Episode 2: Stage 3/Guide: Difference between revisions

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==== Area 1 ====
==== Area 15 ====
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1. Clear, go south
The 4 Red buttons are all that’s necessary to proceed to the next area. No requirement to clear any mobs.


2. Clear, go south
The first three are blocked by a gate and a corresponding pressure switch right in front of it, while the last one is only obstructed by some floor traps.


3. Press switch, let one player through. That player breaks one of the barriers to access the switch (avoid/kill floor traps), let the other players exit west, then wait for east door to open
Navigate the stage and press all the red switches while avoiding all enemies then proceed to the next area.
 
4. Clear, go north. Press switch, take warp
 
5. Clear, go north (ignore hallway enemies)
 
6. Clear, go east
 
7. Clear, go south
 
8. Press west switch to raise bridge. One player press switch to let other three warp, then wait for south exit to open
 
9. Clear, go south
 
10. Clear, go east
 
11. Clear, go south to exit
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==== Area 2 ====
==== Area 16 ====
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|style="vertical-align: top;"|[[File:2ca2.png|left|frameless|630x630px]]
|style="vertical-align: top;"|[[File:2ca16.png|left|frameless|630x630px]]
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1. Clear, go east
Have FO walk forward into the open area and Clear the Mericarol, then everyone continue to the next area.
 
2. Clear, go north (ignore hallway enemies)
 
3. Clear, go east, warp
 
4. Clear, go east
 
5. Clear, go north to exit
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==== Area 3 ====
==== Area 17 ====
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|style="vertical-align: top;"|[[File:2ca3.png|left|frameless|630x630px]]
|style="vertical-align: top;"|[[File:2ca17.png|left|frameless|630x630px]]
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1. Clear, go north
Gi-Gue spawns near northern set item box. Clear it to spawn the portal to the next area.
 
2. Clear, go north
 
3. Clear, go northeast
 
4. Clear, go southwest
 
5. Press button to allow two players through south, then those players press button to allow first two players through north
 
Team A (north):
 
6a. Clear, go west (ignore hallway Hilde)
 
6b. Press button to raise bridge (this triggers floor traps). Clear and go west
 
Team B (south):
 
6c. Press four corner buttons and go west
 
6d. Clear, go west
 
6e. Clear, go north
 
6f. Clear, go northwest
 
7. Clear, go north


8. Clear, go east
The two set boxes each have a 4-slot frame in them. It is recommended to pick these up for some set unit drops later.


9. (see map for color coded key)
It is also recommended to farm Gee’s at either player spawn in attempts to get a Buster and/or Autogun with decent stats. This helps immensely with the boss fight.
 
9.1 Press first button to allow Player 1 through the gate.
 
9.2  Player 1 presses the east button to allow all three players through the gate on the west wall.
 
9.3 Players 2-4 press the next button on the west wall to allow the Player 1 through their gate.
 
9.4 Player 1 presses the first switch to the west to allow Players 2-4 through the next gate
 
9.5 Player 1 presses the last switch to the east to allow Players 2-4 through the next gate.
 
9.6 Players 2-4 press the switch on the north wall to allow Player 1 through their last gate (do not warp). All players go east
 
10. Clear, go north to exit
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==== Area 4 ====
==== Area 18 ====
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|style="vertical-align: top;"|[[File:2ca18.png|left|frameless|630x630px]]
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Choose one player each for the following routes:
Both teams go directly to the room with the portal to the next area. Clear the Gibbles and continue to next area.
 
1.1 Go west
 
1.2 Clear, go south
 
1.3 Go south
 
1.4 Clear, go west
 
1.5 Clear, go north
 
1.6 Clear, go north, press switch and warp
 
2.1 Press four corner buttons and go north
 
2.2 Clear, go east
 
2.3 Clear, go south
 
2.4 Clear, go south
 
2.5 Clear, go west, press switch and warp
 
3.1 Clear, go south
 
3.2 Clear, go east
 
3.3 Clear, go south, press switch and warp
 
4.1 Clear, go south
 
4.2 Clear, go south
 
4.3 Clear, go east, press north switch to unlock gate and continue. Press switch and warp
 
After warping, all players go to room 5
 
5. Press switch to raise bridge, Clear, go north to exit
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==== Area 5 ====
==== Area 19 ====
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1. Clear, go south (only need to kill rappy to west?)
Rooms 5 and 6 each have set item boxes that contain an Autogun, a General/Power, and a General/Body, and they’re both very easy to get. Simply get to the room using the corresponding warp (you can open your quick menu to avoid the auto-warps on the way to room 6), then head straight for the boxes, dodging the traps and the enemies.


2. Clear, go west
Notably, for room 5 you can shortcut to the boxes by using the auto-warp directly to the left after warping (then open menu and run back to warp after picking up items).


3. Clear, go south and warp
Between farming Gees in Mountain and/or the set Autogun spawns here, you will be equipped to beat Gal Gryphon, even if the fight takes a while.
 
4. Clear, go north
 
5. Clear, go north
 
6. Clear, go east to exit (ignore hallway Hilde)
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==== Area 6 ====
__NOTOC__
{|
|style="vertical-align: top;"|[[File:2ca6.png|left|frameless|630x630px]]
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1. Clear, go south


2. Press button, have one team use the west warp which allows the other team to use the east warp
{{Guides}}
 
[[Category:Guides]]
Team A (west warp/w1):
 
3a. Press southwest switch, Clear. Go west when door opens and press south switch, then continue west when door opens
 
3b. Clear, go south
 
Team B (east warp/w2):
 
3c. Go west when door opens, then press south switch. Continue west when next door opens and press north switch, then continue west to 4
 
4. Clear, go west
 
5. Press switch to allow one player to warp, then that player presses switch to allow others to cross bridge. Clear, go southeast
 
6. Clear, go east
 
7. Break the third barrier from the door to proceed to the south wall and warp
 
8. Clear, go north, warp
 
9. Clear, go west
 
10. Clear, go north
 
11. Clear, go east (ignore hallway Monest)
 
12. Clear, go east
 
13. Clear, go north to boss
|}
 
__NOTOC__

Latest revision as of 00:01, 10 January 2024

Area 15[edit | edit source]

2ca15.png

The 4 Red buttons are all that’s necessary to proceed to the next area. No requirement to clear any mobs.

The first three are blocked by a gate and a corresponding pressure switch right in front of it, while the last one is only obstructed by some floor traps.

Navigate the stage and press all the red switches while avoiding all enemies then proceed to the next area.

Area 16[edit | edit source]

2ca16.png

Have FO walk forward into the open area and Clear the Mericarol, then everyone continue to the next area.

Area 17[edit | edit source]

2ca17.png

Gi-Gue spawns near northern set item box. Clear it to spawn the portal to the next area.

The two set boxes each have a 4-slot frame in them. It is recommended to pick these up for some set unit drops later.

It is also recommended to farm Gee’s at either player spawn in attempts to get a Buster and/or Autogun with decent stats. This helps immensely with the boss fight.

Area 18[edit | edit source]

2ca18.png

Both teams go directly to the room with the portal to the next area. Clear the Gibbles and continue to next area.

Area 19[edit | edit source]

2ca19.png

Rooms 5 and 6 each have set item boxes that contain an Autogun, a General/Power, and a General/Body, and they’re both very easy to get. Simply get to the room using the corresponding warp (you can open your quick menu to avoid the auto-warps on the way to room 6), then head straight for the boxes, dodging the traps and the enemies.

Notably, for room 5 you can shortcut to the boxes by using the auto-warp directly to the left after warping (then open menu and run back to warp after picking up items).

Between farming Gees in Mountain and/or the set Autogun spawns here, you will be equipped to beat Gal Gryphon, even if the fight takes a while.