Game mechanics: Difference between revisions
From Ephinea PSO Wiki
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* MB: Merge Bonus | * MB: Merge Bonus | ||
* RES: Resistance | * RES: Resistance | ||
{|class="wikitable" style="text-align: left;" | |||
!|Technique | |||
!|Base Power Formula | |||
!|TP Cost Formula | |||
|- | |||
|Foie | |||
| | |||
* Lv.1-15: [50 * (TLv - 1)] + 100 | |||
* Lv.16-30: [65 * (TLv - 1)] - 85 | |||
|[1.3 * (TLv - 1)] + 5 | |||
|- | |||
|Gifoie | |||
| | |||
* Lv.1-15: [26 * (TLv - 1)] + 260 | |||
* Lv.16-30: [42 * (TLv - 1)] + 30 | |||
|[0.37 x (TLv - 1)] + 20 | |||
|- | |||
|RaFoie | |||
| | |||
* Lv.1-15: [22 * (TLv - 1)] + 350 | |||
* Lv.16-30: [21 * (TLv - 1)] + 370 | |||
|[0.25 * (TLv - 1)] + 30 | |||
|- | |||
|Barta | |||
| | |||
* Lv.1-15: [50 * (TLv - 1)] + 50 | |||
* Lv.16-30: [63 * (TLv - 1)] - 125 | |||
|[1.2 * (TLv - 1)] + 4 | |||
|- | |||
|Gibarta | |||
| | |||
* Lv.1-15: [24 * (TLv - 1)] + 230 | |||
* Lv.16: 600 | |||
* Lv.17-30: [40 * (TLv - 1)] | |||
|[0.5 * (TLv - 1)] + 25 | |||
|- | |||
|Rabarta | |||
| | |||
* Lv.1-15: [19 * (TLv - 1)] + 400 | |||
* Lv.16-30: [15 * (TLv - 1)] + 470 | |||
|[0.2 * (TLv - 1)] + 35 | |||
|- | |||
|Zonde | |||
| | |||
* Lv.1-15: [50 * (TLv - 1)] + 80 | |||
* Lv.16-30: [55 * (TLv - 1)] + 5 | |||
|[1.1 * (TLv - 1)] + 6 | |||
|- | |||
|Gizonde | |||
| | |||
* Lv.1-15: [22 * (TLv - 1)] + 200 | |||
* Lv.16-30: [38 * (TLv - 1)] - 30 | |||
|[0.6 * (TLv - 1)] + 25 | |||
|- | |||
|Razonde | |||
| | |||
* Lv.1-15: [16 * (TLv - 1)] + 450 | |||
* Lv.16-30: [8 * (TLv - 1)] + 565 -> 579 | |||
|[0.3 * (TLv - 1)] + 35 | |||
|- | |||
|Grants | |||
| | |||
* Lv.1-15: [75 * (TLv - 1)] + 1180 | |||
* Lv.16-30: [60 * (TLv - 1)] - 1400 | |||
|[1.1 * (TLv - 1)] + 45 | |||
|- | |||
|Megid | |||
| | |||
* Lv.1-15: [3 * (TLv - 1)] + 27 | |||
* Lv.16-30: [2 * (TLv - 1)] + 42 | |||
|[1.05 * (TLv - 1)] + 30 | |||
|- | |||
|Shifta | |||
| | |||
* Lv.1-30: [1.3 * (TLv - 1)] + 10 | |||
* Duration: [10 * (TLv - 1)] + 30 | |||
|[1.2 * (TLv - 1)] + 15 | |||
|- | |||
|Deband | |||
| | |||
* Lv.1-30: [1.3 * (TLv - 1)] + 10 | |||
* Duration: [10 * (TLv - 1)] + 30 | |||
|[(TLv - 1)] + 10 | |||
|- | |||
|Jellen | |||
| | |||
* Lv.1-30: [1.3 * (TLv - 1)] + 10 | |||
* Duration: [10 * (TLv - 1)] + 30 | |||
|[(TLv - 1)] + 10 | |||
|- | |||
|Zalure | |||
| | |||
* Lv.1-30: [1.3 * (TLv - 1)] + 10 | |||
* Duration: [10 * (TLv - 1)] + 30 | |||
|[0.5 * (TLv - 1)] + 10 | |||
|- | |||
|Anti | |||
| - | |||
|[0.5 * (TLv - 1)] + 10 | |||
|- | |||
|Resta | |||
| | |||
* Lv.1-30: [5 * (TLv - 1)] + 50 | |||
|[1.2 * (TLv - 1)] + 15 | |||
|- | |||
|Ryuker | |||
| - | |||
|10 | |||
|- | |||
|Reverser | |||
| - | |||
|20 | |||
|- | |||
|} | |||
{{Guides}} | {{Guides}} | ||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 14:58, 24 August 2018
Compilation of formulas and other mechanics.
Physical Damage
Damage formula:
[(ATP - DFP)/5] x 0.9 = Weak/Base
- Heavy: Base x 1.89
- Sacrifice: Base x 3.32
- Vjaya: Base x 5.56
- Critical: Result x 1.5
With Shifta and attribute %
(Maximum ATP; highest damage)
[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP
(Minimum ATP; lowest damage)
[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP
- BA: Base ATP
- MWA: Maximum Weapon ATP
- ATR: Weapon Attribute %
- MinWA: Minimum Weapon ATP
- AA: Armor ATP
- SA: Shield ATP
Accuracy
Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)
- Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack
- Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.
Effective EVP = (Enemy EVP) * (Status Effect modifier)
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.
Accuracy = Effective ATA - (Effective EVP) * 0.2
- Accuracy is further reduced by Distance*0.33 if it's a Hunter/Force without Smartlink.
- Accuracy is further reduced by manual evasion, but the exact influence is unclear.
Special attacks on 9-star weapons
- All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3 depending on weapon, see one of the references.
- Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.
- See List of Weapons with Reduced Specials for exceptions.
Technique Damage
Technique damage formula:
{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)
- TBP: Technique Base Power
- CB: Class Bonus
- WB: Weapon Bonus
- MB: Merge Bonus
- RES: Resistance
Technique | Base Power Formula | TP Cost Formula |
---|---|---|
Foie |
|
[1.3 * (TLv - 1)] + 5 |
Gifoie |
|
[0.37 x (TLv - 1)] + 20 |
RaFoie |
|
[0.25 * (TLv - 1)] + 30 |
Barta |
|
[1.2 * (TLv - 1)] + 4 |
Gibarta |
|
[0.5 * (TLv - 1)] + 25 |
Rabarta |
|
[0.2 * (TLv - 1)] + 35 |
Zonde |
|
[1.1 * (TLv - 1)] + 6 |
Gizonde |
|
[0.6 * (TLv - 1)] + 25 |
Razonde |
|
[0.3 * (TLv - 1)] + 35 |
Grants |
|
[1.1 * (TLv - 1)] + 45 |
Megid |
|
[1.05 * (TLv - 1)] + 30 |
Shifta |
|
[1.2 * (TLv - 1)] + 15 |
Deband |
|
[(TLv - 1)] + 10 |
Jellen |
|
[(TLv - 1)] + 10 |
Zalure |
|
[0.5 * (TLv - 1)] + 10 |
Anti | - | [0.5 * (TLv - 1)] + 10 |
Resta |
|
[1.2 * (TLv - 1)] + 15 |
Ryuker | - | 10 |
Reverser | - | 20 |