''Shields'''

Revision as of 04:34, 6 October 2023

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FOmarl.png

FOmarl is a human Force, who sports the highest defensive stats of all the Forces, along with range increases to the most amount of support techniques. She has the 2nd highest ATP of all the Forces, however she has the lowest MST of the Forces along with no significant technique boosts, other than Grants.

FOmarl has unique animations for all her attacks, which are generally worse than other classes, however she has extremely good Shot and Slicer animations, making weapons such as Rambling May, Slicer of Fanatic, and Diska of Braveman powerful choices on her for damage outside of techniques. While she isn't as powerful as FOmar for melee, access to Rambling May and Vivienne makes her a lot easier to play, as she doesn't have to rely on special attacks as often as FOmar does, meaning her low ATA is not quite as much of a problem as it is on FOmar.

In a supportive role, FOmarl is an ideal choice as her extra defense and increased range with exclusive weapons as well means she can support much easier than the other Forces, although her Resta power is not as powerful as FOnewearl due to her low MST.

Pros and cons

Pros

  • High support ranges - Can easily cast Shifta, Deband, Resta, and Anti on others due to her high ranges and access to range increasers such as Tyrell's Parasol
  • Exclusive melee weapons - Last Swan, Rambling May, and Vivienne are all powerful choices on FOmarl that make her melee options require much less investment than other Forces
  • Extremely powerful solo - As FOmarl is a Force, she is very powerful when playing alone in Episode 1 and 4.

Cons

  • Weakest techniques - FOmarl has no significant attack technique boosts, and with only 1284 MST, will not be as powerful as other Forces for nuking.
  • Low ATA - With only 170 ATA, FOmarl can struggle hitting with certain weapons, and does not have access to weapons such as ES Mechgun.

Section ID choice

Note that the section ID choices below are merely suggestions, and are not required to have on your FOmarl. All IDs are good in different ways, and it is up to the player which ID they would like depending on what items they'd like to hunt. If you are unsure as to what ID you would want, the below are recommended depending on what sort of ID you would prefer.

Finding items for FOmarl

Pinkal icon.png Pinkal

Pinkal is a staple for FOmarl, as it finds many core Force items in the early game, such as Fire Scepter: Agni, Ice Staff: Dagon, and Storm Wand: Indra, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as Vivienne, Rambling May, Slicer of Fanatic, V801, Limiter, Guardianna, Lame d'Argent, and Diska of Braveman.

Finding items that FOmarl hunts well

Greenill icon.png Greenill or Redria icon.png Redria

Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as V101, Heaven Striker, and Cannon Rouge. Redria is also similar, finding Heaven Striker, Diska of Braveman, and Cannon Rouge. Greenill and Redria both have decent Ruins drops as well, finding Red Ring and other useful items such as Greenill icon.png Monkey King Bar and Redria icon.png Diska of Braveman.

General good ID

Whitill icon.png Whitill

Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as Bluefull, which focus players into certain areas. Whitill finds many good items such as V502, Heaven Striker, Diska of Braveman, Frozen Shooter, Slicer of Fanatic, and more!

Material and mag plans

Important Stats Only - Maxes important stats as early as possible. Recommended for levelling.
Min-Max - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.
Max Stats - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.

Plan Mag Units Shield Materials
Power Def Mind Evade Luck Unused
Important Stats Only 5/68+/48+/0 V101, V801 Red Ring - - 212 - 38 -
Min-Max 5/68/48/79 V101, V801 Red Ring - 71 86 38 38 17

Equipment progression

Strategy

Recommended endgame equipment

Nuking

Support

Melee

Ranged

Specials

Special Purpose

Armors

Shields

Units