Beat time: Difference between revisions
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{{Gun|rare|Heaven Punisher}}<br> | {{Gun|rare|Heaven Punisher}}<br> | ||
{{Gun|rare|Mille Marteaux}}<br> | {{Gun|rare|Mille Marteaux}}<br> | ||
|''Hundreds'' digit of Beat Time is ''even'' | | | ||
| rowspan="2" |Special attack becomes Divine Punishment | ''Hundreds'' digit of Beat Time is ''even'' | ||
| rowspan="2" |Special attack becomes [[Divine Punishment]] | |||
|- | |- | ||
| | | | ||
{{Gun|rare|Heaven Striker}}<br> | {{Gun|rare|Heaven Striker}}<br> | ||
|''Hundreds'' digit of Beat Time is ''even''; | | | ||
Striker Unit is equipped | ''Hundreds'' digit of Beat Time is ''even'';<br> | ||
{{Mag|rare|Striker Unit}} is equipped | |||
|- | |- | ||
| | | | ||
{{Sword|rare|Morning Glory}}<br> | {{Sword|rare|Morning Glory}}<br> | ||
|Unconditional/always active | | | ||
|ATP increases by Current Beat Time / 4 | Unconditional/always active | ||
|[[ATP]] increases by <code>Current Beat Time / 4</code> | |||
|- | |- | ||
|{{Shield|rare|Epsiguard}} | |{{Shield|rare|Epsiguard}} | ||
|Every ''two'' Beats | | | ||
|Resistance changes; | Every ''two'' Beats | ||
| | |||
Resistance changes;<br> | |||
Aesthetic changes | Aesthetic changes | ||
|- | |- | ||
|{{Unit|rare|Divine Protection}} | |{{Unit|rare|Divine Protection}} | ||
|''Hundreds'' digit of Beat Time is ''odd'' | | | ||
|LCK is doubled; | ''Hundreds'' digit of Beat Time is ''odd'' | ||
ELT and EDK increased by 20 | | | ||
[[LCK]] is doubled;<br> | |||
[[ELT]] and [[EDK]] increased by 20 | |||
|} | |} | ||
Revision as of 22:55, 30 December 2023
Beat time (formally ".beat time") in Phantasy Star Online Blue Burst is a unique method of telling time created by the Swatch corporation. It was designed as a method of telling time independent from time zones (although it is globally based on the time zone UTC+1) by dividing the standard 24-hour day into 1,000 units called ".beats," each lasting an equivalent of 86.4 seconds.
Beat time was incorporated into Phantasy Star Online as a way to facilitate cross-continent gameplay coordination more easily. The current beat time can be observed in-game by opening the menu, with the current beat time - as well as the progression of the current beat (represented by a green bar) - being displayed in the bottom-right corner of the menu.
Equipment
Certain pieces of equipment have mechanics that function differently depending on the current beat time.
Item | Condition(s) | Effect(s) |
---|---|---|
Hundreds digit of Beat Time is even |
Special attack becomes Divine Punishment | |
Hundreds digit of Beat Time is even; | ||
Unconditional/always active |
ATP increases by Current Beat Time / 4
| |
Epsiguard |
Every two Beats |
Resistance changes; |
Divine Protection |
Hundreds digit of Beat Time is odd |
<Still work in progress>
Guides | |
---|---|
Basics | Classes • Mags (Basic Mag feeding guide) • Quests • Section IDs • Stats • Status effects • Teams • Techniques • Tekking • Weapons |
Classes | Class comparison • Hunter • HUmar • HUnewearl • HUcast • HUcaseal • RAmar • RAmarl • RAcast • RAcaseal • FOmar • FOmarl • FOnewm • FOnewearl |
Items | Adding Hit to enemy weapons • Adding ES/S-Rank weapon specials • Common weapon ATA equivalencies • Increasing weapon attributes • Sealed items (Unsealing) • Set effects |
Hunting | Common weapons • Drop charts (Level 30 techniques) • Item boxes • Ragol Boost Road • Weapon attribute drop tables |
Mechanics | Accuracy glitch • Beat time • Combo-locked weapons • Fixed-damage attacks • Game mechanics (Frame data) • Reduced-special weapons |
Challenge | Challenge • Episode 2: Stage 1 • Episode 2: Stage 2 • Episode 2: Stage 3 • Episode 2: Stage 4 • Episode 2: Stage 5 |
Other | Chat commands • Coren • Custom files • Music replacement • Price guide • Terminology |