Game mechanics: Difference between revisions
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<code>Effective EVP = (Enemy EVP) * (Status Effect modifier)</code> | <code>Effective EVP = (Enemy EVP) * (Status Effect modifier)</code> | ||
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen. | Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen, 0.595 if both. | ||
Revision as of 17:03, 15 December 2021
Compilation of formulas and other mechanics.
Physical Damage
To calculate physical damage (meaning any damage not coming from a special attack or a technique), begin by calculating the equipment ATP:
EA = [WA + AA + ShA + Grind x 2] x [ATR + 1.0]
- EA = Equipment ATP
- WA = Weapon base ATP
- AA = Armor ATP
- ShA = Shield ATP
- ATR = Weapon attribute %
Next, add the bonuses from shifta:
SA = [BA x Shifta] + [(MWA - MinWA) x Shifta]
- SA = Shifta ATP
- BA = base ATP
- Shifta = Shifta Base Power (table below)
- MWA = Maximum possible weapon ATP
- MinWA = Minimum possible weapon ATP
To determine your final ATP, add your BA, EA, and SA together:
ATP = BA + EA + SA
Finally, to calculate your damage on a monster:
[(ATP - DFP)/5] x 0.9 = Weak/Base
- Heavy: Base x 1.89
- Sacrifice: Base x 3.32
- Vjaya: Base x 5.56
- Critical: Result x 1.5
Critical Rate
Critical Rate can be calculated by the following formula:
[LCK/5] = Critical % Rate
Accuracy
Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)
- Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack
- Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.
Effective EVP = (Enemy EVP) * (Status Effect modifier)
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen, 0.595 if both.
Accuracy = Effective ATA - (Effective EVP * 0.2)
- Accuracy is further reduced by Distance*0.33 if it's a Hunter/Force without Smartlink.
- Accuracy is further reduced by manual evasion, but the exact influence is unclear.
Technique Damage
Technique damage formula:
{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)
- TBP: Technique Base Power
- CB: Class Bonus
- WB: Weapon Bonus
- MB: Merge Bonus
- RES: Resistance
Technique | Base Power Formula | TP Cost Formula |
---|---|---|
Foie |
|
[1.3 * (TLv - 1)] + 5 |
Gifoie |
|
[0.37 x (TLv - 1)] + 20 |
RaFoie |
|
[0.25 * (TLv - 1)] + 30 |
Barta |
|
[1.2 * (TLv - 1)] + 4 |
Gibarta |
|
[0.5 * (TLv - 1)] + 25 |
Rabarta |
|
[0.2 * (TLv - 1)] + 35 |
Zonde |
|
[1.1 * (TLv - 1)] + 6 |
Gizonde |
|
[0.6 * (TLv - 1)] + 25 |
Razonde |
|
[0.3 * (TLv - 1)] + 35 |
Grants |
|
[1.1 * (TLv - 1)] + 45 |
Megid |
|
[1.05 * (TLv - 1)] + 30 |
Shifta |
|
[1.2 * (TLv - 1)] + 15 |
Deband |
|
[(TLv - 1)] + 10 |
Jellen |
|
[(TLv - 1)] + 10 |
Zalure |
|
[0.5 * (TLv - 1)] + 10 |
Anti | - | [0.5 * (TLv - 1)] + 10 |
Resta |
|
[1.2 * (TLv - 1)] + 15 |
Ryuker | - | 10 |
Reverser | - | 20 |
Special attacks
Frame data
- PSOBB runs at 30fps
- See Game Mechanics/Frame Data for individual weapon/technique frame data