Guides: Difference between revisions
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==Basics== | ==Basics== | ||
===[[Classes]]=== | |||
A breakdown and explanation of the various character classes that can be chosen on character creation. | |||
===[[Mags]]=== | |||
A full and thorough guide to understanding how Mags work, including what their stats mean and do, an explanation (and link to a more detailed page) on Photon Blasts, what character costumes produce which color starting Mags, how evolutions work, and a list of every kind of Mag available in the game. | |||
====[[Mags/Guide|Basic Mag feeding guide]]==== | |||
A straightforward, step-by-step guide on how to make a good Mag for a starting character of any kind while requiring no specific rare items. | |||
===[[Quests]]=== | |||
A fairly simple page that includes a list of every Quest available in the game. | |||
===[[Section IDs]]=== | |||
An explanation of how a character's Section ID affects what item drops they'll receive, as well as what each Section ID offers in terms of unique and desirable drops. | |||
===[[Stats]]=== | |||
A full explanation on what each character's stats (ATP, DFP, etc) means, and how both equipment and materials will affect them. | |||
===[[Status effects]]=== | |||
A basic informational chart on the various status effects a character can be afflicted with in the game, including common methods of curing them, and common sources. | |||
===[[Team|Teams]]=== | |||
An informational page about the game's teams mechanic, which is required to access content such as the dressing room and the popular quest {{Quest link|Point of Disaster}}. | |||
===[[Techniques]]=== | |||
A and full breakdown on how Techniques work, including what each technique is, what class can learn and use which techniques at what levels, and detailed information on damage calculation, casting times, and where various levels of technique disks can be found. | |||
===[[Tekking]]=== | |||
A full breakdown on the tekking mechanic employed when identifying unknown weapons, including the potential to increase or decrease the weapon's special and attributes, as well as the rates at which each Section ID will see specific increases or decreases. | |||
===[[Weapons]]=== | |||
A full breakdown on how weapons work, including every available weapon type in the game, how unique weapons (e.g. ES weapons and TypeM weapons) function, and the various special attacks available. | |||
==Classes== | ==Classes== | ||
===[[Class comparison]]=== | |||
An informational page comparing stats (including stat growths and max stats) across all classes, as well as technique levels for non-android characters and {{PSO icon|Trap}}[[Traps|Trap]] growths for androids. Also includes a chart of each class's highest [[ATP]] stat while playing solo, factoring in respective levels of {{Shifta}} accessible. | |||
===Class guides=== | |||
The following pages are the Ephinea wiki guide pages for each specific class. These guides explains the strengths and weaknesses of the class, section ID choices to consider, and optimized [[Materials|material]] usage plans for best stats for leveling up and for level 200. These guides also include lists of recommended equipment, but not all of them offer analysis on those pieces of equipment. | |||
{|class=wikitable style="text-align:center" | |||
|+ | |||
!style="text-align:left" |{{PSO icon|Sword}}Hunters | |||
| [[HUmar/Guide|HUmar]] || [[HUnewearl/Guide|HUnewearl]] || [[HUcast/Guide|HUcast]] || [[HUcaseal/Guide|HUcaseal]] | |||
|- | |||
!style="text-align:left" |{{PSO icon|Gun}}Rangers | |||
| [[RAmar/Guide|RAmar]] || [[RAmarl/Guide|RAmarl]] || [[RAcast/Guide|RAcast]] || [[RAcaseal/Guide|RAcaseal]] | |||
|- | |||
!style="text-align:left" |{{PSO icon|Cane}}Forces | |||
| [[FOmar/Guide|FOmar]] || [[FOmarl/Guide|FOmarl]] || [[FOnewm/Guide|FOnewm]] || [[FOnewearl/Guide|FOnewearl]] | |||
|} | |||
===[[Hunter guide|General Hunter guide]]=== | |||
An older guide written in 2018 by the user "Zen" on the Ephinea forums, explaining how to play any of the four [[Hunter]] classes well. Includes advice on specific game mechanics, as well as pieces of equipment to consider obtaining and how to use each one. | |||
==Items== | ==Items== |
Latest revision as of 22:36, 27 September 2024
This page serves as a list of all the guides present on the wiki so far, ranging from basic things such as character classes, to more complex guides such as full challenge mode walkthroughs.
Basics[edit | edit source]
Classes[edit | edit source]
A breakdown and explanation of the various character classes that can be chosen on character creation.
Mags[edit | edit source]
A full and thorough guide to understanding how Mags work, including what their stats mean and do, an explanation (and link to a more detailed page) on Photon Blasts, what character costumes produce which color starting Mags, how evolutions work, and a list of every kind of Mag available in the game.
Basic Mag feeding guide[edit | edit source]
A straightforward, step-by-step guide on how to make a good Mag for a starting character of any kind while requiring no specific rare items.
Quests[edit | edit source]
A fairly simple page that includes a list of every Quest available in the game.
Section IDs[edit | edit source]
An explanation of how a character's Section ID affects what item drops they'll receive, as well as what each Section ID offers in terms of unique and desirable drops.
Stats[edit | edit source]
A full explanation on what each character's stats (ATP, DFP, etc) means, and how both equipment and materials will affect them.
Status effects[edit | edit source]
A basic informational chart on the various status effects a character can be afflicted with in the game, including common methods of curing them, and common sources.
Teams[edit | edit source]
An informational page about the game's teams mechanic, which is required to access content such as the dressing room and the popular quest Point of Disaster.
Techniques[edit | edit source]
A and full breakdown on how Techniques work, including what each technique is, what class can learn and use which techniques at what levels, and detailed information on damage calculation, casting times, and where various levels of technique disks can be found.
Tekking[edit | edit source]
A full breakdown on the tekking mechanic employed when identifying unknown weapons, including the potential to increase or decrease the weapon's special and attributes, as well as the rates at which each Section ID will see specific increases or decreases.
Weapons[edit | edit source]
A full breakdown on how weapons work, including every available weapon type in the game, how unique weapons (e.g. ES weapons and TypeM weapons) function, and the various special attacks available.
Classes[edit | edit source]
Class comparison[edit | edit source]
An informational page comparing stats (including stat growths and max stats) across all classes, as well as technique levels for non-android characters and Trap growths for androids. Also includes a chart of each class's highest ATP stat while playing solo, factoring in respective levels of Shifta accessible.
Class guides[edit | edit source]
The following pages are the Ephinea wiki guide pages for each specific class. These guides explains the strengths and weaknesses of the class, section ID choices to consider, and optimized material usage plans for best stats for leveling up and for level 200. These guides also include lists of recommended equipment, but not all of them offer analysis on those pieces of equipment.
Hunters | HUmar | HUnewearl | HUcast | HUcaseal |
---|---|---|---|---|
Rangers | RAmar | RAmarl | RAcast | RAcaseal |
Forces | FOmar | FOmarl | FOnewm | FOnewearl |
General Hunter guide[edit | edit source]
An older guide written in 2018 by the user "Zen" on the Ephinea forums, explaining how to play any of the four Hunter classes well. Includes advice on specific game mechanics, as well as pieces of equipment to consider obtaining and how to use each one.
Items[edit | edit source]
- Adding Hit to enemy weapons
- Adding ES/S-Rank weapon specials
- Common weapon ATA equivalencies
- Increasing weapon attributes
- Sealed items (Unsealing)
- Set effects
Hunting[edit | edit source]
- Common weapons
- Drop charts (Level 30 techniques)
- Item boxes
- Leveling
- Ragol Boost Road
- Weapon attribute drop tables
Mechanics[edit | edit source]
- Accuracy glitch
- Beat time
- Combo-locked weapons
- Fixed-damage attacks
- Game mechanics (Frame data)
- Item drops
- Reduced-special weapons
Challenge[edit | edit source]
- Challenge
- Episode 2: Stage 1
- Episode 2: Stage 2
- Episode 2: Stage 3
- Episode 2: Stage 4
- Episode 2: Stage 5
Other[edit | edit source]
- Anguish
- Banners
- Chat commands
- Coren
- Custom files
- Mapitem.txt
- Music replacement
- Price guide
- Terminology