RAmarl: Difference between revisions
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|desc=RAmarls have low HP, but their high mental strength compensates for it by providing strong attack techniques to support them in ranged combat. | |desc=RAmarls have low HP, but their high mental strength compensates for it by providing strong attack techniques to support them in ranged combat. | ||
}} | }} | ||
==Stats== | |||
{|class="wikitable" style="text-align: center;" | |||
! | |||
!Level 200 | |||
!Maximum | |||
|- | |||
!HP | |||
|1315 | |||
|1565 | |||
|- | |||
!TP | |||
|931 | |||
|1181 | |||
|- | |||
!ATP | |||
|743 | |||
|1145 | |||
|- | |||
!DFP | |||
|426 | |||
|577 | |||
|- | |||
!MST | |||
|732 | |||
|1031 | |||
|- | |||
!ATA | |||
|216 | |||
|241 | |||
|- | |||
!EVP | |||
|798 | |||
|900 | |||
|} | |||
==Material Plans== | |||
'''Important Stats Only''' - Maxes important stats as early as possible. Recommended for levelling. | |||
'''Min-Max''' - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200. | |||
'''Max Stats''' - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended. | |||
{|class="wikitable" style="text-align: center;" | |||
|rowspan="2"| | |||
!rowspan="2"|Mag | |||
!rowspan="2"|Units | |||
!rowspan="2"|Shield | |||
!colspan="6"|Materials | |||
|- | |||
!Power | |||
!Def | |||
!Mind | |||
!Evade | |||
!Luck | |||
!Unused | |||
|- | |||
|Important Stats Only (Clio: L180+) | |||
|rowspan="2"|5/149/46/0 | |||
|rowspan="2"|[[V101]] | |||
|rowspan="3"|[[Red Ring]] | |||
|129 | |||
| - | |||
|93 | |||
| - | |||
|28 | |||
| - | |||
|- | |||
|Min-Max (Clio: L157+) | |||
|45 | |||
|45 | |||
|132 | |||
| - | |||
|28 | |||
| - | |||
|- | |||
|Max Stats (Clio: L157+) | |||
|5/155/40/0 | |||
|[[V101]], [[Centurion/Ability]] | |||
|24 | |||
|51 | |||
|117 | |||
|29 | |||
|13 | |||
|16 | |||
|- | |||
|} | |||
==Recommended Equipment== | ==Recommended Equipment== | ||
'''Melee''' | '''Melee''' | ||
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'''Units''' | '''Units''' | ||
*[[V101]], [[V502]], [[V801]] | *[[V101]], [[V502]], [[V801]] | ||
{{Classes}} | {{Classes}} | ||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 13:11, 8 July 2021
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Stats
Level 200 | Maximum | |
---|---|---|
HP | 1315 | 1565 |
TP | 931 | 1181 |
ATP | 743 | 1145 |
DFP | 426 | 577 |
MST | 732 | 1031 |
ATA | 216 | 241 |
EVP | 798 | 900 |
Material Plans
Important Stats Only - Maxes important stats as early as possible. Recommended for levelling.
Min-Max - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.
Max Stats - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.
Mag | Units | Shield | Materials | ||||||
---|---|---|---|---|---|---|---|---|---|
Power | Def | Mind | Evade | Luck | Unused | ||||
Important Stats Only (Clio: L180+) | 5/149/46/0 | V101 | Red Ring | 129 | - | 93 | - | 28 | - |
Min-Max (Clio: L157+) | 45 | 45 | 132 | - | 28 | - | |||
Max Stats (Clio: L157+) | 5/155/40/0 | V101, Centurion/Ability | 24 | 51 | 117 | 29 | 13 | 16 |
Recommended Equipment
Melee
- 10 Targets: Tyrell's Parasol
- 3 Targets: Excalibur
- 1 Target Multi-Hit: Daylight Scar, Vivienne
Ranged
- 10 Targets: Cannon Rouge
- 5 Targets: Arms (Charge, Berserk, Spirit), ES Needle (Berserk, Spirit), ES Launcher (Berserk, Spirit)
- 4 Targets: Baranz Launcher
- 1 Target: Heaven Striker
- 1 Target Multi-Hit: Vulcan (Charge, Berserk, Spirit), M&A60 Vise, Yasminkov 9000M
Specials
- 10 Targets: ES Scythe (Hell)
- 4 Targets: ES Launcher (Hell, Demons)
- 1 Target: Raygun / Laser (Arrest, Hell, Demons), Bringer's Rifle
- 1 Target Multi-Hit: ES Mechgun (Hell, Demons), S-Beat's Blade
Special Purpose
Armors
Shields
Units
Classes | |
---|---|
Hunters | HUmar (Guide) • HUnewearl (Guide) • HUcast (Guide) • HUcaseal (Guide) |
Rangers | RAmar (Guide) • RAmarl (Guide) • RAcast (Guide) • RAcaseal (Guide) |
Forces | FOmar (Guide) • FOmarl (Guide) • FOnewm (Guide) • FOnewearl (Guide) |
Other | Class comparison |