Game mechanics: Difference between revisions

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==Physical Damage==
==Physical Damage==
Damage formula:
To calculate physical damage (meaning any damage not coming from a special attack or a technique), begin by calculating the equipment ATP:


<code>[(ATP - DFP)/5] x 0.9 = Weak/Base</code>
<code>EA = [(WA + AA + ShA + Grind x 2) x (ATR + 1.0)]</code>
* EA = Equipment ATP
* WA = Weapon ATP
* AA = Armor ATP
* ShA = Shield ATP
* ATR = Weapon attribute %
 
 
Next, add the bonuses from shifta:
 
<code>SA = [BA x Shifta] + [(MWA - MinWA) x Shifta]</code>
* SA = Shifta ATP
* BA = base ATP
* Shifta = Shifta Base Power (table below)
* MWA = Maximum possible weapon ATP
* MinWA = Minimum possible ATP


* Heavy: Base x 1.89
* Sacrifice: Base x 3.32
* [[Vjaya]]: Base x 5.56
* Critical: Result x 1.5


===With Shifta and attribute %===
To determine your final ATP, add your BA, EA, and SA together:
(Maximum ATP; highest damage)


<code>[BA x (Shifta + 1.0)] + [(MWA + AA + SA) x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) = ATP</code>
<code>ATP = BA + EA + SA</code>


(Minimum ATP; lowest damage)


<code>[BA x (Shifta + 1.0)] + [(MWA + AA + SA) x (ATR + 1.0)] + (Grind x 2) = ATP</code>
Finally, to calculate your damage on a monster:


* BA: Base ATP
<code>[(ATP - DFP)/5] x 0.9 = Weak/Base</code>
* MWA: Maximum Weapon ATP
* Heavy: Base x 1.89
* ATR: Weapon Attribute %
* Sacrifice: Base x 3.32
* MinWA: Minimum Weapon ATP
* [[Vjaya]]: Base x 5.56
* AA: Armor ATP
* Critical: Result x 1.5
* SA: Shield ATP


==Accuracy==
==Accuracy==

Revision as of 19:01, 30 August 2018

Compilation of formulas and other mechanics.

Physical Damage

To calculate physical damage (meaning any damage not coming from a special attack or a technique), begin by calculating the equipment ATP:

EA = [(WA + AA + ShA + Grind x 2) x (ATR + 1.0)]

  • EA = Equipment ATP
  • WA = Weapon ATP
  • AA = Armor ATP
  • ShA = Shield ATP
  • ATR = Weapon attribute %


Next, add the bonuses from shifta:

SA = [BA x Shifta] + [(MWA - MinWA) x Shifta]

  • SA = Shifta ATP
  • BA = base ATP
  • Shifta = Shifta Base Power (table below)
  • MWA = Maximum possible weapon ATP
  • MinWA = Minimum possible ATP


To determine your final ATP, add your BA, EA, and SA together:

ATP = BA + EA + SA


Finally, to calculate your damage on a monster:

[(ATP - DFP)/5] x 0.9 = Weak/Base

  • Heavy: Base x 1.89
  • Sacrifice: Base x 3.32
  • Vjaya: Base x 5.56
  • Critical: Result x 1.5

Accuracy

Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)

  • Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack
  • Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.

Effective EVP = (Enemy EVP) * (Status Effect modifier)

Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.

Accuracy = Effective ATA - (Effective EVP) * 0.2

  • Accuracy is further reduced by Distance*0.33 if it's a Hunter/Force without Smartlink.
  • Accuracy is further reduced by manual evasion, but the exact influence is unclear.

Technique Damage

Technique damage formula:

{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)

  • TBP: Technique Base Power
  • CB: Class Bonus
  • WB: Weapon Bonus
  • MB: Merge Bonus
  • RES: Resistance
Technique Base Power Formula TP Cost Formula
Foie
  • Lv.1-15: [50 * (TLv - 1)] + 100
  • Lv.16-30: [65 * (TLv - 1)] - 85
[1.3 * (TLv - 1)] + 5
Gifoie
  • Lv.1-15: [26 * (TLv - 1)] + 260
  • Lv.16-30: [42 * (TLv - 1)] + 30
[0.37 x (TLv - 1)] + 20
RaFoie
  • Lv.1-15: [22 * (TLv - 1)] + 350
  • Lv.16-30: [21 * (TLv - 1)] + 370
[0.25 * (TLv - 1)] + 30
Barta
  • Lv.1-15: [50 * (TLv - 1)] + 50
  • Lv.16-30: [63 * (TLv - 1)] - 125
[1.2 * (TLv - 1)] + 4
Gibarta
  • Lv.1-15: [24 * (TLv - 1)] + 230
  • Lv.16: 600
  • Lv.17-30: [40 * (TLv - 1)]
[0.5 * (TLv - 1)] + 25
Rabarta
  • Lv.1-15: [19 * (TLv - 1)] + 400
  • Lv.16-30: [15 * (TLv - 1)] + 470
[0.2 * (TLv - 1)] + 35
Zonde
  • Lv.1-15: [50 * (TLv - 1)] + 80
  • Lv.16-30: [55 * (TLv - 1)] + 5
[1.1 * (TLv - 1)] + 6
Gizonde
  • Lv.1-15: [22 * (TLv - 1)] + 200
  • Lv.16-30: [38 * (TLv - 1)] - 30
[0.6 * (TLv - 1)] + 25
Razonde
  • Lv.1-15: [16 * (TLv - 1)] + 450
  • Lv.16-30: [8 * (TLv - 1)] + 565 -> 579
[0.3 * (TLv - 1)] + 35
Grants
  • Lv.1-15: [75 * (TLv - 1)] + 1180
  • Lv.16-30: [60 * (TLv - 1)] - 1400
[1.1 * (TLv - 1)] + 45
Megid
  • Lv.1-15: [3 * (TLv - 1)] + 27
  • Lv.16-30: [2 * (TLv - 1)] + 42
[1.05 * (TLv - 1)] + 30
Shifta
  • Lv.1-30: [1.3 * (TLv - 1)] + 10
  • Duration: [10 * (TLv - 1)] + 30
[1.2 * (TLv - 1)] + 15
Deband
  • Lv.1-30: [1.3 * (TLv - 1)] + 10
  • Duration: [10 * (TLv - 1)] + 30
[(TLv - 1)] + 10
Jellen
  • Lv.1-30: [1.3 * (TLv - 1)] + 10
  • Duration: [10 * (TLv - 1)] + 30
[(TLv - 1)] + 10
Zalure
  • Lv.1-30: [1.3 * (TLv - 1)] + 10
  • Duration: [10 * (TLv - 1)] + 30
[0.5 * (TLv - 1)] + 10
Anti - [0.5 * (TLv - 1)] + 10
Resta
  • Lv.1-30: [5 * (TLv - 1)] + 50
[1.2 * (TLv - 1)] + 15
Ryuker - 10
Reverser - 20

Special attacks on 9-star weapons

  • All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3.
  • Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.
  • See List of Weapons with Reduced Specials for exceptions.