RAmar: Difference between revisions
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*4 Targets: [[Baranz Launcher]] | *4 Targets: [[Baranz Launcher]] | ||
*4 Targets Linear: [[ES Launcher]] (Berserk) | *4 Targets Linear: [[ES Launcher]] (Berserk, Spirit) | ||
*1 Target: [[Heaven Striker]] | *1 Target: [[Heaven Striker]] |
Revision as of 01:16, 7 September 2018
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Recommended Equipment
Melee
- 3 Targets: Excalibur
- 1 Target Multi-Hit: Daylight Scar, Monkey King Bar
Ranged
- 4 Targets: Baranz Launcher
- 4 Targets Linear: ES Launcher (Berserk, Spirit)
- 1 Target: Heaven Striker
- 1 Target Multi-Hit: Vulcan (Charge, Berserk, Spirit), M&A60 Vise, Yasminkov 9000M
Specials
- 10 Targets: ES Scythe (Hell)
- 5 Targets: ES Needle (Arrest, Hell, Demons, Zalure), ES Shot (Arrest, Hell, Demons, Zalure), Spread Needle
- 4 Targets Linear: ES Launcher (Hell, Demons)
- 1 Target: Raygun / Laser (Arrest, Hell, Demons), ES Gun / ES Rifle (Zalure), Bringer's Rifle
- 1 Target Multi-Hit: ES Mechgun (Demons), S-Beat's Blade
Special Purpose
Armors
Shields
Units
Classes | |
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Hunters | HUmar (Guide) • HUnewearl (Guide) • HUcast (Guide) • HUcaseal (Guide) |
Rangers | RAmar (Guide) • RAmarl (Guide) • RAcast (Guide) • RAcaseal (Guide) |
Forces | FOmar (Guide) • FOmarl (Guide) • FOnewm (Guide) • FOnewearl (Guide) |
Other | Class comparison |