RAmar: Difference between revisions
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'''Shields''' | '''Shields''' | ||
*[[Ranger Wall]], [[Red Ring]], [[Anti-Dark Ring]], [[God's Shield "Kouryu" | *[[Ranger Wall]], [[Red Ring]], [[Anti-Dark Ring]], [[Resta Merge]], [[God's Shield "Kouryu"]] | ||
'''Units''' | '''Units''' |
Revision as of 01:12, 7 September 2018
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Recommended Equipment
Melee
- 3 Targets: Excalibur
- 1 Target Multi-Hit: Daylight Scar, Monkey King Bar
Ranged
- 4 Targets: Baranz Launcher
- 4 Targets Linear: ES Launcher (Berserk)
- 1 Target: Heaven Striker
- 1 Target Multi-Hit: Vulcan (Charge, Berserk, Spirit), M&A60 Vise, Yasminkov 9000M
Specials
- 10 Targets: ES Scythe (Hell)
- 5 Targets: ES Needle (Arrest, Hell, Demons, Zalure), ES Shot (Arrest, Hell, Demons, Zalure), Spread Needle
- 4 Targets Linear: ES Launcher (Hell, Demons)
- 1 Target: Raygun / Laser (Arrest, Hell, Demons), ES Gun / ES Rifle (Zalure), Bringer's Rifle
- 1 Target Multi-Hit: ES Mechgun (Demons), S-Beat's Blade
Special Purpose
Armors
Shields
Units
Classes | |
---|---|
Hunters | HUmar (Guide) • HUnewearl (Guide) • HUcast (Guide) • HUcaseal (Guide) |
Rangers | RAmar (Guide) • RAmarl (Guide) • RAcast (Guide) • RAcaseal (Guide) |
Forces | FOmar (Guide) • FOmarl (Guide) • FOnewm (Guide) • FOnewearl (Guide) |
Other | Class comparison |