HUmar: Difference between revisions
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==Material Plans== | |||
==Guidelines== | |||
'''Important Stats Only''' | |||
Maxes important stats as early as possible. Important Stat plans are useful for having the strongest character possible at earlier levels, but limits end game character growth. Forcing players to reset their character's material usage sometime after level 180 if they wish to take advantage of their character's full potential. | |||
'''Min-Max''' | |||
Maxes as many characters specific stats as possible by level 200 using the minimum number of slot units. Min-Max plans often lead to having weaker characters at earlier levels, but efficient well rounded characters later in the game. They do not require resetting a character's material usage at later levels. Min-Max suggestions are versatile and can be customized to mitigate early level character limitations. | |||
'''Max Stats''' | |||
Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Max Stat plans are not recommended, as sacrificing all available unit slots for max stats will put characters at a severe disadvantage by not allowing the use of [[V501]], [[V502]], [[V801]], [[Smartlink]], and Cure units. | |||
===With V101=== | |||
{|class="wikitable" style="text-align: center;" | |||
|rowspan="2"| | |||
!rowspan="2"|Mag | |||
!rowspan="2"|Units | |||
!rowspan="2"|Shield | |||
!colspan="6"|Materials | |||
|- | |||
!Power | |||
!Def | |||
!Mind | |||
!Evade | |||
!Luck | |||
!Unused | |||
|- | |||
|Important Stats Only | |||
|rowspan="3"|5/147/48/0 | |||
|rowspan="2"|[[V101]] | |||
|rowspan="3"|[[Red Ring]] | |||
|228 | |||
| - | |||
| - | |||
| - | |||
|28 | |||
| - | |||
|- | |||
|Min-Max (-3 EVP) | |||
|73 | |||
|69 | |||
|52 | |||
|28 | |||
|28 | |||
| - | |||
|- | |||
|Max Stats | |||
|[[V101]], [[V801]] | |||
|73 | |||
|69 | |||
|49 | |||
|30 | |||
|28 | |||
|1 | |||
|} | |||
===Without V101=== | |||
{|class="wikitable" style="text-align: center;" | |||
|rowspan="2"| | |||
!rowspan="2"|Mag | |||
!rowspan="2"|Units | |||
!rowspan="2"|Shield | |||
!colspan="6"|Materials | |||
|- | |||
!Power | |||
!Def | |||
!Mind | |||
!Evade | |||
!Luck | |||
!Unused | |||
|- | |||
|Important Stats Only | |||
|rowspan="2"|5/144/51/0 | |||
|rowspan="2"| - | |||
|rowspan="3"|[[Red Ring]] | |||
|215 | |||
| - | |||
| - | |||
| - | |||
|35 | |||
| - | |||
|- | |||
|Min-Max | |||
|83 | |||
|76 | |||
|56 | |||
| - | |||
|35 | |||
| - | |||
|- | |||
|Max Stats | |||
|5/150/45/0 | |||
|[[Centurion/Ability]] | |||
|62 | |||
|61 | |||
|44 | |||
|22 | |||
|20 | |||
|41 | |||
|} | |} | ||
{{Classes}} | {{Classes}} | ||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 12:56, 8 July 2021
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Recommended Equipment
Melee
- 10 Targets: Vjaya, Yunchang, Flowen's Sword (3084), Zanba, Tsumikiri J-Sword, Red Sword, Dark Flow (No Combo)
- 3 Targets: Excalibur
- 1 Target Multi-Hit: Black King Bar, Daylight Scar, Jizai, Double Cannon, Musashi
Ranged
- 4 Targets: Diska of Braveman, Diska (Charge, Spirit)
- 1 Target: Raygun (Charge, Berserk, Spirit)
- 1 Target Multi-Hit: Vulcan (Charge, Berserk, Spirit), M&A60 Vise, L&K38 Combat (No Combo)
Specials
- 4 Targets: ES Slicer/ES J-Cutter (Arrest, Hell, Demon's)
- 3 Targets: Slicer of Fanatic
- 1 Target Multi-Hit: ES Mechgun (Demon's), ES Twin (Demon's)
Special Purpose
Armors
Shields
Units
Stats
Level 200 | Maximum | |
---|---|---|
HP | 1420 | 1670 |
TP | 793 | 1043 |
ATP | 943 | 1397 |
DFP | 422 | 579 |
MST | 594 | 732 |
ATA | 174 | 200 |
EVP | 682 | 756 |
Material Plans
Guidelines
Important Stats Only
Maxes important stats as early as possible. Important Stat plans are useful for having the strongest character possible at earlier levels, but limits end game character growth. Forcing players to reset their character's material usage sometime after level 180 if they wish to take advantage of their character's full potential.
Min-Max
Maxes as many characters specific stats as possible by level 200 using the minimum number of slot units. Min-Max plans often lead to having weaker characters at earlier levels, but efficient well rounded characters later in the game. They do not require resetting a character's material usage at later levels. Min-Max suggestions are versatile and can be customized to mitigate early level character limitations.
Max Stats
Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Max Stat plans are not recommended, as sacrificing all available unit slots for max stats will put characters at a severe disadvantage by not allowing the use of V501, V502, V801, Smartlink, and Cure units.
With V101
Mag | Units | Shield | Materials | ||||||
---|---|---|---|---|---|---|---|---|---|
Power | Def | Mind | Evade | Luck | Unused | ||||
Important Stats Only | 5/147/48/0 | V101 | Red Ring | 228 | - | - | - | 28 | - |
Min-Max (-3 EVP) | 73 | 69 | 52 | 28 | 28 | - | |||
Max Stats | V101, V801 | 73 | 69 | 49 | 30 | 28 | 1 |
Without V101
Mag | Units | Shield | Materials | ||||||
---|---|---|---|---|---|---|---|---|---|
Power | Def | Mind | Evade | Luck | Unused | ||||
Important Stats Only | 5/144/51/0 | - | Red Ring | 215 | - | - | - | 35 | - |
Min-Max | 83 | 76 | 56 | - | 35 | - | |||
Max Stats | 5/150/45/0 | Centurion/Ability | 62 | 61 | 44 | 22 | 20 | 41 |
Classes | |
---|---|
Hunters | HUmar (Guide) • HUnewearl (Guide) • HUcast (Guide) • HUcaseal (Guide) |
Rangers | RAmar (Guide) • RAmarl (Guide) • RAcast (Guide) • RAcaseal (Guide) |
Forces | FOmar (Guide) • FOmarl (Guide) • FOnewm (Guide) • FOnewearl (Guide) |
Other | Class comparison |