Game mechanics: Difference between revisions

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==Technique Damage==
==Technique Damage==
Technique damage formula:
Technique damage formula:
<code>{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)<code>
 
<code>{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)</code>


* TBP: Technique Base Power
* TBP: Technique Base Power

Revision as of 14:25, 24 August 2018

Compilation of formulas and other mechanics.

Physical Damage

Damage formula:

[(ATP - DFP)/5] x 0.9 = Weak/Base

  • Heavy: Base x 1.89
  • Sacrifice: Base x 3.32
  • Vjaya: Base x 5.56
  • Critical: Result x 1.5

With Shifta and attribute %

(Maximum ATP; highest damage)

[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP

(Minimum ATP; lowest damage)

[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP

  • BA: Base ATP
  • MWA: Maximum Weapon ATP
  • ATR: Weapon Attribute %
  • MinWA: Minimum Weapon ATP
  • AA: Armor ATP
  • SA: Shield ATP

Accuracy

Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)

  • Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack
  • Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.

Effective EVP = (Enemy EVP) * (Status Effect modifier)

Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.

Accuracy = Effective ATA - (Effective EVP) * 0.2

  • Accuracy is further reduced by Distance*0.33 if it's a Hunter/Force without Smartlink.
  • Accuracy is further reduced by manual evasion, but the exact influence is unclear.

Special attacks on 9-star weapons

  • All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3 depending on weapon, see one of the references.
  • Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.
  • See List of Weapons with Reduced Specials for exceptions.

Technique Damage

Technique damage formula:

{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)

  • TBP: Technique Base Power
  • CB: Class Bonus
  • WB: Weapon Bonus
  • MB: Merge Bonus
  • RES: Resistance