Guides: Difference between revisions
(some early writing, basically how I want to describe each guide to make this page more significant) |
m (formatting, think i like this but not sure if it won't get too busy/spacious for the whole page) |
||
Line 2: | Line 2: | ||
==Basics== | ==Basics== | ||
===[[Classes]]=== | |||
A breakdown and explanation of the various character classes that can be chosen on character creation. | |||
===[[Mags]]=== | |||
A full and thorough guide to understanding how Mags work, including what their stats mean and do, an explanation (and link to a more detailed page) on Photon Blasts, what character costumes produce which color starting Mags, how evolutions work, and a list of every kind of Mag available in the game. | |||
====[[Mags/Guide|Basic Mag feeding guide]]==== | |||
A straightforward, step-by-step guide on how to make a good Mag for a starting character of any kind while requiring no specific rare items. | |||
===[[Quests]]=== | |||
A fairly simple page that includes a list of every Quest available in the game. | |||
===[[Section IDs]]=== | |||
An explanation of how a character's Section ID affects what item drops they'll receive, as well as what each Section ID offers in terms of unique and desirable drops. | |||
===[[Stats]]=== | |||
A full explanation on what each character's stats (ATP, DFP, etc) means, and how both equipment and materials will affect them. | |||
===[[Status effects]]=== | |||
A basic informational chart on the various status effects a character can be afflicted with in the game, including common methods of curing them, and common sources. | |||
===[[Team|Teams]]=== | |||
An informational page about the game's teams mechanic, which is required to access content such as the dressing room and the popular quest {{Quest link|Point of Disaster}}. | |||
===[[Techniques]]=== | |||
A and full breakdown on how Techniques work, including what each technique is, what class can learn and use which techniques at what levels, and detailed information on damage calculation, casting times, and where various levels of technique disks can be found. | |||
===[[Tekking]]=== | |||
A full breakdown on the tekking mechanic employed when identifying unknown weapons, including the potential to increase or decrease the weapon's special and attributes, as well as the rates at which each Section ID will see specific increases or decreases. | |||
===[[Weapons]]=== | |||
A full breakdown on how weapons work, including every available weapon type in the game, how unique weapons (e.g. ES weapons and TypeM weapons) function, and the various special attacks available. | |||
==Classes== | ==Classes== |
Revision as of 20:51, 10 September 2024
This page serves as a list of all the guides present on the wiki so far, ranging from basic things such as character classes, to more complex guides such as full challenge mode walkthroughs.
Basics
Classes
A breakdown and explanation of the various character classes that can be chosen on character creation.
Mags
A full and thorough guide to understanding how Mags work, including what their stats mean and do, an explanation (and link to a more detailed page) on Photon Blasts, what character costumes produce which color starting Mags, how evolutions work, and a list of every kind of Mag available in the game.
Basic Mag feeding guide
A straightforward, step-by-step guide on how to make a good Mag for a starting character of any kind while requiring no specific rare items.
Quests
A fairly simple page that includes a list of every Quest available in the game.
Section IDs
An explanation of how a character's Section ID affects what item drops they'll receive, as well as what each Section ID offers in terms of unique and desirable drops.
Stats
A full explanation on what each character's stats (ATP, DFP, etc) means, and how both equipment and materials will affect them.
Status effects
A basic informational chart on the various status effects a character can be afflicted with in the game, including common methods of curing them, and common sources.
Teams
An informational page about the game's teams mechanic, which is required to access content such as the dressing room and the popular quest Point of Disaster.
Techniques
A and full breakdown on how Techniques work, including what each technique is, what class can learn and use which techniques at what levels, and detailed information on damage calculation, casting times, and where various levels of technique disks can be found.
Tekking
A full breakdown on the tekking mechanic employed when identifying unknown weapons, including the potential to increase or decrease the weapon's special and attributes, as well as the rates at which each Section ID will see specific increases or decreases.
Weapons
A full breakdown on how weapons work, including every available weapon type in the game, how unique weapons (e.g. ES weapons and TypeM weapons) function, and the various special attacks available.
Classes
- Class comparison
- Hunter
- HUmar
- HUnewearl
- HUcast
- HUcaseal
- RAmar
- RAmarl
- RAcast
- RAcaseal
- FOmar
- FOmarl
- FOnewm
- FOnewearl
Items
- Adding Hit to enemy weapons
- Adding ES/S-Rank weapon specials
- Common weapon ATA equivalencies
- Increasing weapon attributes
- Sealed items (Unsealing)
- Set effects
Hunting
- Common weapons
- Drop charts (Level 30 techniques)
- Item boxes
- Leveling
- Ragol Boost Road
- Weapon attribute drop tables
Mechanics
- Accuracy glitch
- Beat time
- Combo-locked weapons
- Fixed-damage attacks
- Game mechanics (Frame data)
- Item drops
- Reduced-special weapons
Challenge
- Challenge
- Episode 2: Stage 1
- Episode 2: Stage 2
- Episode 2: Stage 3
- Episode 2: Stage 4
- Episode 2: Stage 5
Other
- Anguish
- Banners
- Chat commands
- Coren
- Custom files
- Mapitem.txt
- Music replacement
- Price guide
- Terminology