Attack: Difference between revisions
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An [[attack]] is one of the most basic ways to damage a monster in PSO. | An [[attack]] is one of the most basic ways to damage a monster in ''PSO''. | ||
==Types of attacks== | ==Types of attacks== | ||
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===Heavy attack=== | ===Heavy attack=== | ||
A '''{{Attack|heavy}}''' deals {{Note|17/9|1.89x}} the damage of a normal attack and has 0.7x the accuracy of a normal attack. A heavy attack will push back an enemy hit by it, with some exceptions (e.g. [[Ob Lily]]). | A '''{{Attack|heavy}}''' deals {{Note|17/9|1.89x}} the damage of a normal attack and has 0.7x the [[Game_mechanics#Accuracy|accuracy]] of a normal attack. A heavy attack will push back an enemy hit by it, with some exceptions (e.g. [[Ob Lily]]). | ||
===Special attack=== | ===Special attack=== | ||
''See also: [[Weapons#Special attacks|Special attacks]]'' | |||
A | A '''{{Attack|special}}''' has 0.5x the [[Game_mechanics#Accuracy|accuracy]] of a normal attack, doesn't fill the [[Photon Blasts|Photon Blast]] gauge, and doesn't push enemies back. These properties don't apply to {{Sword|rare|Vjaya}}, {{Sword|rare|Dark Flow}}, {{Gun|rare|Dark Meteor}}, {{Gun|rare|Frozen Shooter}}, and {{Gun|rare|Snow Queen}}, whose special attacks have 0.7x the accuracy of a normal attack, ''do'' fill the Photon Blast gauge, and ''can'' push enemies back, similar to a heavy attack. | ||
A | A [[Weapons#Sacrificial_damage_increase|sacrificial special]] attack – [[Charge]], [[Spirit]], or [[Berserk]] – deals {{Note|10/3|3.33x}} the damage of a normal attack. {{Sword|rare|Vjaya}}'s special attack deals {{Note|17/3|5.67x}} the damage of a normal attack. | ||
A melee attack whose special fails the accuracy check deals {{Note|5/9|0.56x}} the damage of a normal attack. | |||
[[Weapons#HP_drain|HP drain]], [[Weapons#TP_drain|TP drain]], [[Weapons#EXP_steal|EXP steal]], [[Weapons#Freezing|Freezing]], [[Weapons#Paralysis|Paralysis]] and [[Weapons#Confusion|Confusion]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal attack. Additionally, HP drain attacks deal damage equal to the HP drained from the enemy. | |||
{{Sword|rare|Orotiagito}}'s piercing wave special attack deals {{Note|35/18|1.94x}} the damage of a normal attack, and {{Sword|rare|Raikiri}}'s similar special attack deals {{Note|35/36|0.97x}} the damage of a normal attack. | |||
===Critical hit=== | |||
If any attack is a critical hit, it will deal 1.5x the damage it would otherwise deal. Critical hits occur at a rate of <code>(Attacker's LCK) / 5</code>%. Monsters have a critical hit rate of <code>LCK / 2</code>%. | |||
==Attack combos== | ==Attack combos== | ||
Almost any weapon can attack in a three-hit timed combo; for weapons that cannot, see the [[list of weapons which cannot combo]]. The first attack of a combo has no accuracy modifier, the second has a 1.3x accuracy modifier, and the third has a 1.69x accuracy modifier. | Almost any weapon can attack in a three-hit timed combo; for weapons that cannot, see the [[list of weapons which cannot combo]]. The first attack of a combo has no accuracy modifier, the second has a 1.3x accuracy modifier, and the third has a 1.69x accuracy modifier. | ||
{{Guides}} |
Latest revision as of 14:48, 8 August 2024
An attack is one of the most basic ways to damage a monster in PSO.
Types of attacks[edit | edit source]
Normal attack[edit | edit source]
A normal attack deals damage equivalent to
[(ATP - DFP)/5] x 0.9
. In-depth ATP calculation can be found on the game mechanics page.
Heavy attack[edit | edit source]
A heavy attack deals 1.89x the damage of a normal attack and has 0.7x the accuracy of a normal attack. A heavy attack will push back an enemy hit by it, with some exceptions (e.g. Ob Lily).
Special attack[edit | edit source]
See also: Special attacks
A special attack has 0.5x the accuracy of a normal attack, doesn't fill the Photon Blast gauge, and doesn't push enemies back. These properties don't apply to
Vjaya,
Dark Flow,
Dark Meteor,
Frozen Shooter, and
Snow Queen, whose special attacks have 0.7x the accuracy of a normal attack, do fill the Photon Blast gauge, and can push enemies back, similar to a heavy attack.
A sacrificial special attack – Charge, Spirit, or Berserk – deals 3.33x the damage of a normal attack. Vjaya's special attack deals 5.67x the damage of a normal attack.
A melee attack whose special fails the accuracy check deals 0.56x the damage of a normal attack.
HP drain, TP drain, EXP steal, Freezing, Paralysis and Confusion weapon special attacks deal 0.67x the damage of a normal attack. Additionally, HP drain attacks deal damage equal to the HP drained from the enemy.
Orotiagito's piercing wave special attack deals 1.94x the damage of a normal attack, and
Raikiri's similar special attack deals 0.97x the damage of a normal attack.
Critical hit[edit | edit source]
If any attack is a critical hit, it will deal 1.5x the damage it would otherwise deal. Critical hits occur at a rate of (Attacker's LCK) / 5
%. Monsters have a critical hit rate of LCK / 2
%.
Attack combos[edit | edit source]
Almost any weapon can attack in a three-hit timed combo; for weapons that cannot, see the list of weapons which cannot combo. The first attack of a combo has no accuracy modifier, the second has a 1.3x accuracy modifier, and the third has a 1.69x accuracy modifier.
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Basics | Classes • Mags (Basic Mag feeding guide) • Quests • Section IDs • Stats • Status effects • Teams • Techniques • Tekking • Weapons |
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Items | Adding Hit to enemy weapons • Adding ES/S-Rank weapon specials • Common weapon ATA equivalencies • Increasing weapon attributes • Sealed items (Unsealing) • Set effects |
Hunting | Common weapons • Drop charts (Level 30 techniques) • Item boxes • Leveling • Ragol Boost Road • Weapon attribute drop tables |
Mechanics | Accuracy glitch • Beat time • Combo-locked weapons • Fixed-damage attacks • Game mechanics (Frame data) • Item drops • Reduced-special weapons |
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