Game mechanics: Difference between revisions
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==Technique Damage== | ==Technique Damage== | ||
Technique damage formula: | Technique damage formula: | ||
<code>{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)<code> | |||
<code>{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)</code> | |||
* TBP: Technique Base Power | * TBP: Technique Base Power |
Revision as of 14:25, 24 August 2018
Compilation of formulas and other mechanics.
Physical Damage
Damage formula:
[(ATP - DFP)/5] x 0.9 = Weak/Base
- Heavy: Base x 1.89
- Sacrifice: Base x 3.32
- Vjaya: Base x 5.56
- Critical: Result x 1.5
With Shifta and attribute %
(Maximum ATP; highest damage)
[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP
(Minimum ATP; lowest damage)
[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP
- BA: Base ATP
- MWA: Maximum Weapon ATP
- ATR: Weapon Attribute %
- MinWA: Minimum Weapon ATP
- AA: Armor ATP
- SA: Shield ATP
Accuracy
Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)
- Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack
- Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.
Effective EVP = (Enemy EVP) * (Status Effect modifier)
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.
Accuracy = Effective ATA - (Effective EVP) * 0.2
- Accuracy is further reduced by Distance*0.33 if it's a Hunter/Force without Smartlink.
- Accuracy is further reduced by manual evasion, but the exact influence is unclear.
Special attacks on 9-star weapons
- All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3 depending on weapon, see one of the references.
- Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.
- See List of Weapons with Reduced Specials for exceptions.
Technique Damage
Technique damage formula:
{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)
- TBP: Technique Base Power
- CB: Class Bonus
- WB: Weapon Bonus
- MB: Merge Bonus
- RES: Resistance