Episode 2: Stage 5/Guide: Difference between revisions
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Latest revision as of 00:01, 10 January 2024
This stage is broken down into two areas, one for ascending the tower (1F - 10F) and one for descending it (9F - 1F). Each floor essentially has the same layout and the only requisite to proceed on each floor is clearing enemies, so maps are not included.
The experience gained in this stage is significantly multiplied, causing players to level up very quickly, so keep an eye on your experience and be liberal with traps and techniques, especially when you're close to leveling up.
Area 28[edit | edit source]
1F - Skip
2F - Clear
3F - Clear Gi-Gues
4F - Clear Recoboxes
5F - Clear
6F - Clear
7F - Clear Del Lily
8F - Clear
9F - Clear Ill Gills
10F - Clear
Area 29[edit | edit source]
9F - Clear
8F - Clear
7F - Clear Del Lilies
6F - Clear Gi-Gues
5F - Clear
4F - Clear
3F - Skip
2F - Clear
1F - Clear Epsilon
Guides | |
---|---|
Basics | Classes • Mags (Basic Mag feeding guide) • Quests • Section IDs • Stats • Status effects • Teams • Techniques • Tekking • Weapons |
Classes | Class comparison • Hunter • HUmar • HUnewearl • HUcast • HUcaseal • RAmar • RAmarl • RAcast • RAcaseal • FOmar • FOmarl • FOnewm • FOnewearl |
Items | Adding Hit to enemy weapons • Adding ES/S-Rank weapon specials • Common weapon ATA equivalencies • Increasing weapon attributes • Sealed items (Unsealing) • Set effects |
Hunting | Common weapons • Drop charts (Level 30 techniques) • Item boxes • Ragol Boost Road • Weapon attribute drop tables |
Mechanics | Accuracy glitch • Beat time • Combo-locked weapons • Fixed-damage attacks • Game mechanics (Frame data) • Reduced-special weapons |
Challenge | Challenge • Episode 2: Stage 1 • Episode 2: Stage 2 • Episode 2: Stage 3 • Episode 2: Stage 4 • Episode 2: Stage 5 |
Other | Chat commands • Coren • Custom files • Music replacement • Price guide • Terminology |