Accuracy glitch
The accuracy glitch (commonly referred to as the "SNS glitch", or simply "SNS") is a glitch that alters the accuracy of attacks in a combo. There are two aspects of the accuracy glitch: Attack type modifier and Combo Step Modifier.
Attack type modifier refers to the accuracy adjustment based on the type of attack, using the following values:
- Normal: 1.0
- Heavy: 0.7
- Special: 0.5 (Some special attacks use a 0.7 modifier)
Combo Step modifier refers to the accuracy adjustment based on what step of the 3 hit combo you are on, using the following values:
- First attack: 1.0
- Second attack: 1.3
- Third attack: 1.69
The accuracy glitch can be used on both ranged or melee attacks, with slight differences.
When used on a ranged attack if a second or third attack in a combo has begun, and the previous attack has not hit the target, the previous attacks accuracy will be updated to have both the Attack Type modifier and Combo Step modifier of the following attack.
When used on a melee attack, if a second or third attack in a combo has begun, and the previous attack has not hit the target, the previous attacks accuracy will be updated to have the Combo Step modifier of the following attack.
Not all weapon types can achieve the accuracy glitch. It is most easily achieved with projectile-based weapons, such as slicers and handguns. While being hard to achieve on melee weapons.
Examples[edit | edit source]
- If a player uses a special attack with their slicer, and then uses a normal attack before the special attack connects with any enemy, the special attack will have the Attack Type modifier and Combo Step modifier of the second normal attack, greatly increasing the chance of the special attack connecting.
- If a player uses a special attack with their double saber, and then uses a normal attack before their special attack connects. The special attack will gain the Combo Step modifier of the second normal attack.
Gallery[edit | edit source]
Visual guide to understanding the accuracy glitch (very professional):