Common weapon ATA equivalencies: Difference between revisions

From Ephinea PSO Wiki
(this is an unnecessarily high amount of very basic and easy math that i dont want to do i could probably template it but that's also more different harder work and im only doing like five tables idk im rambling)
mNo edit summary
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{{MessageBox|This page is a work-in-progress and not all values are correct - Sundark :>}}
{{MessageBox|This page is a work-in-progress - Sundark :>}}


==Handguns==
==Melee weapons==
===Slicers===
{| class="wikitable" style="text-align:center"
|+
! rowspan="2" |Item Name
! rowspan="2" |Base ATA
! colspan="11" |Hit% for Arms-Equivalent ATA
|-
! 83 || 88 || 93 || 98 || 103 || 108 || 113 || 118 || 123 || 128 || 133
|-
| style="text-align:left" |{{Gun|Shot}}
|27 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || n/a
|-
| style="text-align:left" |{{Gun|Spread}}
|28 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || n/a
|-
| style="text-align:left" |{{Gun|Cannon}}
|30 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || n/a
|-
| style="text-align:left" |{{Gun|Launcher}}
|31 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100
|-
| style="text-align:left" |{{Gun|Arms}}
|33 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100
|}
 
==Ranged weapons==
===Handguns===
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+
|+
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|}
|}


==Rifles==
===Rifles===
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+
|+
Line 123: Line 150:
! colspan="11" |Hit% for Laser-Equivalent ATA
! colspan="11" |Hit% for Laser-Equivalent ATA
|-
|-
! 85 || 90 || 95 || 100 || 105 || 110 || 115 || 120 || 125 || 130 || 135
! 100 || 105 || 110 || 115 || 120 || 125 || 130 || 135 || 140 || 145 || 150
|-
|-
| style="text-align:left" |{{Gun|Rifle}}
| style="text-align:left" |{{Gun|Rifle}}
Line 129: Line 156:
|-
|-
| style="text-align:left" |{{Gun|Sniper}}
| style="text-align:left" |{{Gun|Sniper}}
|41 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || n/a
|41 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || n/a || n/a
|-
|-
| style="text-align:left" |{{Gun|Blaster}}
| style="text-align:left" |{{Gun|Blaster}}
Line 135: Line 162:
|-
|-
| style="text-align:left" |{{Gun|Beam}}
| style="text-align:left" |{{Gun|Beam}}
|47 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100
|47 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || |n/a
|-
|-
| style="text-align:left" |{{Gun|Laser}}
| style="text-align:left" |{{Gun|Laser}}
Line 141: Line 168:
|}
|}


==Mechguns==
===Mechguns===
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+
|+
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! colspan="11" |Hit% for Vulcan-Equivalent ATA
! colspan="11" |Hit% for Vulcan-Equivalent ATA
|-
|-
! 85 || 90 || 95 || 100 || 105 || 110 || 115 || 120 || 125 || 130 || 135
! 62 || 67 || 72 || 77 || 82 || 87 || 92 || 97 || 102 || 107 || 112
|-
|-
| style="text-align:left" |{{Gun|Mechgun}}
| style="text-align:left" |{{Gun|Mechgun}}
|26 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || n/a || n/a
|0 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || n/a || n/a
|-
|-
| style="text-align:left" |{{Gun|Assault}}
| style="text-align:left" |{{Gun|Assault}}
|29 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || n/a
|3 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || n/a || n/a
|-
|-
| style="text-align:left" |{{Gun|Repeater}}
| style="text-align:left" |{{Gun|Repeater}}
|31 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || |n/a
|6 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || |n/a
|-
|-
| style="text-align:left" |{{Gun|Gatling}}
| style="text-align:left" |{{Gun|Gatling}}
|33 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100
|9 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || |n/a
|-
|-
| style="text-align:left" |{{Gun|Vulcan}}
| style="text-align:left" |{{Gun|Vulcan}}
|35 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100
|12 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100
|}
|}


==Shots==
===Shots===
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+
|+
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! colspan="11" |Hit% for Arms-Equivalent ATA
! colspan="11" |Hit% for Arms-Equivalent ATA
|-
|-
! 85 || 90 || 95 || 100 || 105 || 110 || 115 || 120 || 125 || 130 || 135
! 83 || 88 || 93 || 98 || 103 || 108 || 113 || 118 || 123 || 128 || 133
|-
|-
| style="text-align:left" |{{Gun|Shot}}
| style="text-align:left" |{{Gun|Shot}}
|26 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || n/a || n/a
|27 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || n/a
|-
|-
| style="text-align:left" |{{Gun|Spread}}
| style="text-align:left" |{{Gun|Spread}}
|29 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || n/a
|28 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || n/a
|-
|-
| style="text-align:left" |{{Gun|Cannon}}
| style="text-align:left" |{{Gun|Cannon}}
|31 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || |n/a
|30 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || n/a
|-
|-
| style="text-align:left" |{{Gun|Launcher}}
| style="text-align:left" |{{Gun|Launcher}}
|33 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100
|31 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100
|-
|-
| style="text-align:left" |{{Gun|Arms}}
| style="text-align:left" |{{Gun|Arms}}
|35 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100
|33 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100
|}
|}
{{Guides}}
{{Guides}}

Revision as of 19:47, 9 February 2024

This page is a work-in-progress - Sundark :>

Melee weapons

Slicers

Item Name Base ATA Hit% for Arms-Equivalent ATA
83 88 93 98 103 108 113 118 123 128 133
Gun icon.pngShot 27 55 60 65 70 75 80 85 90 95 100 n/a
Gun icon.pngSpread 28 55 60 65 70 75 80 85 90 95 100 n/a
Gun icon.pngCannon 30 55 60 65 70 75 80 85 90 95 100 n/a
Gun icon.pngLauncher 31 50 55 60 65 70 75 80 85 90 95 100
Gun icon.pngArms 33 50 55 60 65 70 75 80 85 90 95 100

Ranged weapons

Handguns

Item Name Base ATA Hit% for Raygun-Equivalent ATA
85 90 95 100 105 110 115 120 125 130 135
Gun icon.pngHandgun 26 60 65 70 75 80 85 90 95 100 n/a n/a
Gun icon.pngAutogun 29 55 60 65 70 75 80 85 90 95 100 n/a
Gun icon.pngLockgun 31 55 60 65 70 75 80 85 90 95 100 n/a
Gun icon.pngRailgun 33 50 55 60 65 70 75 80 85 90 95 100
Gun icon.pngRaygun 35 50 55 60 65 70 75 80 85 90 95 100
Common Handguns ATA by Hit%
Item Name Base ATA ATA with Hit%
50 55 60 65 70 75 80 85 90 95 100
Gun icon.pngHandgun 26 76 81 86 91 96 101 106 111 116 121 126
Gun icon.pngAutogun 29 79 84 89 94 99 104 109 114 119 124 129
Gun icon.pngLockgun 31 81 86 91 96 101 106 111 116 121 126 131
Gun icon.pngRailgun 33 83 88 93 98 103 108 113 118 123 128 133
Gun icon.pngRaygun 35 85 90 95 100 105 110 115 120 125 130 135

Rifles

Item Name Base ATA Hit% for Laser-Equivalent ATA
100 105 110 115 120 125 130 135 140 145 150
Gun icon.pngRifle 38 60 65 70 75 80 85 90 95 100 n/a n/a
Gun icon.pngSniper 41 60 65 70 75 80 85 90 95 100 n/a n/a
Gun icon.pngBlaster 44 55 60 65 70 75 80 85 90 95 100 n/a
Gun icon.pngBeam 47 55 60 65 70 75 80 85 90 95 100 n/a
Gun icon.pngLaser 50 50 55 60 65 70 75 80 85 90 95 100

Mechguns

Item Name Base ATA Hit% for Vulcan-Equivalent ATA
62 67 72 77 82 87 92 97 102 107 112
Gun icon.pngMechgun 0 60 65 70 75 80 85 90 95 100 n/a n/a
Gun icon.pngAssault 3 60 65 70 75 80 85 90 95 100 n/a n/a
Gun icon.pngRepeater 6 55 60 65 70 75 80 85 90 95 100 n/a
Gun icon.pngGatling 9 55 60 65 70 75 80 85 90 95 100 n/a
Gun icon.pngVulcan 12 50 55 60 65 70 75 80 85 90 95 100

Shots

Item Name Base ATA Hit% for Arms-Equivalent ATA
83 88 93 98 103 108 113 118 123 128 133
Gun icon.pngShot 27 55 60 65 70 75 80 85 90 95 100 n/a
Gun icon.pngSpread 28 55 60 65 70 75 80 85 90 95 100 n/a
Gun icon.pngCannon 30 55 60 65 70 75 80 85 90 95 100 n/a
Gun icon.pngLauncher 31 50 55 60 65 70 75 80 85 90 95 100
Gun icon.pngArms 33 50 55 60 65 70 75 80 85 90 95 100