Beat time: Difference between revisions
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!Item | !Item | ||
!Condition(s) | !Condition(s) | ||
! | !Effect(s) | ||
|- | |- | ||
| | | | ||
{{Gun|rare|Heaven Punisher}}<br> | {{Gun|rare|Heaven Punisher}}<br> | ||
{{Gun|rare|Mille Marteaux}}<br> | {{Gun|rare|Mille Marteaux}}<br> | ||
| | |''Hundreds'' digit of Beat Time is ''even'' | ||
| | | rowspan="2" |Special attack becomes Divine Punishment | ||
|- | |- | ||
| | | | ||
{{Gun|rare|Heaven Striker}}<br> | {{Gun|rare|Heaven Striker}}<br> | ||
| | |''Hundreds'' digit of Beat Time is ''even''; | ||
Striker Unit is equipped | |||
|- | |- | ||
| | | | ||
{{Sword|rare|Morning Glory}}<br> | {{Sword|rare|Morning Glory}}<br> | ||
| | |Unconditional/always active | ||
| | |ATP increases by Current Beat Time / 4 | ||
|- | |- | ||
|{{Shield|rare|Epsiguard}} | |{{Shield|rare|Epsiguard}} | ||
| | |Every ''two'' Beats | ||
| | |Resistance changes; | ||
Aesthetic changes | |||
|- | |- | ||
|{{Unit|rare|Divine Protection}} | |{{Unit|rare|Divine Protection}} | ||
| | |''Hundreds'' digit of Beat Time is ''odd'' | ||
| | |LCK is doubled; | ||
ELT and EDK increased by 20 | |||
|} | |} | ||
Revision as of 22:53, 30 December 2023
Beat time (formally ".beat time") in Phantasy Star Online Blue Burst is a unique method of telling time created by the Swatch corporation. It was designed as a method of telling time independent from time zones (although it is globally based on the time zone UTC+1) by dividing the standard 24-hour day into 1,000 units called ".beats," each lasting an equivalent of 86.4 seconds.
Beat time was incorporated into Phantasy Star Online as a way to facilitate cross-continent gameplay coordination more easily. The current beat time can be observed in-game by opening the menu, with the current beat time - as well as the progression of the current beat (represented by a green bar) - being displayed in the bottom-right corner of the menu.
Equipment
Certain pieces of equipment have mechanics that function differently depending on the current beat time.
Item | Condition(s) | Effect(s) |
---|---|---|
Hundreds digit of Beat Time is even | Special attack becomes Divine Punishment | |
Hundreds digit of Beat Time is even;
Striker Unit is equipped | ||
Unconditional/always active | ATP increases by Current Beat Time / 4 | |
Epsiguard | Every two Beats | Resistance changes;
Aesthetic changes |
Divine Protection | Hundreds digit of Beat Time is odd | LCK is doubled;
ELT and EDK increased by 20 |
<Still work in progress>