Beat time: Difference between revisions
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''Hundreds'' digit of Beat Time is ''even'' | ''Hundreds'' digit of Beat Time is ''even'' | ||
| rowspan="3" |Special attack becomes [[Divine Punishment]] | | rowspan="3" |Special attack becomes [[Divine Punishment]] | ||
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|{{Gun|rare|Mille Marteaux}} | |{{Gun|rare|Mille Marteaux}} | ||
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[[ELT]] and [[EDK]] increased by 20 | [[ELT]] and [[EDK]] increased by 20 | ||
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{{Guides}} | {{Guides}} |
Revision as of 23:38, 30 December 2023
Beat time (formally ".beat time") in Phantasy Star Online Blue Burst is a unique method of telling time created by the Swatch corporation. It was designed as a method of telling time independent from time zones (although it is globally based on the time zone UTC+1) by dividing the standard 24-hour day into 1,000 units called ".beats," each lasting an equivalent of 86.4 seconds.
Beat time was incorporated into Phantasy Star Online as a way to facilitate cross-continent gameplay coordination more easily. The current beat time can be observed in-game by opening the menu, with the current beat time - as well as the progression of the current beat (represented by a green bar) - being displayed in the bottom-right corner of the menu.
Equipment
Certain pieces of equipment have mechanics that function differently depending on the current beat time.
Item | Beat Time Condition(s) | Effect(s) |
---|---|---|
Heaven Punisher |
Hundreds digit of Beat Time is even |
Special attack becomes Divine Punishment |
Mille Marteaux | ||
Heaven Striker |
Hundreds digit of Beat Time is even; | |
Morning Glory |
None/always active |
ATP increases by Current Beat Time / 4
|
Epsiguard |
Every two Beats |
Resistance changes; |
Divine Protection |
Hundreds digit of Beat Time is odd |
Guides | |
---|---|
Basics | Classes • Mags (Basic Mag feeding guide) • Quests • Section IDs • Stats • Status effects • Teams • Techniques • Tekking • Weapons |
Classes | Class comparison • Hunter • HUmar • HUnewearl • HUcast • HUcaseal • RAmar • RAmarl • RAcast • RAcaseal • FOmar • FOmarl • FOnewm • FOnewearl |
Items | Adding Hit to enemy weapons • Adding ES/S-Rank weapon specials • Common weapon ATA equivalencies • Increasing weapon attributes • Sealed items (Unsealing) • Set effects |
Hunting | Common weapons • Drop charts (Level 30 techniques) • Item boxes • Ragol Boost Road • Weapon attribute drop tables |
Mechanics | Accuracy glitch • Beat time • Combo-locked weapons • Fixed-damage attacks • Game mechanics (Frame data) • Reduced-special weapons |
Challenge | Challenge • Episode 2: Stage 1 • Episode 2: Stage 2 • Episode 2: Stage 3 • Episode 2: Stage 4 • Episode 2: Stage 5 |
Other | Chat commands • Coren • Custom files • Music replacement • Price guide • Terminology |