RAmarl/Guide
RAmarl is a human Ranger who is considered to be a true jack-of-all-trades class, being able to deal damage, provide good crowd control, and support herself and parties effectively. She does not excel in any one category, but is able to hold her own in both solo and multiplayer games, regardless of what is required.
RAmarl has the second highest ATA in the game, but has the lowest ATP of all the non-force types. In comparison to RAmar, this does make her weaker in every situation as a damage dealer, but her access to level 20 Shifta, Deband, Jellen, Zalure, and Resta, along with various support boosting items makes her much more effective at supporting than he is, and can make almost every situation become very low risk while playing solo or providing support for others.
RAmarl is perfect for players who wish to play a truly versatile type, but do not expect to offer anything better than what specialized types are able to offer.
Pros and cons
Pros
- Very high ATA - allows her to use all manners of special attacks effectively, giving her good crowd control and ability to use sacrificials well.
- Level 20 support techniques - allows her to buff herself and other party members well, as well as potent healing for early game and berserk usage.
- Ranger arsenal - with options such as Frozen Shooter, ES Needle, Heaven Striker, and sacrificial Arms, rangers have options for every situation.
- Good at both solo and multiplayer - even if not the best, all options are open to RAmarl.
Cons
- Weaker than other classes in multiplayer - if there is another RAmarl, HUnewearl, or force present, another hunter or ranger would always be a stronger candidate
- Weaker than RAmar solo at high levels - RAmar works better solo due to higher ATP and ATA and the existence of ES Weapons for Zalure, though it should be noted that RAmar only overtakes RAmarl in base ATP at level 80 and in base HP at level 100
Section ID choice
Note that the section ID choices below are merely suggestions, and are not required to have on your RAmar. All IDs are good in different ways, and it is up to the player which ID they would like depending on what items they'd like to hunt. If you are unsure as to what ID you would want, the below are recommended depending on what sort of ID you would prefer.
Finding items for RAmarl
Greenill or Purplenum
Greenill and Purplenum have access to many core Ranger items, offering mostly the same items between them. They both get Heaven Striker, Frozen Shooter, V502, with Greenill finding V101, Red Ring and Cannon Rouge, with Purplenum finding M&A60 Vise and increased chance of finding mechguns, important for sacrificial Vulcans.
Finding items that RAmarl hunts well
Bluefull
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes Yunchang, Zanba, Psycho Wand, and Parasitic Gene "Flow". On top of this, Bluefull can hunt Limiter very well from Astarks, which is an easy hunt for Rangers as well. Heaven Striker also makes an appearance in Episode 1 from Del-Ds.
Skyly
Similarly to Bluefull, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include Heaven Punisher, Sealed J-Sword, Monkey King Bar, Vivienne, Daylight Scar, and Guren. On top of this, Lame d'Argent can be found from Dorphons, which is a very useful item for all classes, but especially Rangers.
General good ID
Whitill
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as Bluefull, which focus players into certain areas. Whitill finds many good items such as V502, Heaven Striker, Diska of Braveman, Frozen Shooter, Slicer of Fanatic, and more!
Material Plans
Important Stats Only - Maxes important stats as early as possible. Recommended for leveling.
Min-Max - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.
Max Stats - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.
Plan | Mag | Units | Shield | Materials | |||||
---|---|---|---|---|---|---|---|---|---|
Power | Def | Mind | Evade | Luck | Unused | ||||
Important Stats Only (Clio: L180+) | 5/149/46/0 | V101 | Red Ring | 129 | - | 93 | - | 28 | - |
Min-Max (Clio: L157+) | 5/149/46/0 | V101 | Red Ring | 45 | 45 | 132 | - | 28 | - |
Max Stats (Clio: L157+) | 5/155/40/0 | V101, Centurion/Ability | Red Ring | 24 | 51 | 117 | 29 | 13 | 16 |
Equipment progression
Early-game (Normal to Very Hard)
Play the game as you wish and use what you find, but you will want to focus on finding the following as soon as possible:
You may find these from the player shop as you progress, the later areas in Normal difficulty (Ruins, Seabed, Desert) or all areas in Hard/Very Hard. These will give you the starting foundation on RAmarl, as Shifta/Deband will increase your attack and defense, while Resta will allow you to make more mistakes as you learn to tackle enemies, as well as providing support for any other players you play with.
After progressing through the starting difficulties and finding some Photon Drops, you will want to focus on procuring the following equipment through trade:
- Charge Vulcan with 50% hit
- Charge Arms with 50% hit
- Charge Raygun with 50% hit
- Heavenly/Battle
- Level 200 Mag with focus on POW/DEX if not feeding your own
These upgrades will help you make the jump into Very Hard, and also eventually into Ultimate once you reach there.
Once you reach level 41, you will want to obtain Ranger Wall from Gallon's Shop, which is the best barrier for RAmarls until level 180.
Mid-game (early Ultimate)
Once you enter Ultimate, you will want to focus on acquiring the following items, either by hunting or through trade:
Frozen Shooter
Frozen Shooter is a ranger staple, as its special attack will freeze an enemy with 100% success rate, providing the accuracy check is passed and the enemy is not resistant to freeze. This makes a lot of content easier, especially where larger enemies are involved.
Spread Needle
Spread Needle is a classic weapon that makes it very easy to clear content as a low level ranger. With normal-heavy-heavy combos, any enemy which is susceptible to knockback can be permanently stunlocked. The special on RAmarl, however, is mostly useless as seize is not very effective on her. Spread Needle should only be used when enemies have approached you, as Charge Arms will always do more damage otherwise, and the damage cancel mechanic means you may hinder your party by using this weapon on enemies your party members are fighting, as it is not very strong.
Eventually, you will replace Spread Needle with various ES Needles, which are stronger and have more potent special attacks.
Cannon Rouge
Cannon Rouge is a launcher that fires a shot that explodes on detonation. This weapon cannot combo, but the explosion is very potent on enemies with multiple hitboxes, such as idle lilies, Dragon, and Gal Gryphon. The shot has infinite height, so it will connect with flying enemies by just firing a shot in their general direction.
Heaven Striker
Heaven Striker is a handgun with unrivaled ATP, rifle range, and a unique berserk attack. The special attack has a radius and range similar to a shot weapon, allowing you to attack enemies directly above you, or to your side. Heaven Striker is a fantastic weapon for picking off lone enemies, as the "auto-aim" mechanic of the special attack can save a lot of time.
You will need 200 ATA to equip this weapon, so it is recommended that you try to procure as many Heavenly/Arms as possible.
Strategy
Recommended endgame equipment
Melee
- 10 Targets: Tyrell's Parasol
- 3 Targets: Excalibur
- 1 Target Multi-Hit: Daylight Scar, Vivienne
Ranged
- 10 Targets: Cannon Rouge
- 5 Targets: Arms (Charge, Berserk, Spirit), ES Needle (Berserk, Spirit), ES Launcher (Berserk, Spirit) TypeSH/Shot (Charge, Berserk, Spirit)
- 4 Targets: Baranz Launcher
- 1 Target: Heaven Striker
- 1 Target Multi-Hit: Vulcan (Charge, Berserk, Spirit), M&A60 Vise, Yasminkov 9000M
Specials
- 10 Targets: ES Scythe (Hell)
- 4 Targets: ES Launcher (Hell, Demons)
- 1 Target: Raygun / Laser (Arrest, Hell, Demons), Bringer's Rifle
- 1 Target Multi-Hit: ES Mechgun (Hell, Demons), S-Beat's Blade
Special Purpose
Armors
Shields
Units
Classes | |
---|---|
Hunters | HUmar (Guide) • HUnewearl (Guide) • HUcast (Guide) • HUcaseal (Guide) |
Rangers | RAmar (Guide) • RAmarl (Guide) • RAcast (Guide) • RAcaseal (Guide) |
Forces | FOmar (Guide) • FOmarl (Guide) • FOnewm (Guide) • FOnewearl (Guide) |
Other | Class comparison |