FOmar: Difference between revisions
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|desc=With low defensive power and low HP, FOmars are challenging to use. Their combination of techniques and quickness in combat makes them unique. | |desc=With low defensive power and low HP, FOmars are challenging to use. Their combination of techniques and quickness in combat makes them unique. | ||
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[[FOmar]] is one of the four force classes. He has the highest ATP of all the forces, making him the most potent with | [[FOmar]] is one of the four force classes. He has the highest ATP of all the forces, making him the most potent with certain weapons. Combined with his technique boosts in Gi techniques, and increased range with Shifta/Deband, this makes him a very balanced force for multiplayer play. | ||
FOmar has unique animations for Fist, Claw, Rod and Wand, along with unique casting animations with Mechgun and Rod. | FOmar has unique animations for Fist, Claw, Rod and Wand, along with unique casting animations with Mechgun and Rod. |
Revision as of 17:31, 4 June 2022
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FOmar is one of the four force classes. He has the highest ATP of all the forces, making him the most potent with certain weapons. Combined with his technique boosts in Gi techniques, and increased range with Shifta/Deband, this makes him a very balanced force for multiplayer play.
FOmar has unique animations for Fist, Claw, Rod and Wand, along with unique casting animations with Mechgun and Rod.
FOmar is recommended for players who wish to play an all-rounder force, able to fit in any role in a party.
Stats
- See also: Stats Comparison
Level 1 | Level 20 | Level 40 | Level 80 | Level 150 | Level 200 | Maximum | |
---|---|---|---|---|---|---|---|
HP | 29 | 120 | 214 | 413 | 848 | 1175 | 1425 |
TP | 79 | 234 | 391 | 745 | 1333 | 1783 | 2558 |
ATP | 16 | 82 | 168 | 302 | 570 | 753 | 1002 |
DFP | 10 | 27 | 47 | 94 | 221 | 321 | 470 |
MST | 53 | 137 | 222 | 418 | 740 | 990 | 1340 |
ATA | 63 | 73 | 82 | 101 | 124 | 138 | 163 |
EVP | 35 | 121 | 206 | 336 | 496 | 551 | 651 |
- Has access to Techniques (see sidebar)
- Can use up to 250 materials (Power, Def, Mind, Luck, Evade)
Technique Boosts
Technique | Boost |
---|---|
+30% damage | |
+30% damage | |
+30% damage | |
+30% damage | |
+100% range | |
+100% range |
Material Plans
Important Stats Only - Maxes important stats as early as possible. Recommended for levelling.
Min-Max - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.
Max Stats - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.
Mag | Units | Shield | Materials | ||||||
---|---|---|---|---|---|---|---|---|---|
Power | Def | Mind | Evade | Luck | Unused | ||||
Important Stats Only | 5/117/46/0 | V101, V801 | Red Ring | - | - | 212 | - | 38 | - |
Min-Max | 5/117/46/32, 19/x/x/40† | 65 | 133 | 14 | 38 | - | |||
Max Stats | 5/112/20/63 | V101, V801, Adept | 60 | 97 | 38 | 33 | 22 |
- † 2nd Mag is for nuking, so you can max DFP/MST with only V801
Recommended Equipment
Nuking
Support
Melee
- 3 Targets: Excalibur
Ranged
- 4 Targets: Diska of Braveman
- 1 Target: Guardianna
- 1 Target Multi-Hit: Vulcan (Charge, Berserk, Spirit), M&A60 Vise,
Specials
- 4 Targets: ES Slicer/ES J-Cutter (Arrest, Hell, Demon's)
- 3 Targets: Slicer of Fanatic
- 1 Target: Bringer's Rifle, Raygun (Arrest, Hell, Demon's), ES Cards (Hell, Demon's), Holy Ray
Special Purpose
Armors
Shields
- Red Ring, Rafoie Merge, Gifoie Merge, Gizonde Merge, Rabarta Merge, Anti-Dark Ring, Resta Merge, God's Shield "Kouryu", Three Seals, Combat Gear
Units
Classes | |
---|---|
Hunters | HUmar (Guide) • HUnewearl (Guide) • HUcast (Guide) • HUcaseal (Guide) |
Rangers | RAmar (Guide) • RAmarl (Guide) • RAcast (Guide) • RAcaseal (Guide) |
Forces | FOmar (Guide) • FOmarl (Guide) • FOnewm (Guide) • FOnewearl (Guide) |
Other | Class comparison |