Game mechanics
From Ephinea PSO Wiki
Compilation of formulas and other mechanics.
Damage
Damage formula:
[(ATP - DFP)/5] x 0.9 = Weak/Base
- Heavy: Base x 1.89
- Sacrifice: Base x 3.32
- Vjaya: Base x 5.56
- Critical: Result x 1.5
With Shifta and attribute %
(Maximum ATP; highest damage)
[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP
(Minimum ATP; lowest damage)
[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP
- BA: Base ATP
- MWA: Maximum Weapon ATP
- ATR: Weapon Attribute %
- MinWA: Minimum Weapon ATP
- AA: Armor ATP
- SA: Shield ATP
Accuracy
Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)
- Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack
- Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.
Effective EVP = (Enemy EVP) * (Status Effect modifier)
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.
Accuracy = Effective ATA - (Effective EVP) * 0.2
- Accuracy is further reduced by Distance*0.33 if it's a Hunter/Force without Smartlink.
- Accuracy is further reduced by manual evasion, but the exact influence is unclear.
Special attacks on 9-star weapons
- All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3 depending on weapon, see one of the references.
- Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.
- See